Master the Ranged Assassin build in Enshrouded. Learn optimal skill tree choices for Ranger, Assassin, and Survival, plus gear recommendations to maximize your ranged damage and critical hits.
This guide focuses on optimizing the Ranged Assassin build in Enshrouded, prioritizing damage output. While utility skills like Mason, Miner, and Lumberjack are beneficial, they consume valuable skill points. The current Early Access level cap is 25, limiting available points. Respecs are possible at any Flame Altar for a small rune cost.
Central Tree
Focus on Backstab (2 Skill Points) for increased damage against unaware enemies. Sneak Attack (3 Skill Points) is generally less useful but required to access Backstab.
Ranger Tree
This tree offers significant damage boosts. Key skills include:
- Dexterity (1 Skill Point): +5% Ranged Damage
- Marksman (2 Skill Points): +10% All damage with Ranged Weapons
- Sharpshooter (2 Skill Points): +20% All Ranged Damage
- Counter Battery (2 Skill Points): +15% damage to ranged enemies
- Skill Shot (3 Skill Points): +20% Headshot damage
- Eagle’s Bane (3 Skill Points): +30% damage to flying enemies (situational early game)
- Multi Shot (3 Skill Points): 20% chance for a flurry of arrows
- Ranger (5 Skill Points): +2 Endurance, +2 Dexterity, +5 Stamina Recharge, +5% Critical Chance, +5% Critical Damage
- Bee Sting (4 Skill Points): Allows bow use while gliding/jumping (also works when jumping or double jumping)
Prioritize obtaining Multi Shot and Ranger skills early. The order presented in the tree is recommended.
Assassin Tree
While less potent than the Ranger tree, it offers crucial Dexterity and Critical Hit bonuses. Notable skills:
- Dexterity (1 Skill Point): +5% Ranged Damage (multiple instances)
- Airborne (2 Skill Points): Gliders cost 30% less stamina
- Endurance (1 Skill Point): +10 Stamina
- Sniper (2 Skill Points): +10% Critical Hits with Ranged Weapons
- Vitality Surge (3 Skill Points): Critical Hits with Ranged Weapons restore 5 stamina
- Blessed Arrows (3 Skill Points): Critical Hits regenerate 20 mana
- Bounty Bonanza (3 Skill Points): Headshotting a Fell enemy grants +5 XP for the party
- Ricochets (4 Skill Points): Exploding Arrow damage increases by 1% per target hit
- Graceful Stride (5 Skill Points): +1 Dexterity for every two Flame levels
- Endurance (2 Skill Points): +10 Stamina
The order of skills in this tree is less critical than the Ranger tree, but the recommended order is provided.
Survival Tree
This tree provides essential stamina management and traversal abilities.
- Endurance (1 Skill Point): +10 Stamina
- Runner (2 Skill Points): +10% Sprinting speed, -10% Stamina consumption
- Double Jump (4 Skill Points): Allows a second jump while airborne
- Endurance (1 Skill Point): +10 Stamina
- Wanderlust (3 Skill Points): Reduced sprinting cost on dirt and stone roads
- Swiftshot Sustenance (2 Skill Points): 30% chance to spawn a stamina orb on bow kill
Double Jump is highly recommended. Swiftshot Sustenance complements Bee Sting for combat mobility.
Recommended Gear and Consumables
Gear should focus on increasing Stamina for maintaining distance and dodging, Dexterity for damage, and Critical Hit chance/damage. The specific gear will be level-dependent, but the theme remains consistent.
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