Welcome to Esoteric Ebb, the 2026 atmospheric adventure game where you'll unravel the mysteries of a strange and evolving world. As you explore, you'll interact with unique characters like Ettir, the Angel, Chamar the Golden Horde Priestess, and Snurre Appledent, the Scholar, all while navigating locations such as Tolstad, the Southern Caverns, and Waterlane View. You'll be examining murals, deciphering lore from books like 'Memoirs of a Statesman' by Nicholas Darrow, and even engaging in political intrigue for experience points.
This guide is here to help you master the intricate details of Esoteric Ebb. We'll cover how to obtain key items like The Apple Branch and The Rollermill Rod, navigate complex dialogue hubs, and understand the nuances of character interactions, including Snell's warnings and Darrow's schedule. Whether you're trying to complete quests, find hidden side quests, or simply understand the deeper lore behind the cave paintings and the Tall Stone Mural, this walkthrough will provide the clarity you need.
Getting Started
Navigate Esoteric Ebb's intricate world and hidden checks. Learn stat requirements, modifiers, and how to leverage choices starting in the Lichouse.
Getting Started
Navigate Esoteric Ebb's intricate world and hidden checks. Learn stat requirements, modifiers, and how to leverage choices starting in the Lichouse.



Beginner's Guide
Complete walkthrough for Esoteric Ebb's Tolstad section, covering Ettir the Angel, The Apple Branch, Chamar, and more. Get tips and strategies to progress.
Welcome to our Esoteric Ebb walkthrough! In this part of the walkthrough, we're covering Tolstad once again. Because the previous page was already too big, we're making a new one.
Contents
Ettir, the Angel
- Initial Greeting & Class Definition
- The Celestial Flirt
- Snell's Warning & Darrow's Schedule
- The Key & Password (Day 2)
- The Angel's Dialogue Hub
The Apple Branch
- The Branch Hub
- Asking Without the Spell
- Climbing the Tree
- Speaking with the Tree
Chamar the Golden Horde Priestess
- Initial Greeting
- The Main Hub
- The Election & Politics (XP Farming)
The Rollermill Rod
- How to Grab the Rod
- Stuck on the Rollermill
- Inspecting the Rod
- The Final Hub
The Yellow Bicycle
- Main Game Interaction
- Epilogue Interaction
The Notice Board (Azgalist Posters)
- The Poster Hub
The Shortcut Pipe
- The Hub
- Snell's Assignment (Requires Snell)
- Crawl Attempt
- Flushed Out
- Arrival in the City Below
The Garden Monument
- The Monument Hub
- Touching the Surface
- Snell's Assessment
- Interrogating the Monument
- Punching the Monument
- Reading the Inscription
Gobo Graffiti
- The Graffiti Hub
- What Does It Mean?
- Is That You, Snell?
- State of Norvik
- Placing Your Hand on the Wall
- The Wall Conversation
- Wall Questions
- Iomestra
- Continuing the Wall Questions
- Ending the Conversation
The Imposing Tree
- The Tree Hub
- Speak with Plants
- Looking Up
- The Hollow
- Mage Hand Attempt
- Climbing the Tree
- Success
- Failure
- Nest Loot
- Brachen Tree Lore
- What Am I Missing?
Borgo
- Caught Stealing
- The Introduction
- The Main Dialogue Hub
- Who are you?
- Are you Lord Gorm? (Requires Q_Paladin >= 1)
- I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0)
- How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0)
- Why are you loitering here, knight?
- Whom do you serve?
- Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0)
- What do you know about the tea shop?
- What's up with the mess? (Point at the ballot boxes.)
- MANHOODWIN
- MANHOODFAIL
- The Fight Encounter
The Urth Carving
- The Hub
- Goblon
- Restore Attempt
- Preparation
- Success
- Failure
The Hidden Hatch
- The Loose Stones Hub
- Secret Rocks Exchange
- Lifting the Stones
* * *
Walkthrough
* * *
Ettir, the Angel
* * *
TL;DR Summary (Optimal Path)
- Potential Gains: Tower Key (Item), Tea Shop Password ("Kardemum Poison"), +1 Cleric point, 1 Medium XP drop, and up to 6 Minor XP drops.
- Potential Losses: 1 HP if you act arrogant about seeing the Coinlord. 1d4 HP if you fail the Bard flirt and attempt to touch her.
- What to Avoid: Do not choose "I'm more important than anything he might be doing," as it damages your health. If you attempt to flirt and fail, do not reach out to touch her eyes.
- What to Do: Tell her you are "The Cleric" to lock in your class point. Whisper to Snell about angels for a quick Minor XP drop. Step forward to stand up to her for another Minor XP drop. Wait until Day 2 (or after midnight) to speak to her so she gives you the Tower Key and the Tea Shop password for Medium XP. Finally, exhaust her dialogue hub, making sure to use the "Tomato, potato" dialogue path to make the angel laugh for a final Minor XP drop.
In the courtyard of the Magistrate's estate, you will find Ettir, a celestial angel employed by the city. She communicates telepathically and speaks very little. You can earn a lot of XP during this encounter, make good use of it!
Initial Greeting & Class Definition
When you approach Ettir, your passive stats will analyze her presence. If your companions (Meek or Snell) are with you, they will react with fear.
Ettir will address you telepathically as an Arcane Cleric. You can respond with several options. Choose the following to lock in your class:
- "Just _The Cleric_ is fine, thank you." - o Adds +1 Cleric
- "That's me. Hello." / "How do you know that?" / (Point at yourself.) "Ragn." - o Flavor choices with no stat changes.
Following your introduction, Ettir states her name. Listening to her introduction automatically grants Minor XP. If Meek is with you, you will have a brief sub-menu to discuss the angel's beauty or terrifying nature; these are purely flavor choices.
The Celestial Flirt
During your internal panic over her appearance, you will have the option to comment on her halo of eyes. Anyone can attempt this, though possessing the Bard class provides a massive hidden bonus to the roll.
- [Active Check: CHA] Tell her what you think of her many eyes.
Snell's Warning & Darrow's Schedule
Your companion Snell will whisper to you, telling you not to mess with her.
- [Requires Snell] Whisper back, "Why? Aren't angels good?" - o Snell warns you about celestial punishment. His warning grants Minor XP.
- "Nice weather we're having." / "I'm here to investigate the tea shop." / "Is this the Darrow residence?" - o She stares at you in silence.
To proceed, you must demand her attention.
- "Great, so, uh..." / "I don't have time for this." / "(Just stare at her.)" - o She continues to stare.
You must then state your business: "I need to speak with Darrow," "You really freak me out," or "Speak normally, damn it!" Any of these prompt her to speak a derogatory Celestial phrase.
- (Take a step forward.) "Don't disrespect me, angel." - o She places a hand on your helmet and whispers a warning. Surviving her
Core Mechanics
Master the intricate core mechanics of Esoteric Ebb. Learn how hidden checks and modifiers shape every interaction throughout the game world.
Core Mechanics
Master the intricate core mechanics of Esoteric Ebb. Learn how hidden checks and modifiers shape every interaction throughout the game world.





Understanding the Ebb Flow
Navigate the second part of the Tolstad walkthrough in Esoteric Ebb. Discover Ettir the Angel, the Apple Branch, Chamar, and more crucial steps to progress.
Welcome to our Esoteric Ebb walkthrough! In this part of the walkthrough, we're covering Tolstad once again. Because the previous page was already too big, we're making a new one.
This guide covers the following sections within Tolstad:
- Ettir, the Angel
- The Apple Branch
- Chamar the Golden Horde Priestess
- The Rollermill Rod
- The Yellow Bicycle
- The Notice Board (Azgalist Posters)
- The Shortcut Pipe
- The Garden Monument
- Gobo Graffiti
- The Imposing Tree
- Borgo
- The Urth Carving
- The Hidden Hatch
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