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Seeking the Elder's Guidance
Esoteric Ebb

Seeking the Elder's Guidance

Navigate the second part of the Tolstad region in Esoteric Ebb. This guide covers Ettir the Angel, The Apple Branch, Chamar, and more, detailing optimal paths and potential gains.

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Seeking the Elder's Guidance

Navigate the second part of the Tolstad region in Esoteric Ebb. This guide covers Ettir the Angel, The Apple Branch, Chamar, and more, detailing optimal paths and potential gains.

Walkthrough:

  1. Ettir, the Angel
    • Initial Greeting & Class Definition: Respond with "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Exhaust dialogue for Minor XP.
    • The Celestial Flirt: Succeeding the CHA check grants Minor XP. Failing and touching her results in 1d4 HP loss.
    • Snell's Warning & Darrow's Schedule: Whisper to Snell for Minor XP. State your business to proceed.
    • The Key & Password (Day 2): Wait until Day 2 to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
    • The Angel's Dialogue Hub: Exhaust all dialogue options, using the "Tomato, potato" path for a final Minor XP drop.
  2. The Apple Branch
    • The Branch Hub: Interact with the branch.
    • Asking Without the Spell: Dialogue options related to asking the branch for information.
    • Climbing the Tree: Action to climb the tree.
    • Speaking with the Tree: Dialogue with the tree.
  3. Chamar the Golden Horde Priestess
    • Initial Greeting: First interaction with Chamar.
    • The Main Hub: Main dialogue options with Chamar.
    • The Election & Politics (XP Farming): Dialogue related to elections and politics, potentially for XP farming.
  4. The Rollermill Rod
    • How to Grab the Rod: Steps to acquire the rod.
    • Stuck on the Rollermill: Potential issue and solution.
    • Inspecting the Rod: Examining the rod.
    • The Final Hub: Concluding interaction related to the rod.
  5. The Yellow Bicycle
    • Main Game Interaction: Interaction with the bicycle during the main game.
    • Epilogue Interaction: Interaction with the bicycle in the epilogue.
  6. The Notice Board (Azgalist Posters)
    • The Poster Hub: Interaction point for the notice board.
  7. The Shortcut Pipe
    • The Hub: Entry point for the pipe interaction.
    • Snell's Assignment (Requires Snell): Quest objective involving Snell and the pipe.
    • Crawl Attempt: Action to crawl through the pipe.
    • Flushed Out: Outcome of the crawl attempt.
    • Arrival in the City Below: Reaching the destination after the pipe.
  8. The Garden Monument
    • The Monument Hub: Interaction point for the monument.
    • Touching the Surface: Action related to the monument.
    • Snell's Assessment: Snell's comments on the monument.
    • Interrogating the Monument: Dialogue or interaction with the monument.
      • Punching the Monument: An aggressive interaction option.
    • Reading the Inscription: Reading text on the monument.
  9. Gobo Graffiti
    • The Graffiti Hub: Interaction point for the graffiti.
    • What Does It Mean?: Attempting to understand the graffiti.
    • Is That You, Snell?: Dialogue option related to Snell.
    • State of Norvik: Information about Norvik.
    • Placing Your Hand on the Wall: Action to interact with the graffiti.
    • The Wall Conversation: Dialogue with the graffiti.
      • Wall Questions: General questions.
      • Iomestra: Specific topic or character.
      • Continuing the Wall Questions: Further dialogue.
      • Ending the Conversation: Concluding the interaction.
  10. The Imposing Tree
    • The Tree Hub: Interaction point for the tree.
    • Speak with Plants: Ability or action to communicate with plants.
    • Looking Up: Action to observe the tree from below.
    • The Hollow: A hollow part of the tree.
    • Mage Hand Attempt: Using Mage Hand to interact.
    • Climbing the Tree: Action to climb the tree.
      • Success: Outcome of a successful climb.
      • Failure: Outcome of a failed climb.
    • Nest Loot: Items found in a nest within the tree.
    • Brachen Tree Lore: Lore information about the Brachen Tree.
    • What Am I Missing?: Question about overlooked details.
  11. Borgo
    • Caught Stealing: Scenario where the player is caught stealing.
    • The Introduction: Initial meeting with Borgo.
    • The Main Dialogue Hub: Main dialogue options with Borgo.
      • Who are you?: Question about Borgo's identity.
      • Are you Lord Gorm? (Requires Q_Paladin >= 1): Conditional dialogue option.
      • I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Conditional dialogue option.
      • How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Conditional dialogue option.
      • Why are you loitering here, knight?: Question about Borgo's presence.
      • Whom do you serve?: Question about Borgo's allegiance.
      • Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Conditional dialogue option.
      • What do you know about the tea shop?: Question about the tea shop.
      • What's up with the mess? (Point at the ballot boxes.): Question about the surroundings.
    • MANHOODWIN: Outcome related to a

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