Navigate the second part of the Tolstad walkthrough in Esoteric Ebb. Discover Ettir, the Angel, The Apple Branch, Chamar, and more crucial quests and interactions.
This section of the walkthrough covers the second part of the Tolstad area in Esoteric Ebb, detailing interactions with various characters and objects.
Ettir, the Angel
- Potential Gains: Tower Key, Tea Shop Password ("Kardemum Poison"), +1 Cleric point, 1 Medium XP drop, up to 6 Minor XP drops.
- Potential Losses: 1 HP if acting arrogant about seeing the Coinlord, 1d4 HP if failing the Bard flirt and attempting to touch her.
- What to Avoid: Choosing "I'm more important than anything he might be doing" (damages health). Reaching out to touch her eyes after a failed flirt attempt.
- What to Do: Respond with "Just _The Cleric_ is fine, thank you." to lock in your class point. Whisper to Snell about angels for Minor XP. Stand up to her for another Minor XP drop. Wait until Day 2 (or after midnight) to speak to her for the Tower Key and Tea Shop password (Medium XP). Exhaust her dialogue, using the "Tomato, potato" path to make her laugh for a final Minor XP drop.
Ettir, a celestial angel employed by the city, is found in the courtyard of the Magistrate's estate. She communicates telepathically.
Initial Greeting & Class Definition
Upon approaching Ettir, your passive stats analyze her. Companions like Meek or Snell will react with fear. Ettir addresses you telepathically as an Arcane Cleric. To lock in your class, choose: "Just _The Cleric_ is fine, thank you." This grants +1 Cleric. Other responses like "That's me. Hello." or "How do you know that?" are flavor. Listening to her introduction grants Minor XP. If Meek is present, flavor choices about her appearance are available.
The Celestial Flirt
You can comment on her halo of eyes. The Bard class offers a hidden bonus to this check.
- [Active Check: CHA] Tell her what you think of her many eyes.
- Success: A poetic monologue about her beauty. Ettir replies, "Thank you." You gain Minor XP and can stand back up safely.
- Failure: Your words get tangled. Salvage options: "Are you- are you _okay?!_", "Your eyes are… so fucking freaky.", or "(Reach out to touch them.)". The last option causes Snell to pull you back, Ettir insults you in Celestial, resulting in an unavoidable 1d4 HP Loss and Minor XP.
Snell's Warning & Darrow's Schedule
Snell whispers a warning. If you ask him, [Requires Snell] Whisper back, "Why? Aren't angels good?", he warns you about celestial punishment, granting Minor XP. Generic responses like "Nice weather we're having." or "I'm here to investigate the tea shop." lead to silence. To proceed, demand her attention with options like "Great, so, uh..." or state your business: "I need to speak with Darrow," "You really freak me out," or "Speak normally, damn it!" Any of these prompt a derogatory Celestial phrase from her. If you (Take a step forward.) "Don't disrespect me, angel.", she places a hand on your helmet and whispers a warning. Surviving her...
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