Complete walkthrough for Esoteric Ebb's Tolstad section, covering Ettir the Angel, The Apple Branch, Chamar, and more. Find items, XP, and secrets.
Walkthrough
- 1Ettir, the Angel
- Initial Greeting & Class Definition: Choose "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Other options provide flavor or Minor XP.
- 2The Celestial Flirt: A CHA check to comment on her eyes. Success grants Minor XP and a safe exit. Failure results in a 1d4 HP loss if you attempt to touch her.
- 3Snell's Warning & Darrow's Schedule: Whisper to Snell about angels for Minor XP. You must demand Ettir's attention to proceed.
- 4The Key & Password (Day 2): Wait until Day 2 or after midnight to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
- 5The Angel's Dialogue Hub: Exhaust dialogue options, using the "Tomato, potato" path to make her laugh for an additional Minor XP drop.
- 6The Apple Branch
- The Branch Hub: Interact with the branch.
- 7Asking Without the Spell: Options for interacting with the branch without specific spells.
- 8Climbing the Tree: Instructions on how to climb the tree.
- 9Speaking with the Tree: Dialogue and interaction with the tree itself.
- 10Chamar the Golden Horde Priestess
- Initial Greeting: First interaction with Chamar.
- 11The Main Hub: Central dialogue and interaction point.
- 12The Election & Politics (XP Farming): Engage in political dialogue for potential XP farming.
- 13The Rollermill Rod
- How to Grab the Rod: Steps to acquire the Rod.
- 14Stuck on the Rollermill: Solutions for potential progression blockers.
- 15Inspecting the Rod: Examining the acquired Rod.
- 16The Final Hub: Concluding interactions related to the Rod.
- 17The Yellow Bicycle
- Main Game Interaction: How the bicycle functions in the main game.
- 18Epilogue Interaction: Bicycle's role in the epilogue.
- 19The Notice Board (Azgalist Posters)
- The Poster Hub: Interaction point for the notice board.
- 20The Shortcut Pipe
- The Hub: Entry point for the pipe shortcut.
- 21Snell's Assignment (Requires Snell): Quest related to Snell involving the pipe.
- 22Crawl Attempt: The action of crawling through the pipe.
- 23Flushed Out: Outcome of the crawl.
- 24Arrival in the City Below: Reaching the destination via the pipe.
- 25The Garden Monument
- The Monument Hub: Interaction point for the monument.
- 26Touching the Surface: Action involving touching the monument.
- 27Snell's Assessment: Snell's commentary on the monument.
- 28Interrogating the Monument: Dialogue and actions directed at the monument.
- Punching the Monument: A specific interaction option.
- 29Reading the Inscription: Deciphering text on the monument.
- 30Gobo Graffiti
- The Graffiti Hub: Interaction point for the graffiti.
- 31What Does It Mean?: Understanding the graffiti's significance.
- 32Is That You, Snell?: Questioning if Snell is involved.
- 33State of Norvik: Information about Norvik.
- 34Placing Your Hand on the Wall: Action to interact with the graffiti.
- 35The Wall Conversation: Dialogue that occurs after interacting.
- Wall Questions: Specific questions to ask.
- 36Iomestra: Dialogue related to Iomestra.
- 37Continuing the Wall Questions: Further dialogue options.
- 38Ending the Conversation: Concluding the interaction.
- 39The Imposing Tree
- The Tree Hub: Interaction point for the tree.
- 40Speak with Plants: Ability to communicate with plants.
- 41Looking Up: Observing the tree from below.
- 42The Hollow: Investigating a hollow in the tree.
- 43Mage Hand Attempt: Using Mage Hand to interact.
- 44Climbing the Tree: Instructions for climbing.
- Success: Outcome of a successful climb.
- 45Failure: Outcome of a failed climb.
- 46Nest Loot: Items found in a nest.
- 47Brachen Tree Lore: Lore related to the Brachen Tree.
- 48What Am I Missing?: Player's query about missed content.
- 49Borgo
- Caught Stealing: Scenario of being caught stealing.
- 50The Introduction: Initial meeting with Borgo.
- 51The Main Dialogue Hub: Central dialogue options with Borgo.
- Who are you?: Questioning Borgo's identity.
- 52Are you Lord Gorm? (Requires Q_Paladin >= 1): Conditional dialogue.
- 53I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Conditional dialogue about a key.
- 54How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Conditional dialogue about a gate.
- 55Why are you loitering here, knight?: Questioning Borgo's presence.
- 56Whom do you serve?: Inquiring about Borgo's allegiance.
- 57Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Conditional dialogue about armor.
- 58What do you know about the tea shop?: Inquiring about the tea shop.
- 59What's up with the mess? (Point at the ballot boxes.): Questioning the state of the ballot boxes.
- 60MANHOODWIN: Outcome of a specific event.
- 61MANHOODFAIL: Outcome of a specific event.
- 62The Fight Encounter: Details of a combat encounter with Borgo.
- 63The Urth Carving
- The Hub: Interaction point for the carving.
- 64Goblon: Interaction with Goblon.
- 65Restore Attempt: Attempting to restore the carving.
- Preparation: Steps before restoration.
- 66Success: Outcome of successful restoration.
- 67Failure: Outcome of failed restoration.
- 68The Hidden Hatch
- The Loose Stones Hub: Interaction point for loose stones.
- 69Secret Rocks Exchange: Trading secret rocks.
- 70Lifting the Stones: Action to move the stones.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content