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The Drifting Islands
Esoteric Ebb

The Drifting Islands

Navigate the second part of Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more.

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The Drifting Islands

Navigate the second part of Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more.

Walkthrough
  1. 1
    Ettir, the Angel
    • Initial Greeting & Class Definition: Define your class as Cleric for +1 Cleric point.
  2. 2
    The Celestial Flirt: Attempt a CHA check to comment on her eyes; failure can result in HP loss.
  3. 3
    Snell's Warning & Darrow's Schedule: Gain Minor XP by whispering to Snell.
  4. 4
    The Key & Password (Day 2): Speak to Ettir after Day 2 to receive the Tower Key and Tea Shop Password for Medium XP.
  5. 5
    The Angel's Dialogue Hub: Exhaust dialogue options, including a specific path to make her laugh for Minor XP.
  6. 6
    The Apple Branch
    • The Branch Hub: Interact with the branch.
  7. 7
    Asking Without the Spell: Explore dialogue options.
  8. 8
    Climbing the Tree: Ascend the tree.
  9. 9
    Speaking with the Tree: Engage in conversation with the tree.
  10. 10
    Chamar the Golden Horde Priestess
    • Initial Greeting: Meet Chamar.
  11. 11
    The Main Hub: Access her dialogue and quests.
  12. 12
    The Election & Politics (XP Farming): Engage in political dialogue for potential XP farming.
  13. 13
    The Rollermill Rod
    • How to Grab the Rod: Learn how to acquire the rod.
  14. 14
    Stuck on the Rollermill: Find solutions if you get stuck.
  15. 15
    Inspecting the Rod: Examine the rod.
  16. 16
    The Final Hub: Conclude interactions related to the rod.
  17. 17
    The Yellow Bicycle
    • Main Game Interaction: Interact with the bicycle during the main game.
  18. 18
    Epilogue Interaction: Interact with it in the epilogue.
  19. 19
    The Notice Board (Azgalist Posters)
    • The Poster Hub: Examine the notice board.
  20. 20
    The Shortcut Pipe
    • The Hub: Find the entrance to the pipe.
  21. 21
    Snell's Assignment (Requires Snell): Undertake a task related to Snell.
  22. 22
    Crawl Attempt: Navigate through the pipe.
  23. 23
    Flushed Out: Experience the outcome of the crawl.
  24. 24
    Arrival in the City Below: Reach the area below the city.
  25. 25
    The Garden Monument
    • The Monument Hub: Locate the monument.
  26. 26
    Touching the Surface: Interact with the monument's surface.
  27. 27
    Snell's Assessment: Get Snell's opinion.
  28. 28
    Interrogating the Monument: Question the monument.
    • Punching the Monument: An option to physically interact.
  29. 29
    Reading the Inscription: Decipher any inscriptions.
  30. 30
    Gobo Graffiti
    • The Graffiti Hub: Find the graffiti.
  31. 31
    What Does It Mean?: Interpret the graffiti.
  32. 32
    Is That You, Snell?: Inquire about Snell's connection.
  33. 33
    State of Norvik: Learn about the state of Norvik.
  34. 34
    Placing Your Hand on the Wall: Interact with the graffiti.
  35. 35
    The Wall Conversation: Engage in a conversation.
    • Wall Questions: Ask questions.
  36. 36
    Iomestra: Discuss Iomestra.
  37. 37
    Continuing the Wall Questions: Further dialogue.
  38. 38
    Ending the Conversation: Conclude the interaction.
  39. 39
    The Imposing Tree
    • The Tree Hub: Find the tree.
  40. 40
    Speak with Plants: Attempt to communicate with plants.
  41. 41
    Looking Up: Observe the tree from below.
  42. 42
    The Hollow: Discover a hollow in the tree.
  43. 43
    Mage Hand Attempt: Use Mage Hand to interact.
  44. 44
    Climbing the Tree: Ascend the tree.
    • Success: Successful climb.
  45. 45
    Failure: Unsuccessful climb.
  46. 46
    Nest Loot: Find items in a nest.
  47. 47
    Brachen Tree Lore: Learn lore about the Brachen Tree.
  48. 48
    What Am I Missing?: Seek further information.
  49. 49
    Borgo
    • Caught Stealing: Experience being caught.
  50. 50
    The Introduction: Initial encounter with Borgo.
  51. 51
    The Main Dialogue Hub: Explore dialogue options.
    • Who are you?: Ask about his identity.
  52. 52
    Are you Lord Gorm? (Requires Q_Paladin >= 1): Inquire about Lord Gorm.
  53. 53
    I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Ask about a stolen key.
  54. 54
    How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Inquire about opening a gate.
  55. 55
    Why are you loitering here, knight?: Question his presence.
  56. 56
    Whom do you serve?: Ask about his allegiance.
  57. 57
    Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Inquire about his armor.
  58. 58
    What do you know about the tea shop?: Ask about the tea shop.
  59. 59
    What's up with the mess? (Point at the ballot boxes.): Inquire about the ballot boxes.
  60. 60
    MANHOODWIN: Outcome of a 'Manhood' challenge.
  61. 61
    MANHOODFAIL: Outcome of a failed 'Manhood' challenge.
  62. 62
    The Fight Encounter: Engage in combat.
  63. 63
    The Urth Carving
    • The Hub: Locate the carving.
  64. 64
    Goblon: Interact with Goblon.
  65. 65
    Restore Attempt: Attempt to restore the carving.
    • Preparation: Prepare for restoration.
  66. 66
    Success: Successful restoration.
  67. 67
    Failure: Failed restoration.
  68. 68
    The Hidden Hatch
    • The Loose Stones Hub: Find the loose stones.
  69. 69
    Secret Rocks Exchange: Engage in an exchange.
  70. 70
    Lifting the Stones: Move the stones to reveal the hatch.

Tips:

  • For Ettir, the Angel, aim to get the Tower Key and Tea Shop Password on Day 2 for Medium XP. Exhaust her dialogue, especially the

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