Skip to content
Unlocking the Spire's Secrets
Esoteric Ebb

Unlocking the Spire's Secrets

Navigate Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more secrets to unlock the Spire.

By ···10 min read·Multi-source verified
1 reading this guide  
Unlocking the Spire's Secrets

Navigate Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more secrets to unlock the Spire.

This section of the Esoteric Ebb walkthrough covers various interactions and discoveries within Tolstad, focusing on characters like Ettir the Angel, Chamar, and Borgo, as well as key items and environmental puzzles such as the Apple Branch, Rollermill Rod, and Hidden Hatch. It details optimal paths, potential gains (XP, items, class points), and potential losses (HP), offering strategies to maximize rewards and avoid negative consequences.

Walkthrough
  1. 1
    Ettir, the Angel
    • Initial Greeting & Class Definition: Choose "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Exhaust dialogue for Minor XP.
  2. 2
    The Celestial Flirt: Success grants Minor XP. Failure with physical contact results in 1d4 HP loss and Minor XP.
  3. 3
    Snell's Warning & Darrow's Schedule: Whisper to Snell for Minor XP. State your business to proceed.
  4. 4
    The Key & Password (Day 2): Speak to Ettir after Day 2 (or midnight) to receive the Tower Key and Tea Shop Password for Medium XP.
  5. 5
    The Angel's Dialogue Hub: Exhaust all dialogue options, including the "Tomato, potato" path, for a final Minor XP drop.
  6. 6
    The Apple Branch
    • The Branch Hub: Interact with the branch.
  7. 7
    Asking Without the Spell: Explore dialogue options.
  8. 8
    Climbing the Tree: Attempt to climb the tree.
  9. 9
    Speaking with the Tree: Engage in conversation with the tree.
  10. 10
    Chamar the Golden Horde Priestess
    • Initial Greeting: Speak with Chamar.
  11. 11
    The Main Hub: Access Chamar's dialogue options.
  12. 12
    The Election & Politics (XP Farming): Engage in political dialogue for XP.
  13. 13
    The Rollermill Rod
    • How to Grab the Rod: Find and acquire the rod.
  14. 14
    Stuck on the Rollermill: Resolve any issues with the rollermill mechanism.
  15. 15
    Inspecting the Rod: Examine the rod for clues.
  16. 16
    The Final Hub: Conclude interactions related to the rod.
  17. 17
    The Yellow Bicycle
    • Main Game Interaction: Interact with the bicycle during the main game.
  18. 18
    Epilogue Interaction: Interact with the bicycle in the epilogue.
  19. 19
    The Notice Board (Azgalist Posters)
    • The Poster Hub: Examine the notice board and posters.
  20. 20
    The Shortcut Pipe
    • The Hub: Find the entrance to the pipe.
  21. 21
    Snell's Assignment (Requires Snell): Undertake Snell's task related to the pipe.
  22. 22
    Crawl Attempt: Navigate through the pipe.
  23. 23
    Flushed Out: Experience the outcome of traversing the pipe.
  24. 24
    Arrival in the City Below: Reach the destination after the pipe.
  25. 25
    The Garden Monument
    • The Monument Hub: Locate and interact with the monument.
  26. 26
    Touching the Surface: Attempt to interact with the monument's surface.
  27. 27
    Snell's Assessment: Receive Snell's commentary on the monument.
  28. 28
    Interrogating the Monument: Engage with the monument through dialogue or action.
    • Punching the Monument: A specific interaction option.
  29. 29
    Reading the Inscription: Decipher any inscriptions on the monument.
  30. 30
    Gobo Graffiti
    • The Graffiti Hub: Find the graffiti.
  31. 31
    What Does It Mean?: Investigate the meaning of the graffiti.
  32. 32
    Is That You, Snell?: Determine if Snell is connected to the graffiti.
  33. 33
    State of Norvik: Learn about the state of Norvik.
  34. 34
    Placing Your Hand on the Wall: Interact with the graffiti-covered wall.
  35. 35
    The Wall Conversation: Engage in a conversation with the wall.
    • Wall Questions: Specific dialogue choices.
  36. 36
    Iomestra: A topic within the conversation.
  37. 37
    Continuing the Wall Questions: Further dialogue options.
  38. 38
    Ending the Conversation: Conclude the interaction.
  39. 39
    The Imposing Tree
    • The Tree Hub: Locate the imposing tree.
  40. 40
    Speak with Plants: Use abilities to communicate with plants.
  41. 41
    Looking Up: Observe the tree from below.
  42. 42
    The Hollow: Investigate a hollow in the tree.
  43. 43
    Mage Hand Attempt: Use Mage Hand to interact with the tree.
  44. 44
    Climbing the Tree: Attempt to climb the tree.
    • Success: Successful climb.
  45. 45
    Failure: Unsuccessful climb.
  46. 46
    Nest Loot: Find loot within a nest in the tree.
  47. 47
    Brachen Tree Lore: Discover lore related to the Brachen Tree.
  48. 48
    What Am I Missing?: Seek to understand any missed elements.
  49. 49
    Borgo
    • Caught Stealing: Experience being caught stealing.
  50. 50
    The Introduction: Initial interaction with Borgo.
  51. 51
    The Main Dialogue Hub: Explore Borgo's dialogue options.
    • Who are you?: Dialogue choice.
  52. 52
    Are you Lord Gorm? (Requires Q_Paladin >= 1): Dialogue choice with a condition.
  53. 53
    I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Dialogue choice with conditions.
  54. 54
    How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Dialogue choice with a condition.
  55. 55
    Why are you loitering here, knight?: Dialogue choice.
  56. 56
    Whom do you serve?: Dialogue choice.
  57. 57
    Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Dialogue choice with a condition.
  58. 58
    What do you know about the tea shop?: Dialogue choice.
  59. 59
    What's up with the mess? (Point at the ballot boxes.): Dialogue choice.
  60. 60
    MANHOODWIN: A specific outcome or event.
  61. 61
    MANHOODFAIL: A specific outcome or event.
  62. 62
    The Fight Encounter: Engage in a fight with Borgo.
  63. 63
    The Urth Carving
    • The Hub: Locate the Urth Carving.
  64. 64
    Goblon: Interact with or related to Goblon.
  65. 65
    Restore Attempt: Attempt to restore the carving.
    • Preparation: Preparatory steps.
  66. 66
    Success: Successful restoration.
  67. 67
    Failure: Unsuccessful restoration.
  68. 68
    The Hidden Hatch
    • The Loose Stones Hub: Find the area with loose stones.
  69. 69
    Secret Rocks Exchange: Interact with the stones.
  70. 70
    Lifting the Stones: Attempt to lift the stones to reveal the hatch.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content