Navigate Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more secrets to unlock the Spire.
This section of the Esoteric Ebb walkthrough covers various interactions and discoveries within Tolstad, focusing on characters like Ettir the Angel, Chamar, and Borgo, as well as key items and environmental puzzles such as the Apple Branch, Rollermill Rod, and Hidden Hatch. It details optimal paths, potential gains (XP, items, class points), and potential losses (HP), offering strategies to maximize rewards and avoid negative consequences.
- 1Ettir, the Angel
- Initial Greeting & Class Definition: Choose "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Exhaust dialogue for Minor XP.
- 2The Celestial Flirt: Success grants Minor XP. Failure with physical contact results in 1d4 HP loss and Minor XP.
- 3Snell's Warning & Darrow's Schedule: Whisper to Snell for Minor XP. State your business to proceed.
- 4The Key & Password (Day 2): Speak to Ettir after Day 2 (or midnight) to receive the Tower Key and Tea Shop Password for Medium XP.
- 5The Angel's Dialogue Hub: Exhaust all dialogue options, including the "Tomato, potato" path, for a final Minor XP drop.
- 6The Apple Branch
- The Branch Hub: Interact with the branch.
- 7Asking Without the Spell: Explore dialogue options.
- 8Climbing the Tree: Attempt to climb the tree.
- 9Speaking with the Tree: Engage in conversation with the tree.
- 10Chamar the Golden Horde Priestess
- Initial Greeting: Speak with Chamar.
- 11The Main Hub: Access Chamar's dialogue options.
- 12The Election & Politics (XP Farming): Engage in political dialogue for XP.
- 13The Rollermill Rod
- How to Grab the Rod: Find and acquire the rod.
- 14Stuck on the Rollermill: Resolve any issues with the rollermill mechanism.
- 15Inspecting the Rod: Examine the rod for clues.
- 16The Final Hub: Conclude interactions related to the rod.
- 17The Yellow Bicycle
- Main Game Interaction: Interact with the bicycle during the main game.
- 18Epilogue Interaction: Interact with the bicycle in the epilogue.
- 19The Notice Board (Azgalist Posters)
- The Poster Hub: Examine the notice board and posters.
- 20The Shortcut Pipe
- The Hub: Find the entrance to the pipe.
- 21Snell's Assignment (Requires Snell): Undertake Snell's task related to the pipe.
- 22Crawl Attempt: Navigate through the pipe.
- 23Flushed Out: Experience the outcome of traversing the pipe.
- 24Arrival in the City Below: Reach the destination after the pipe.
- 25The Garden Monument
- The Monument Hub: Locate and interact with the monument.
- 26Touching the Surface: Attempt to interact with the monument's surface.
- 27Snell's Assessment: Receive Snell's commentary on the monument.
- 28Interrogating the Monument: Engage with the monument through dialogue or action.
- Punching the Monument: A specific interaction option.
- 29Reading the Inscription: Decipher any inscriptions on the monument.
- 30Gobo Graffiti
- The Graffiti Hub: Find the graffiti.
- 31What Does It Mean?: Investigate the meaning of the graffiti.
- 32Is That You, Snell?: Determine if Snell is connected to the graffiti.
- 33State of Norvik: Learn about the state of Norvik.
- 34Placing Your Hand on the Wall: Interact with the graffiti-covered wall.
- 35The Wall Conversation: Engage in a conversation with the wall.
- Wall Questions: Specific dialogue choices.
- 36Iomestra: A topic within the conversation.
- 37Continuing the Wall Questions: Further dialogue options.
- 38Ending the Conversation: Conclude the interaction.
- 39The Imposing Tree
- The Tree Hub: Locate the imposing tree.
- 40Speak with Plants: Use abilities to communicate with plants.
- 41Looking Up: Observe the tree from below.
- 42The Hollow: Investigate a hollow in the tree.
- 43Mage Hand Attempt: Use Mage Hand to interact with the tree.
- 44Climbing the Tree: Attempt to climb the tree.
- Success: Successful climb.
- 45Failure: Unsuccessful climb.
- 46Nest Loot: Find loot within a nest in the tree.
- 47Brachen Tree Lore: Discover lore related to the Brachen Tree.
- 48What Am I Missing?: Seek to understand any missed elements.
- 49Borgo
- Caught Stealing: Experience being caught stealing.
- 50The Introduction: Initial interaction with Borgo.
- 51The Main Dialogue Hub: Explore Borgo's dialogue options.
- Who are you?: Dialogue choice.
- 52Are you Lord Gorm? (Requires Q_Paladin >= 1): Dialogue choice with a condition.
- 53I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Dialogue choice with conditions.
- 54How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Dialogue choice with a condition.
- 55Why are you loitering here, knight?: Dialogue choice.
- 56Whom do you serve?: Dialogue choice.
- 57Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Dialogue choice with a condition.
- 58What do you know about the tea shop?: Dialogue choice.
- 59What's up with the mess? (Point at the ballot boxes.): Dialogue choice.
- 60MANHOODWIN: A specific outcome or event.
- 61MANHOODFAIL: A specific outcome or event.
- 62The Fight Encounter: Engage in a fight with Borgo.
- 63The Urth Carving
- The Hub: Locate the Urth Carving.
- 64Goblon: Interact with or related to Goblon.
- 65Restore Attempt: Attempt to restore the carving.
- Preparation: Preparatory steps.
- 66Success: Successful restoration.
- 67Failure: Unsuccessful restoration.
- 68The Hidden Hatch
- The Loose Stones Hub: Find the area with loose stones.
- 69Secret Rocks Exchange: Interact with the stones.
- 70Lifting the Stones: Attempt to lift the stones to reveal the hatch.
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