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Ebb Core Side Quests
Esoteric Ebb

Ebb Core Side Quests

Navigate the intricate side quests of Esoteric Ebb's Tolstad region. Discover Ettir the Angel, The Apple Branch, Chamar, and more with our detailed walkthrough.

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Ebb Core Side Quests

Navigate the intricate side quests of Esoteric Ebb's Tolstad region. Discover Ettir the Angel, The Apple Branch, Chamar, and more with our detailed walkthrough.

This section of the Esoteric Ebb walkthrough covers various side quests and interactions within the Tolstad region, including quests involving Ettir the Angel, The Apple Branch, Chamar the Golden Horde Priestess, The Rollermill Rod, The Yellow Bicycle, The Notice Board, The Shortcut Pipe, The Garden Monument, Gobo Graffiti, The Imposing Tree, Borgo, The Urth Carving, and The Hidden Hatch. It details potential gains, losses, and optimal paths for several encounters.

Walkthrough
  1. 1
    Ettir, the Angel
    • Initial Greeting & Class Definition: Approach Ettir, respond to her telepathic greeting. Choose "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Listening to her introduction grants Minor XP.
  2. 2
    The Celestial Flirt: Option to comment on her eyes. Success grants Minor XP and safe standing. Failure results in a 1d4 HP loss if you attempt to touch her eyes.
  3. 3
    Snell's Warning & Darrow's Schedule: Snell warns you. Whispering back "Why? Aren't angels good?" grants Minor XP. To proceed, state your business regarding Darrow or express discomfort. Taking a step forward and saying "Don't disrespect me, angel" prompts a psychic warning from her.
  4. 4
    The Apple Branch
    • The Branch Hub: Interact with the branch.
  5. 5
    Asking Without the Spell: Attempt to ask about the branch without the spell.
  6. 6
    Climbing the Tree: Climb the tree.
  7. 7
    Speaking with the Tree: Converse with the tree.
  8. 8
    Chamar the Golden Horde Priestess
    • Initial Greeting: Meet Chamar.
  9. 9
    The Main Hub: Access her dialogue options.
  10. 10
    The Election & Politics (XP Farming): Engage in political discussions for potential XP farming.
  11. 11
    The Rollermill Rod
    • How to Grab the Rod: Instructions on acquiring the rod.
  12. 12
    Stuck on the Rollermill: Solutions for getting stuck.
  13. 13
    Inspecting the Rod: Examine the rod.
  14. 14
    The Final Hub: Concluding interaction related to the rod.
  15. 15
    The Yellow Bicycle
    • Main Game Interaction: How the bicycle functions in the main game.
  16. 16
    Epilogue Interaction: Interaction with the bicycle in the epilogue.
  17. 17
    The Notice Board (Azgalist Posters)
    • The Poster Hub: Interact with the notice board.
  18. 18
    The Shortcut Pipe
    • The Hub: Entry point for the pipe quest.
  19. 19
    Snell's Assignment (Requires Snell): Quest involving Snell.
  20. 20
    Crawl Attempt: Attempt to crawl through the pipe.
  21. 21
    Flushed Out: Event after being flushed out.
  22. 22
    Arrival in the City Below: Reaching the city below.
  23. 23
    The Garden Monument
    • The Monument Hub: Interact with the monument.
  24. 24
    Touching the Surface: Action related to the monument's surface.
  25. 25
    Snell's Assessment: Snell's reaction to the monument.
  26. 26
    Interrogating the Monument: Dialogue options with the monument.
    • Punching the Monument: An aggressive interaction.
  27. 27
    Reading the Inscription: Read the monument's inscription.
  28. 28
    Gobo Graffiti
    • The Graffiti Hub: Location of the graffiti.
  29. 29
    What Does It Mean?: Investigate the meaning.
  30. 30
    Is That You, Snell?: Question about Snell's involvement.
  31. 31
    State of Norvik: Information about Norvik.
  32. 32
    Placing Your Hand on the Wall: Interaction with the graffiti.
  33. 33
    The Wall Conversation: Dialogue with the wall.
    • Wall Questions: General questions.
  34. 34
    Iomestra: Specific dialogue topic.
  35. 35
    Continuing the Wall Questions: Further dialogue.
  36. 36
    Ending the Conversation: Concluding the interaction.
  37. 37
    The Imposing Tree
    • The Tree Hub: Interact with the tree.
  38. 38
    Speak with Plants: Dialogue option.
  39. 39
    Looking Up: Observe the tree.
  40. 40
    The Hollow: Investigate a hollow in the tree.
  41. 41
    Mage Hand Attempt: Use Mage Hand.
  42. 42
    Climbing the Tree:
    • Success: Successful climb.
  43. 43
    Failure: Failed climb.
  44. 44
    Nest Loot: Loot found in a nest.
  45. 45
    Brachen Tree Lore: Lore about the Brachen Tree.
  46. 46
    What Am I Missing?: Question about missing elements.
  47. 47
    Borgo
    • Caught Stealing: Scenario of being caught.
  48. 48
    The Introduction: Initial meeting with Borgo.
  49. 49
    The Main Dialogue Hub: Various dialogue options.
    • Who are you?: Question about identity.
  50. 50
    Are you Lord Gorm? (Requires Q_Paladin >= 1): Specific question based on a condition.
  51. 51
    I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Question about a key.
  52. 52
    How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Question about a gate.
  53. 53
    Why are you loitering here, knight?: Question about his presence.
  54. 54
    Whom do you serve?: Question about allegiance.
  55. 55
    Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Question about armor.
  56. 56
    What do you know about the tea shop?: Question about the tea shop.
  57. 57
    What's up with the mess? (Point at the ballot boxes.): Question about the surroundings.
  58. 58
    MANHOODWIN: Outcome of a challenge.
  59. 59
    MANHOODFAIL: Outcome of a challenge.
  60. 60
    The Fight Encounter: Details of a fight with Borgo.
  61. 61
    The Urth Carving
    • The Hub: Location of the carving.
  62. 62
    Goblon: Interaction with Goblon.
  63. 63
    Restore Attempt: Attempt to restore the carving.
    • Preparation: Steps before restoration.
  64. 64
    Success: Successful restoration.
  65. 65
    Failure: Failed restoration.
  66. 66
    The Hidden Hatch
    • The Loose Stones Hub: Location of loose stones.
  67. 67
    Secret Rocks Exchange: Trading secret rocks.
  68. 68
    Lifting the Stones: Action to reveal the hatch.

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