Navigate the intricate side quests of Esoteric Ebb's Tolstad region. Discover Ettir the Angel, The Apple Branch, Chamar, and more with our detailed walkthrough.
This section of the Esoteric Ebb walkthrough covers various side quests and interactions within the Tolstad region, including quests involving Ettir the Angel, The Apple Branch, Chamar the Golden Horde Priestess, The Rollermill Rod, The Yellow Bicycle, The Notice Board, The Shortcut Pipe, The Garden Monument, Gobo Graffiti, The Imposing Tree, Borgo, The Urth Carving, and The Hidden Hatch. It details potential gains, losses, and optimal paths for several encounters.
- 1Ettir, the Angel
- Initial Greeting & Class Definition: Approach Ettir, respond to her telepathic greeting. Choose "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Listening to her introduction grants Minor XP.
- 2The Celestial Flirt: Option to comment on her eyes. Success grants Minor XP and safe standing. Failure results in a 1d4 HP loss if you attempt to touch her eyes.
- 3Snell's Warning & Darrow's Schedule: Snell warns you. Whispering back "Why? Aren't angels good?" grants Minor XP. To proceed, state your business regarding Darrow or express discomfort. Taking a step forward and saying "Don't disrespect me, angel" prompts a psychic warning from her.
- 4The Apple Branch
- The Branch Hub: Interact with the branch.
- 5Asking Without the Spell: Attempt to ask about the branch without the spell.
- 6Climbing the Tree: Climb the tree.
- 7Speaking with the Tree: Converse with the tree.
- 8Chamar the Golden Horde Priestess
- Initial Greeting: Meet Chamar.
- 9The Main Hub: Access her dialogue options.
- 10The Election & Politics (XP Farming): Engage in political discussions for potential XP farming.
- 11The Rollermill Rod
- How to Grab the Rod: Instructions on acquiring the rod.
- 12Stuck on the Rollermill: Solutions for getting stuck.
- 13Inspecting the Rod: Examine the rod.
- 14The Final Hub: Concluding interaction related to the rod.
- 15The Yellow Bicycle
- Main Game Interaction: How the bicycle functions in the main game.
- 16Epilogue Interaction: Interaction with the bicycle in the epilogue.
- 17The Notice Board (Azgalist Posters)
- The Poster Hub: Interact with the notice board.
- 18The Shortcut Pipe
- The Hub: Entry point for the pipe quest.
- 19Snell's Assignment (Requires Snell): Quest involving Snell.
- 20Crawl Attempt: Attempt to crawl through the pipe.
- 21Flushed Out: Event after being flushed out.
- 22Arrival in the City Below: Reaching the city below.
- 23The Garden Monument
- The Monument Hub: Interact with the monument.
- 24Touching the Surface: Action related to the monument's surface.
- 25Snell's Assessment: Snell's reaction to the monument.
- 26Interrogating the Monument: Dialogue options with the monument.
- Punching the Monument: An aggressive interaction.
- 27Reading the Inscription: Read the monument's inscription.
- 28Gobo Graffiti
- The Graffiti Hub: Location of the graffiti.
- 29What Does It Mean?: Investigate the meaning.
- 30Is That You, Snell?: Question about Snell's involvement.
- 31State of Norvik: Information about Norvik.
- 32Placing Your Hand on the Wall: Interaction with the graffiti.
- 33The Wall Conversation: Dialogue with the wall.
- Wall Questions: General questions.
- 34Iomestra: Specific dialogue topic.
- 35Continuing the Wall Questions: Further dialogue.
- 36Ending the Conversation: Concluding the interaction.
- 37The Imposing Tree
- The Tree Hub: Interact with the tree.
- 38Speak with Plants: Dialogue option.
- 39Looking Up: Observe the tree.
- 40The Hollow: Investigate a hollow in the tree.
- 41Mage Hand Attempt: Use Mage Hand.
- 42Climbing the Tree:
- Success: Successful climb.
- 43Failure: Failed climb.
- 44Nest Loot: Loot found in a nest.
- 45Brachen Tree Lore: Lore about the Brachen Tree.
- 46What Am I Missing?: Question about missing elements.
- 47Borgo
- Caught Stealing: Scenario of being caught.
- 48The Introduction: Initial meeting with Borgo.
- 49The Main Dialogue Hub: Various dialogue options.
- Who are you?: Question about identity.
- 50Are you Lord Gorm? (Requires Q_Paladin >= 1): Specific question based on a condition.
- 51I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Question about a key.
- 52How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Question about a gate.
- 53Why are you loitering here, knight?: Question about his presence.
- 54Whom do you serve?: Question about allegiance.
- 55Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Question about armor.
- 56What do you know about the tea shop?: Question about the tea shop.
- 57What's up with the mess? (Point at the ballot boxes.): Question about the surroundings.
- 58MANHOODWIN: Outcome of a challenge.
- 59MANHOODFAIL: Outcome of a challenge.
- 60The Fight Encounter: Details of a fight with Borgo.
- 61The Urth Carving
- The Hub: Location of the carving.
- 62Goblon: Interaction with Goblon.
- 63Restore Attempt: Attempt to restore the carving.
- Preparation: Steps before restoration.
- 64Success: Successful restoration.
- 65Failure: Failed restoration.
- 66The Hidden Hatch
- The Loose Stones Hub: Location of loose stones.
- 67Secret Rocks Exchange: Trading secret rocks.
- 68Lifting the Stones: Action to reveal the hatch.
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