Navigate the complexities of 'The Drifting Merchant's Request' in Esoteric Ebb. This guide provides a detailed walkthrough, tips, and insights to help you complete this challenging quest.
Walkthrough
- 1Ettir, the Angel
- Initial Greeting & Class Definition: Respond with "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Other responses offer flavor or minor XP.
- 2The Celestial Flirt: A CHA check to comment on her eyes. Success grants Minor XP. Failure can lead to 1d4 HP loss if you attempt to touch her.
- 3Snell's Warning & Darrow's Schedule: If Snell is present, whispering to him about angels grants Minor XP. You must eventually demand Ettir's attention to proceed.
- 4The Key & Password (Day 2): Wait until Day 2 (or after midnight) to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
- 5The Angel's Dialogue Hub: Exhaust her dialogue, using the "Tomato, potato" path for a final Minor XP drop.
- 6The Apple Branch
- Details interactions with a branch, including asking without a spell, climbing the tree, and speaking with it.
- 7Chamar the Golden Horde Priestess
- Covers initial greetings, the main dialogue hub, and XP farming through election and politics.
- 8The Rollermill Rod
- Explains how to obtain the rod, challenges encountered, inspection, and the final hub.
- 9The Yellow Bicycle
- Details main game and epilogue interactions.
- 10The Notice Board (Azgalist Posters)
- Focuses on the poster hub.
- 11The Shortcut Pipe
- Covers the hub, Snell's assignment, crawl attempts, being flushed out, and arrival in the city below.
- 12The Garden Monument
- Includes the monument hub, touching the surface, Snell's assessment, interrogating the monument (including punching it), and reading the inscription.
- 13Gobo Graffiti
- Details the graffiti hub, its meaning, interactions with Snell, the state of Norvik, placing a hand on the wall, and conversations.
- 14The Imposing Tree
- Covers the tree hub, speaking with plants, looking up, the hollow, Mage Hand attempts, climbing (success/failure), nest loot, lore, and missing elements.
- 15Borgo
- Includes being caught stealing, introduction, main dialogue hub with various conditional dialogue options (e.g., "Are you Lord Gorm?", "I took this key from you."), MANHOODWIN/FAIL outcomes, and the fight encounter.
- 16The Urth Carving
- Details the hub, interactions with Goblon, and restore attempts (preparation, success, failure).
- 17The Hidden Hatch
- Covers the loose stones hub, secret rocks exchange, and lifting the stones.
Tips
- Prioritize dialogue choices that grant XP or stat increases.
- Be cautious with flirtatious or arrogant dialogue options, as they can lead to HP loss.
- Pay attention to conditional dialogue options that require specific items or quest flags.
- Exhausting dialogue with NPCs like Ettir can yield additional XP.
- Potential rewards include Tower Key, Tea Shop Password, Cleric points, and various XP drops.
- Some interactions may result in HP loss if handled poorly.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content