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Penetrating the Core
Esoteric Ebb

Penetrating the Core

Navigate the intricacies of Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, and more.

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Penetrating the Core

Navigate the intricacies of Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, and more.

This section of the walkthrough covers various interactions and discoveries within Tolstad in Esoteric Ebb. Key elements include dealing with Ettir, the Angel, obtaining the Apple Branch, interacting with Chamar the Golden Horde Priestess, and finding the Rollermill Rod, Yellow Bicycle, and more.

Walkthrough
  1. 1
    Ettir, the Angel
    • Initial Greeting & Class Definition: Respond with "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Exhaust dialogue for Minor XP.
  2. 2
    The Celestial Flirt: A CHA check. Success grants Minor XP. Failure results in a 1d4 HP loss if you attempt to touch her.
  3. 3
    Snell's Warning & Darrow's Schedule: Whisper to Snell for Minor XP. State your business to proceed.
  4. 4
    The Key & Password (Day 2): Wait until Day 2 or after midnight to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
  5. 5
    The Angel's Dialogue Hub: Exhaust all dialogue options, including the "Tomato, potato" path for a final Minor XP drop.
  6. 6
    The Apple Branch
    • The Branch Hub: Interact with the branch.
  7. 7
    Asking Without the Spell: Dialogue options to inquire about the branch.
  8. 8
    Climbing the Tree: Attempt to climb the tree.
  9. 9
    Speaking with the Tree: Dialogue with the tree itself.
  10. 10
    Chamar the Golden Horde Priestess
    • Initial Greeting: First interaction with Chamar.
  11. 11
    The Main Hub: Main dialogue and interaction point.
  12. 12
    The Election & Politics (XP Farming): Engage in political dialogue for potential XP farming.
  13. 13
    The Rollermill Rod
    • How to Grab the Rod: Instructions on acquiring the rod.
  14. 14
    Stuck on the Rollermill: Solutions for getting stuck.
  15. 15
    Inspecting the Rod: Examine the rod for details.
  16. 16
    The Final Hub: The last interaction point related to the rod.
  17. 17
    The Yellow Bicycle
    • Main Game Interaction: How the bicycle is used in the main game.
  18. 18
    Epilogue Interaction: Its role in the epilogue.
  19. 19
    The Notice Board (Azgalist Posters)
    • The Poster Hub: Interaction point for the notice board.
  20. 20
    The Shortcut Pipe
    • The Hub: Starting point for this section.
  21. 21
    Snell's Assignment (Requires Snell): A task involving Snell.
  22. 22
    Crawl Attempt: Attempting to crawl through the pipe.
  23. 23
    Flushed Out: The result of the crawl attempt.
  24. 24
    Arrival in the City Below: Reaching the destination after the pipe.
  25. 25
    The Garden Monument
    • The Monument Hub: Interaction point for the monument.
  26. 26
    Touching the Surface: Interacting by touching it.
  27. 27
    Snell's Assessment: Snell's comments on the monument.
  28. 28
    Interrogating the Monument: Dialogue options.
    • Punching the Monument: An aggressive interaction.
  29. 29
    Reading the Inscription: Examining any inscriptions.
  30. 30
    Gobo Graffiti
    • The Graffiti Hub: Interaction point for the graffiti.
  31. 31
    What Does It Mean?: Trying to understand the graffiti.
  32. 32
    Is That You, Snell?: Questioning if Snell is involved.
  33. 33
    State of Norvik: Information about Norvik.
  34. 34
    Placing Your Hand on the Wall: Interacting with the graffiti.
  35. 35
    The Wall Conversation: Dialogue with the wall.
    • Wall Questions: Specific questions to ask.
  36. 36
    Iomestra: Dialogue related to Iomestra.
  37. 37
    Continuing the Wall Questions: Further dialogue options.
  38. 38
    Ending the Conversation: Concluding the interaction.
  39. 39
    The Imposing Tree
    • The Tree Hub: Interaction point for the tree.
  40. 40
    Speak with Plants: Using abilities to communicate.
  41. 41
    Looking Up: Observing the tree from below.
  42. 42
    The Hollow: Investigating a hollow in the tree.
  43. 43
    Mage Hand Attempt: Using Mage Hand to interact.
  44. 44
    Climbing the Tree: Attempting to climb.
    • Success: Successful climb.
  45. 45
    Failure: Unsuccessful climb.
  46. 46
    Nest Loot: Finding items in a nest.
  47. 47
    Brachen Tree Lore: Lore related to the Brachen Tree.
  48. 48
    What Am I Missing?: General inquiry.
  49. 49
    Borgo
    • Caught Stealing: Scenario if caught stealing.
  50. 50
    The Introduction: Initial meeting with Borgo.
  51. 51
    The Main Dialogue Hub: Main interaction point.
    • Who are you?: Asking Borgo's identity.
  52. 52
    Are you Lord Gorm? (Requires Q_Paladin >= 1): Specific dialogue based on quest status.
  53. 53
    I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Dialogue about a stolen key.
  54. 54
    How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Inquiring about a gate.
  55. 55
    Why are you loitering here, knight?: Questioning his presence.
  56. 56
    Whom do you serve?: Inquiring about his allegiance.
  57. 57
    Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Complimenting his armor.
  58. 58
    What do you know about the tea shop?: Asking about the tea shop.
  59. 59
    What's up with the mess? (Point at the ballot boxes.): Inquiring about the ballot boxes.
  60. 60
    MANHOODWIN: Outcome of a challenge.
  61. 61
    MANHOODFAIL: Outcome of a challenge.
  62. 62
    The Fight Encounter: A combat encounter with Borgo.
  63. 63
    The Urth Carving
    • The Hub: Interaction point for the carving.
  64. 64
    Goblon: Interaction with Goblon.
  65. 65
    Restore Attempt: Attempting to restore the carving.
    • Preparation: Steps before restoration.
  66. 66
    Success: Successful restoration.
  67. 67
    Failure: Unsuccessful restoration.
  68. 68
    The Hidden Hatch
    • The Loose Stones Hub: Interaction point for loose stones.
  69. 69
    Secret Rocks Exchange: Trading or interacting with secret rocks.
  70. 70
    Lifting the Stones: Attempting to move the stones.

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