Navigate the intricacies of Tolstad in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, and more.
This section of the walkthrough covers various interactions and discoveries within Tolstad in Esoteric Ebb. Key elements include dealing with Ettir, the Angel, obtaining the Apple Branch, interacting with Chamar the Golden Horde Priestess, and finding the Rollermill Rod, Yellow Bicycle, and more.
Walkthrough
- 1Ettir, the Angel
- Initial Greeting & Class Definition: Respond with "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Exhaust dialogue for Minor XP.
- 2The Celestial Flirt: A CHA check. Success grants Minor XP. Failure results in a 1d4 HP loss if you attempt to touch her.
- 3Snell's Warning & Darrow's Schedule: Whisper to Snell for Minor XP. State your business to proceed.
- 4The Key & Password (Day 2): Wait until Day 2 or after midnight to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
- 5The Angel's Dialogue Hub: Exhaust all dialogue options, including the "Tomato, potato" path for a final Minor XP drop.
- 6The Apple Branch
- The Branch Hub: Interact with the branch.
- 7Asking Without the Spell: Dialogue options to inquire about the branch.
- 8Climbing the Tree: Attempt to climb the tree.
- 9Speaking with the Tree: Dialogue with the tree itself.
- 10Chamar the Golden Horde Priestess
- Initial Greeting: First interaction with Chamar.
- 11The Main Hub: Main dialogue and interaction point.
- 12The Election & Politics (XP Farming): Engage in political dialogue for potential XP farming.
- 13The Rollermill Rod
- How to Grab the Rod: Instructions on acquiring the rod.
- 14Stuck on the Rollermill: Solutions for getting stuck.
- 15Inspecting the Rod: Examine the rod for details.
- 16The Final Hub: The last interaction point related to the rod.
- 17The Yellow Bicycle
- Main Game Interaction: How the bicycle is used in the main game.
- 18Epilogue Interaction: Its role in the epilogue.
- 19The Notice Board (Azgalist Posters)
- The Poster Hub: Interaction point for the notice board.
- 20The Shortcut Pipe
- The Hub: Starting point for this section.
- 21Snell's Assignment (Requires Snell): A task involving Snell.
- 22Crawl Attempt: Attempting to crawl through the pipe.
- 23Flushed Out: The result of the crawl attempt.
- 24Arrival in the City Below: Reaching the destination after the pipe.
- 25The Garden Monument
- The Monument Hub: Interaction point for the monument.
- 26Touching the Surface: Interacting by touching it.
- 27Snell's Assessment: Snell's comments on the monument.
- 28Interrogating the Monument: Dialogue options.
- Punching the Monument: An aggressive interaction.
- 29Reading the Inscription: Examining any inscriptions.
- 30Gobo Graffiti
- The Graffiti Hub: Interaction point for the graffiti.
- 31What Does It Mean?: Trying to understand the graffiti.
- 32Is That You, Snell?: Questioning if Snell is involved.
- 33State of Norvik: Information about Norvik.
- 34Placing Your Hand on the Wall: Interacting with the graffiti.
- 35The Wall Conversation: Dialogue with the wall.
- Wall Questions: Specific questions to ask.
- 36Iomestra: Dialogue related to Iomestra.
- 37Continuing the Wall Questions: Further dialogue options.
- 38Ending the Conversation: Concluding the interaction.
- 39The Imposing Tree
- The Tree Hub: Interaction point for the tree.
- 40Speak with Plants: Using abilities to communicate.
- 41Looking Up: Observing the tree from below.
- 42The Hollow: Investigating a hollow in the tree.
- 43Mage Hand Attempt: Using Mage Hand to interact.
- 44Climbing the Tree: Attempting to climb.
- Success: Successful climb.
- 45Failure: Unsuccessful climb.
- 46Nest Loot: Finding items in a nest.
- 47Brachen Tree Lore: Lore related to the Brachen Tree.
- 48What Am I Missing?: General inquiry.
- 49Borgo
- Caught Stealing: Scenario if caught stealing.
- 50The Introduction: Initial meeting with Borgo.
- 51The Main Dialogue Hub: Main interaction point.
- Who are you?: Asking Borgo's identity.
- 52Are you Lord Gorm? (Requires Q_Paladin >= 1): Specific dialogue based on quest status.
- 53I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Dialogue about a stolen key.
- 54How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Inquiring about a gate.
- 55Why are you loitering here, knight?: Questioning his presence.
- 56Whom do you serve?: Inquiring about his allegiance.
- 57Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Complimenting his armor.
- 58What do you know about the tea shop?: Asking about the tea shop.
- 59What's up with the mess? (Point at the ballot boxes.): Inquiring about the ballot boxes.
- 60MANHOODWIN: Outcome of a challenge.
- 61MANHOODFAIL: Outcome of a challenge.
- 62The Fight Encounter: A combat encounter with Borgo.
- 63The Urth Carving
- The Hub: Interaction point for the carving.
- 64Goblon: Interaction with Goblon.
- 65Restore Attempt: Attempting to restore the carving.
- Preparation: Steps before restoration.
- 66Success: Successful restoration.
- 67Failure: Unsuccessful restoration.
- 68The Hidden Hatch
- The Loose Stones Hub: Interaction point for loose stones.
- 69Secret Rocks Exchange: Trading or interacting with secret rocks.
- 70Lifting the Stones: Attempting to move the stones.
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