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Navigating the Murky Mire
Esoteric Ebb

Navigating the Murky Mire

Master the Tolstad region in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more crucial steps to progress.

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Navigating the Murky Mire

Master the Tolstad region in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more crucial steps to progress.

This section of the walkthrough covers various interactions and objectives within the Tolstad region of Esoteric Ebb. Key points include speaking with Ettir the Angel to define your class and gain XP, interacting with the Apple Branch, navigating quests involving Chamar the Golden Horde Priestess, obtaining the Rollermill Rod, and finding the Yellow Bicycle. It also details how to deal with Gobo Graffiti, the Imposing Tree, Borgo, the Urth Carving, and the Hidden Hatch.

Walkthrough
  1. 1
    Ettir, the Angel
    • Initial Greeting & Class Definition: Respond with "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Listen to her introduction for Minor XP.
  2. 2
    The Celestial Flirt: A CHA check to comment on her eyes. Success grants Minor XP. Failure with the "(Reach out to touch them.)" option results in 1d4 HP Loss and Minor XP.
  3. 3
    Snell's Warning & Darrow's Schedule: Whisper to Snell about angels for Minor XP. State your business to proceed.
  4. 4
    The Key & Password (Day 2): Wait until Day 2 or after midnight to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
  5. 5
    The Angel's Dialogue Hub: Exhaust her dialogue, using the "Tomato, potato" path for a final Minor XP drop.
  6. 6
    The Apple Branch
    • The Branch Hub: Interact with the branch.
  7. 7
    Asking Without the Spell: Dialogue options related to the branch.
  8. 8
    Climbing the Tree: Action to climb the tree.
  9. 9
    Speaking with the Tree: Interact with the tree.
  10. 10
    Chamar the Golden Horde Priestess
    • Initial Greeting: First interaction with Chamar.
  11. 11
    The Main Hub: Central dialogue area.
  12. 12
    The Election & Politics (XP Farming): Engage in political discussions for XP.
  13. 13
    The Rollermill Rod
    • How to Grab the Rod: Instructions on acquiring the rod.
  14. 14
    Stuck on the Rollermill: Solutions for getting stuck.
  15. 15
    Inspecting the Rod: Examine the rod.
  16. 16
    The Final Hub: Concluding interaction related to the rod.
  17. 17
    The Yellow Bicycle
    • Main Game Interaction: How the bicycle is used in the main game.
  18. 18
    Epilogue Interaction: Its role in the epilogue.
  19. 19
    The Notice Board (Azgalist Posters)
    • The Poster Hub: Area with posters.
  20. 20
    The Shortcut Pipe
    • The Hub: Entry point to the pipe area.
  21. 21
    Snell's Assignment (Requires Snell): Quest involving Snell.
  22. 22
    Crawl Attempt: Action to crawl through the pipe.
  23. 23
    Flushed Out: Outcome of the crawl.
  24. 24
    Arrival in the City Below: Reaching the new area.
  25. 25
    The Garden Monument
    • The Monument Hub: Interaction point for the monument.
  26. 26
    Touching the Surface: Action related to the monument.
  27. 27
    Snell's Assessment: Snell's comments on the monument.
  28. 28
    Interrogating the Monument: Dialogue options.
    • Punching the Monument: An aggressive interaction.
  29. 29
    Reading the Inscription: Examining text on the monument.
  30. 30
    Gobo Graffiti
    • The Graffiti Hub: Location of the graffiti.
  31. 31
    What Does It Mean?: Attempting to understand the graffiti.
  32. 32
    Is That You, Snell?: Dialogue related to Snell.
  33. 33
    State of Norvik: Information about Norvik.
  34. 34
    Placing Your Hand on the Wall: Interaction with the graffiti.
  35. 35
    The Wall Conversation: Dialogue with the wall.
    • Wall Questions: Dialogue choices.
  36. 36
    Iomestra: Specific dialogue topic.
  37. 37
    Continuing the Wall Questions: Further dialogue.
  38. 38
    Ending the Conversation: Concluding the interaction.
  39. 39
    The Imposing Tree
    • The Tree Hub: Main interaction area.
  40. 40
    Speak with Plants: Ability to talk to plants.
  41. 41
    Looking Up: Observing the tree.
  42. 42
    The Hollow: Investigating a hollow in the tree.
  43. 43
    Mage Hand Attempt: Using Mage Hand.
  44. 44
    Climbing the Tree: Actions related to climbing.
    • Success: Outcome of climbing.
  45. 45
    Failure: Outcome of climbing.
  46. 46
    Nest Loot: Items found in a nest.
  47. 47
    Brachen Tree Lore: Information about the tree.
  48. 48
    What Am I Missing?: Question about missed content.
  49. 49
    Borgo
    • Caught Stealing: Scenario of being caught.
  50. 50
    The Introduction: Initial meeting with Borgo.
  51. 51
    The Main Dialogue Hub: Various dialogue options.
    • Who are you?: Question about identity.
  52. 52
    Are you Lord Gorm? (Requires Q_Paladin >= 1): Conditional dialogue.
  53. 53
    I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Conditional dialogue.
  54. 54
    How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Conditional dialogue.
  55. 55
    Why are you loitering here, knight?: Question about his presence.
  56. 56
    Whom do you serve?: Question about allegiance.
  57. 57
    Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Conditional dialogue.
  58. 58
    What do you know about the tea shop?: Question about the tea shop.
  59. 59
    What's up with the mess? (Point at the ballot boxes.): Question about the surroundings.
  60. 60
    MANHOODWIN: Outcome of a challenge.
  61. 61
    MANHOODFAIL: Outcome of a challenge.
  62. 62
    The Fight Encounter: Details of a fight with Borgo.
  63. 63
    The Urth Carving
    • The Hub: Interaction point.
  64. 64
    Goblon: Interaction with Goblon.
  65. 65
    Restore Attempt: Attempting to restore the carving.
    • Preparation: Steps before restoration.
  66. 66
    Success: Outcome of restoration.
  67. 67
    Failure: Outcome of restoration.
  68. 68
    The Hidden Hatch
    • The Loose Stones Hub: Area with loose stones.
  69. 69
    Secret Rocks Exchange: Trading or interacting with stones.
  70. 70
    Lifting the Stones: Action to move stones.

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