Master the Tolstad region in Esoteric Ebb with our comprehensive walkthrough. Discover Ettir the Angel, the Apple Branch, Chamar, and more crucial steps to progress.
This section of the walkthrough covers various interactions and objectives within the Tolstad region of Esoteric Ebb. Key points include speaking with Ettir the Angel to define your class and gain XP, interacting with the Apple Branch, navigating quests involving Chamar the Golden Horde Priestess, obtaining the Rollermill Rod, and finding the Yellow Bicycle. It also details how to deal with Gobo Graffiti, the Imposing Tree, Borgo, the Urth Carving, and the Hidden Hatch.
- 1Ettir, the Angel
- Initial Greeting & Class Definition: Respond with "Just _The Cleric_ is fine, thank you." to gain +1 Cleric. Listen to her introduction for Minor XP.
- 2The Celestial Flirt: A CHA check to comment on her eyes. Success grants Minor XP. Failure with the "(Reach out to touch them.)" option results in 1d4 HP Loss and Minor XP.
- 3Snell's Warning & Darrow's Schedule: Whisper to Snell about angels for Minor XP. State your business to proceed.
- 4The Key & Password (Day 2): Wait until Day 2 or after midnight to speak with Ettir to receive the Tower Key and Tea Shop password for Medium XP.
- 5The Angel's Dialogue Hub: Exhaust her dialogue, using the "Tomato, potato" path for a final Minor XP drop.
- 6The Apple Branch
- The Branch Hub: Interact with the branch.
- 7Asking Without the Spell: Dialogue options related to the branch.
- 8Climbing the Tree: Action to climb the tree.
- 9Speaking with the Tree: Interact with the tree.
- 10Chamar the Golden Horde Priestess
- Initial Greeting: First interaction with Chamar.
- 11The Main Hub: Central dialogue area.
- 12The Election & Politics (XP Farming): Engage in political discussions for XP.
- 13The Rollermill Rod
- How to Grab the Rod: Instructions on acquiring the rod.
- 14Stuck on the Rollermill: Solutions for getting stuck.
- 15Inspecting the Rod: Examine the rod.
- 16The Final Hub: Concluding interaction related to the rod.
- 17The Yellow Bicycle
- Main Game Interaction: How the bicycle is used in the main game.
- 18Epilogue Interaction: Its role in the epilogue.
- 19The Notice Board (Azgalist Posters)
- The Poster Hub: Area with posters.
- 20The Shortcut Pipe
- The Hub: Entry point to the pipe area.
- 21Snell's Assignment (Requires Snell): Quest involving Snell.
- 22Crawl Attempt: Action to crawl through the pipe.
- 23Flushed Out: Outcome of the crawl.
- 24Arrival in the City Below: Reaching the new area.
- 25The Garden Monument
- The Monument Hub: Interaction point for the monument.
- 26Touching the Surface: Action related to the monument.
- 27Snell's Assessment: Snell's comments on the monument.
- 28Interrogating the Monument: Dialogue options.
- Punching the Monument: An aggressive interaction.
- 29Reading the Inscription: Examining text on the monument.
- 30Gobo Graffiti
- The Graffiti Hub: Location of the graffiti.
- 31What Does It Mean?: Attempting to understand the graffiti.
- 32Is That You, Snell?: Dialogue related to Snell.
- 33State of Norvik: Information about Norvik.
- 34Placing Your Hand on the Wall: Interaction with the graffiti.
- 35The Wall Conversation: Dialogue with the wall.
- Wall Questions: Dialogue choices.
- 36Iomestra: Specific dialogue topic.
- 37Continuing the Wall Questions: Further dialogue.
- 38Ending the Conversation: Concluding the interaction.
- 39The Imposing Tree
- The Tree Hub: Main interaction area.
- 40Speak with Plants: Ability to talk to plants.
- 41Looking Up: Observing the tree.
- 42The Hollow: Investigating a hollow in the tree.
- 43Mage Hand Attempt: Using Mage Hand.
- 44Climbing the Tree: Actions related to climbing.
- Success: Outcome of climbing.
- 45Failure: Outcome of climbing.
- 46Nest Loot: Items found in a nest.
- 47Brachen Tree Lore: Information about the tree.
- 48What Am I Missing?: Question about missed content.
- 49Borgo
- Caught Stealing: Scenario of being caught.
- 50The Introduction: Initial meeting with Borgo.
- 51The Main Dialogue Hub: Various dialogue options.
- Who are you?: Question about identity.
- 52Are you Lord Gorm? (Requires Q_Paladin >= 1): Conditional dialogue.
- 53I took this key from you. Where does it lead? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 1 and TE_KeyGiven = 0): Conditional dialogue.
- 54How do I open that gate down the stairs? (Requires ITEMLOOTED_TU_Borgo_Crypt_Key = 0): Conditional dialogue.
- 55Why are you loitering here, knight?: Question about his presence.
- 56Whom do you serve?: Question about allegiance.
- 57Where'd you get that cool armor? (Requires TU_BorgoMANHOOD = 0): Conditional dialogue.
- 58What do you know about the tea shop?: Question about the tea shop.
- 59What's up with the mess? (Point at the ballot boxes.): Question about the surroundings.
- 60MANHOODWIN: Outcome of a challenge.
- 61MANHOODFAIL: Outcome of a challenge.
- 62The Fight Encounter: Details of a fight with Borgo.
- 63The Urth Carving
- The Hub: Interaction point.
- 64Goblon: Interaction with Goblon.
- 65Restore Attempt: Attempting to restore the carving.
- Preparation: Steps before restoration.
- 66Success: Outcome of restoration.
- 67Failure: Outcome of restoration.
- 68The Hidden Hatch
- The Loose Stones Hub: Area with loose stones.
- 69Secret Rocks Exchange: Trading or interacting with stones.
- 70Lifting the Stones: Action to move stones.
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