Explore the Garment Grid abilities in Final Fantasy X-2, detailing their effects and notes for monsters. Learn how to enhance your creatures with powerful Auto-Abilities.
Walkthrough
- 1Review the tables below to understand the effects of each Garment Grid ability that can be applied to monsters.
Tips
- Abominable grants Ribbon, immunizing against most ailments.
- Bitter Farewell inflicts Death, an instant kill if the target is vulnerable.
- Deathproof prevents the user from being afflicted by instant-Death.
- Black Tabard casts Flare, dealing high non-elemental magic damage.
- Turbo Black Magic reduces the wait time for Black Magic spells by 30%.
- Blood of the Beast uses Cripple, removing half of the target’s current HP (25% under Protect).
- Turbo Instinct reduces the wait time for Instinct skills by 30%.
- Bum Rush casts Assault, applying Haste, Protect, Shell, and Berserk to the party.
- Chaos Maelstrom casts Black Sky, dealing 10 Strength-based magical attacks to the enemy party.
- Turbo Arcana reduces the wait time for Arcana spells by 30%.
- Conflagration casts Flare, dealing high non-elemental magic damage.
- Covenant of Growth grants Double EXP, doubling experience earned in battles.
- Momentum deals damage equal to the user's Attack power plus the number of enemies killed.
- Covetous casts Absorb, damaging the target’s HP and MP and healing the user with the absorbed amount.
- Disaster in Bloom casts Sleepstrike, making attacks likely to inflict Sleep on the target.
- Envenom physically damages and Poisons the target.
- Downtrodder uses Demi Sword, a Gravity- and physically-based attack.
- Gravity Eater allows the user to absorb all Gravity-based fractional damage.
- Enigma Plate uses Mental Break, physically attacking the target and lowering their Magic Defense by one level (-1/12).
- First Steps casts Cure, restoring a small amount of HP.
- Flash of Steel casts Eject, which may remove the enemy from battle.
- Font of Power sets all MP consumption to 1 MP.
- Healing Light casts Full-Cure, fully restoring the target’s HP (up to 9,999 without Break Damage Limit).
- Healing Wind casts Cura, restoring a moderate amount of HP.
- Heart of Flame casts Flametongue, a Fire-based physical attack.
- Fire Eater heals the wielder when they take Fire-elemental damage.
- Heart Reborn casts Life, reviving the target from KO with 25% HP.
- Helios Guard imbues Protect, halving physical damage taken.
- SOS Protect automatically applies Protect when the user is below 1/3 HP.
- Higher Power grants Break HP Limit, allowing HP to exceed 9,999 up to 99,999.
- Highroad Winds grants First Strike, increasing the chance of attacking first and avoiding ambushes.
- Hayate applies Haste (Agility x2) and raises Evasion by 10 levels (Evasion +5/6) to the user.
- Horn of Plenty grants Gillionaire, doubling Gil won in battle.
- Nab Gil steals Gil from the target.
- Hour of Need grants No Fear, applying Protect and Shell to the user.
- Howling Wind casts Intimidate, physically damaging and Slowing the target.
- Ice Queen casts Ice Brand, a physical Ice-based attack.
- Ice Eater heals the wielder when they take Ice-elemental damage.
- Immortal Soul casts Full-Life, reviving the target from KO with full HP (up to 9,999 without Break Damage Limit).
- Intrepid casts Fingersnap, physically damaging the target and nullifying their stat buffs/debuffs.
- Last Resort grants Hero Drink, making all attacks critically hit.
- Megiddo casts Ultima, dealing extreme non-elemental magic damage to all enemies.
- Menace of the Deep casts Liquid Steel, a Water-elemental physical attack.
- Water Eater heals the wielder when they take Water-elemental damage.
- Mercurial Strike uses Quick Hit, an Attack with a faster recovery rate.
- Mortal Coil casts Break, petrifying the target.
- Stoneproof prevents the user from being Petrified.
- Mounted Assault grants First Strike, making ambushes unlikely and often allowing the first attack.
- Unhinge physically damages and Slows the target.
- Peerless grants Always Crit, ensuring all attacks are critical hits.
- Pride of the Sword uses Delay Buster, physically damaging and heavily delaying the target.
- Turbo Swordplay reduces the wait time for Swordplay skills by 30%.
- Protection Halo casts Esuna, healing most ailments except KO/Doom.
- Raging Giant casts Confuse, inflicting Confusion on the target.
- Confuseproof prevents the user from being Confused.
- Ray of Hope casts Dismissal, physically damaging the enemy and canceling their charged-up attack.
- Butterfingers guarantees that enemies drop rare items.
- Restless Sleep casts Sleep, putting the target to Sleep.
- Sleepproof prevents the user from being put to Sleep.
- Sacred Beast casts Poisonstrike, making attacks likely to Poison the target.
- Excalibur is a Holy-elemental physical attack.
- Holy Eater heals the wielder when they take Holy-elemental damage.
- Salvation Promised grants Auto-Life, automatically reviving the target from KO with 1/4 HP.
- Samurai’s Honor uses Shin-Zantetsu, attempting to KO all enemies.
- Turbo Bushido reduces the wait time for Bushido skills by 30%.
- Scourgebane casts Clean Slate, curing 1/4 of max HP and Darkness, Poison, Silence, Slow, Curse, and Pointless.
- Health Preserver makes the user immune to Sleep or Poison.
- Seething Cauldron casts Magicide, dealing unblockable MP damage.
- Selene Guard imbues Shell, halving magical damage taken.
- SOS Shell automatically applies Shell when the user is below 1/3 HP.
- Shining Mirror imbues Reflect, bouncing magic back at the caster.
- Piercing Magic allows the user’s magic to ignore Reflect.
- Still of Night casts Silence, inflicting Silence on the target.
- Silenceproof prevents the user from being Silenced.
- Stonehewn uses Magic Break, physically damaging the target and lowering their Magic by one level (-1/12).
- Strength of One grants Nonpareil, boosting Strength by 2 levels (+1/6) and Accuracy by 10 (+5/6).
- Tempered Will casts Howl, doubling max HP (up to 9,999 without Break HP Limit, and 99,999 with).
- Tetra Master casts Tetrastrike, making physical attacks Fire-, Ice-, Lightning-, and Water-elemental.
- The End grants Break Damage Limit, allowing damage output to exceed 9,999 up to 99,999.
- Thunder Spawn casts Thunder Blade, a Lightning-based physical attack.
- Lightning Eater heals the wielder when they take Lightning-elemental damage.
- Treasure Hunt grants Double Items, doubling the items won from battles.
- Mug attacks the target and attempts to Steal an item.
- Tricks of the Trade uses Quick Flare, casting Flare with a quicker recovery.
- Undying Storm uses Sparkling, a Defense-ignoring physical attack.
- Unerring Path casts Crackdown, physically damaging the target and removing Protect, Shell, and Reflect.
- Unwavering Guard casts Curaga, providing high HP recovery.
- Valiant Lustre uses Moogle Curaja, recovering 5/8 of the party’s HP and healing all ailments but KO/Doom.
- Vanguard uses Armor Break, physically damaging the target and lowering their Defense by one level (-1/12).
- White Signet casts Holy, dealing high Holy-elemental damage to a single target.
- Turbo White Magic reduces the wait time for White Magic spells by 30%.
- Wishbringer casts Regen, bestowing Regen on the target.
- HP/MP Stroll heals HP & MP whilst walking around in the field.
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