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Dark Knight
Final Fantasy X-2

Dark Knight

Learn how to unlock and master the Dark Knight job in Final Fantasy X-2. Discover its powerful abilities like Darkness and Black Sky, and how to overcome its HP costs.

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Learn how to unlock and master the Dark Knight job in Final Fantasy X-2. Discover its powerful abilities like Darkness and Black Sky, and how to overcome its HP costs.

Walkthrough
  1. 1
    The Dark Knight job is obtained at the end of Chapter 2.
  2. 2
    This job is available for Yuna, Rikku, and Paine.
  3. 3
    It provides general stat increases to HP, MP, Strength, and Defense.
  4. 4
    It provides general stat decreases to Magic, Magic Defense, Agility, Evasion, and Luck.
  5. 5
    Abilities learned include Darkness, Drain, Demi, Confuse, Break, Bio, Doom, Death, Black Sky, Charon, Poisonproof, Stoneproof, Confuseproof, Curseproof, and Deathproof.
  6. 6
    Darkness is an auto-ability with 0 MP cost that attacks all enemies, ignoring Defense, at the cost of 1/8 of the user's max HP. This cost is negated by the Ragnarok accessory.
  7. 7
    Drain costs 20 AP and 8 MP, magically attacking the target and healing the user.
  8. 8
    Demi costs 20 AP and 10 MP, hitting all enemies for 1/4 of their current HP.
  9. 9
    Confuse costs 30 AP and 12 MP, confusing the target.
  10. 10
    Break costs 40 AP and 20 MP, petrifying the target.
  11. 11
    Bio costs 30 AP and 16 MP, poisoning all enemies.
  12. 12
    Doom costs 20 AP and 18 MP, causing the target to die in several turns.
  13. 13
    Death costs 50 AP and 24 MP, instantly killing the target.
  14. 14
    Black Sky costs 100 AP and 80 MP, hitting the enemy party ten times non-elementally based on Strength and Magic Defense.
  15. 15
    Charon costs 20 AP and 0 MP, ejecting the user from battle after dealing damage equal to double their maximum HP (up to 9,999 without Break Damage Limit, 99,999 with).
  16. 16
    Poisonproof costs 30 AP and 0 MP, preventing Poison status.
  17. 17
    Stoneproof costs 30 AP and 0 MP, preventing Petrify status.
  18. 18
    Confuseproof costs 30 AP and 0 MP, preventing Confusion status.
  19. 19
    Curseproof costs 30 AP and 0 MP, preventing Curse status.
  20. 20
    Deathproof costs 40 AP and 0 MP, preventing instant death.
Tips
  • The Darkness ability is powerful because it hits all enemies, ignores Defense, and has no MP cost, making it ideal for boss battles.
  • The Ragnarok accessory in Chapter 5 removes the HP cost of Dark Knight abilities, making them significantly more potent.
  • The Dark Knight job is a superior replacement for the Warrior job.

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