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Psychic
Final Fantasy X-2

Psychic

Unlock and master the Psychic Dressphere in Final Fantasy X-2 HD. Learn about its powerful abilities like Psycho Bomb, Elemental Eaters, and Time Trip for early and late-game dominance.

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Unlock and master the Psychic Dressphere in Final Fantasy X-2 HD. Learn about its powerful abilities like Psycho Bomb, Elemental Eaters, and Time Trip for early and late-game dominance.

Walkthrough
  1. 1
    Obtain the Psychic Dressphere by completing the Regular Cup in the Creature Create Colosseum.
  2. 2
    Equip the Psychic Dressphere on Yuna, Rikku, or Paine.
  3. 3
    Utilize the Psychic Dressphere's stat boosts (HP, MP, Strength, Magic, Agility) while being mindful of its stat decreases (Defense, Evasion, Luck).
  4. 4
    Learn and use the following abilities:
    • Psycho Bomb (Auto, 10 MP Cost): Damages all enemies physically, ignoring Defense.
  5. 5
    Telekinesis (30 AP, 12 MP Cost): May Eject an enemy.
  6. 6
    Brain Storm (30 AP, 18 MP Cost): Confuses and Silences all enemies.
  7. 7
    Mazer Eye (30 AP, 18 MP Cost): Damages a target, stronger than Attack.
  8. 8
    Fire Eater (20 AP, 0 MP Cost): Heals from Fire attacks instead of taking damage.
  9. 9
    Ice Eater (20 AP, 0 MP Cost): Heals from Ice attacks instead of taking damage.
  10. 10
    Lightning Eater (20 AP, 0 MP Cost): Heals from Lightning attacks instead of taking damage.
  11. 11
    Water Eater (20 AP, 0 MP Cost): Heals from Water attacks instead of taking damage.
  12. 12
    Gravity Eater (40 AP, 0 MP Cost): Absorbs all Gravity attacks for HP healing. This ability is available after learning the other "Eater" skills. Gravity attacks often deal fractional damage.
  13. 13
    Magic Guard (80 AP, 28 MP Cost): Grants temporary immunity to magic.
  14. 14
    Physic Guard (80 AP, 28 MP Cost): Grants temporary immunity to physical damage.
  15. 15
    Excellence (120 AP, 0 MP Cost): Grants temporary complete immunity to all damage, a unique ability.
  16. 16
    Express (40 AP, 20 MP Cost): Hastes the user and raises Accuracy and Evasion by ten levels (+5/6).
  17. 17
    Teleportation (30 AP, 0 MP Cost): Warps the user behind the target, useful for avoiding certain area-of-effect attacks.
  18. 18
    Time Trip (100 AP, 20 MP Cost): Stops time for all enemies for 10-15 seconds, allowing the user to act freely.
Tips
  • The Psychic Dressphere is excellent for the early game due to Psycho Bomb's Defense-ignoring damage.
  • Elemental Eater abilities allow for significant elemental attack nullification and healing after learning them (120 AP total for the first four).
  • Gravity Eater provides healing from specific fractional damage attacks.
  • Excellence offers complete damage immunity for a duration, a unique and powerful defensive option.
  • Teleportation can be used to strategically avoid certain enemy attacks by positioning behind them.
  • Time Trip is invaluable for creating openings to attack or use abilities without interruption.

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