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Blue Bullet Skills
Final Fantasy X-2

Blue Bullet Skills

Master Final Fantasy X-2's Gun Mage Blue Bullet skills! Learn how to acquire powerful abilities like 1,000 Needles, Bad Breath, and White Wind from various enemies.

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Master Final Fantasy X-2's Gun Mage Blue Bullet skills! Learn how to acquire powerful abilities like 1,000 Needles, Bad Breath, and White Wind from various enemies.

Walkthrough
  1. 1
    Learn Blue Bullet skills by being attacked by enemies while in the Gun Mage dress sphere. The skill is learned even if the attack defeats you.
  2. 2
    Refer to the list below for specific skills, their MP cost, effects, and the enemies and locations where they can be learned.

Skills:

  • 1,000 Needles: MP Cost: 24 MP. Effects: A flat 1,000 damage; also unblockable. Learned From: Cactuar - Chapter 5 Bikanel's Cactuar Hollow; the Via Infinito (47F-59F).
  • Absorb: MP Cost: 3 MP. Effects: The user damages the target's HP/MP, using the damage to restore their own HP/MP. Learned From: Haizhe - Chapter 1/2 Macalania Woods; the Via Infinito, 16F-19F; Protochimera - Most areas in Chapters 1-3; Baralai - Forced Chapter 2 boss; Black Elemental - The Via Infinito's 40F boss; Flan Azabache - Chapter 5's Calm Lands, in the ruins there; the Via Infinito, 65F-69F; Dark Cindy - Forced Chapter 5 boss; Jabi - Chapter 5: Heart of the Farplane.
  • Annihilator: MP Cost: 48 MP. Effects: High magical damage to all enemies. Ignores Magic Defense. Learned From: Experiment - Chapter 5 optional boss, when its Levels are at 5.
  • Bad Breath: MP Cost: 64 MP. Effects: Inflicts a multitude of ailments: Poison, Confusion or Berserk, Darkness, Silence, Sleep, and Slow. Learned From: Malboro - Chapters 3-5: Besaid and the Thunder Plains; Great Malboro - Chapter 5: Heart of the Farplane.
  • Blaster: MP Cost: 30 MP. Effects: Cuts off 15/16 (93.75%) of the target's current HP, rounded up. Learned From: Coeurl - Chapters 1-2: Besaid and the Calm Lands; Chapter 5: Via Infinito (7F-9F); Queen Coeurl - Chapters 2, 3, and 5: Myriad areas.
  • Cry in the Night: MP Cost: 80 MP. Effects: High non-elemental magic damage to all enemies. Learned From: Mega Tonberry - Chapter 5: Via Infinito (41F and on).
  • Drill Shot: MP Cost: 32 MP. Effects: Removes 3/4 of the target's current HP. Learned From: Baralai - Forced Chapter 2 boss; also found in the Den of Woe in Chapter 5.
  • Fire Breath: MP Cost: 28 MP. Effects: Fire-elemental magical damage to all enemies. Learned From: Balivarha - Chapters 3-5: Thunder Plains and the Calm Lands.
  • Heaven's Cataract: MP Cost: 22 MP. Effects: High non-elemental magic damage to all enemies. Also lowers their Defense and Magic Defense each by two levels (-1/6). Learned From: Kukulcan - Chapter 2: Bevelle Underground; Chapter 5: Via Infinito (16F-19F); Gucumatz - Chapters 3-5: Thunder Plains and Zanarkand; Chac - Chapter 5: Via Infinito boss (80F).
  • Mighty Guard: MP Cost: 32 MP. Effects: Adds Protect and Shell to your party, essentially halving your damage intake. Learned From: Haizhe - Chapters 1-2: Macalania; Chapter 5: Via Infinito (16F-19F); Garik - Chapter 3: Mt. Gagazet boss. (Note that the enemies must be Confused to get them to hit you with this!)
  • Mortar: MP Cost: 99 MP. Effects: High physical damage to all enemies. Ignores Defense. Learned From: Gippal - Chapter 5: Den of Woe.
  • Seed Cannon: MP Cost: 28 MP. Effects: Damages the target equal to 3/8 of their max HP. Affected by Protect. Learned From: Cephalotus - Chapters 3-5: Besaid and Mi'ihen; Leucophylla - Chapters 3-5: Calm Lands.
  • Stone Breath: MP Cost: 32 MP. Effects: Can Petrify all enemies. Learned From: Tomb - Chapter 3: Kilika and Djose Temples; Chapter 5: Via Infinito (26F-29F); Dolmen - Chapter 5: Many areas; Epitaph - Chapter 5: Mi'ihen's fiend colony dungeon; Chapter 5: Via Infinito (75F-79F); Monolith - Chapter 5: Road to the Farplane.
  • Storm Cannon: MP Cost: 38 MP. Effects: Deals magical damage to all enemies. Damage is equal to the user's Level times 30, meaning it ranges from 30 to 2,970. Learned From: Ironside - Chapters 3-5: Kilika, Thunder Plains, Zanarkand.
  • Supernova: MP Cost: 70 MP. Effects: High magic damage to all enemies. Learned From: Ultima Weapon - Chapter 5: Calm Lands's ruins; Chapter 5: Via Infinito (47F-49F).
  • White Wind: MP Cost: 16 MP. Effects: The party will recover 3/8 (37.5%) of their maximum HP. It will also cure Darkness, Poison, Silence, Confuse, and Berserk. Learned From: Bully Cap - Chapters 1-2: Mi'ihen, Mushroom Rock, Bikanel; Ms. Goon - Chapter 1: Zanarkand; Queen Coeurl - Chapters 2-3: Myriad areas; Mycotoxin - Chapter 3-5: Mi'ihen, Mt. Gagazet, Zanarkand. (Note that the enemies must be Confused to get them to hit you with this!)
Tips
  • Most enemies that teach Blue Bullet skills can also be found in the Creature Create Colosseum if you miss them during the story.
  • For Mighty Guard and White Wind, ensure the enemies are Confused to make them target you with the required abilities.

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