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White Mage
Final Fantasy X-2

White Mage

Learn how to master the White Mage job in Final Fantasy X-2. This guide covers abilities, stats, and how to obtain this essential support class to keep your party alive.

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Learn how to master the White Mage job in Final Fantasy X-2. This guide covers abilities, stats, and how to obtain this essential support class to keep your party alive.

Walkthrough
  1. 1
    The White Mage job is available for Yuna, Rikku, and Paine.
  2. 2
    It offers general stat increases in Magic, Magic Defense, and MP, while decreasing HP, Strength, Defense, Accuracy, Evasion, and Luck.
Tips
  • Pray (Auto, 0 MP Cost): Heals a small amount of HP to the party, less than Cure.
  • Vigor (20 AP, 0 MP Cost): Heals the user's HP by 50% of their max HP.
  • White Magic Lv. 2 (40 AP, 0 MP Cost): Reduces White Magic charge time by 30%.
  • White Magic Lv. 3 (60 AP, 0 MP Cost): Reduces White Magic charge time by 50%.
  • Cure (Auto, 4 MP Cost): Heals a single target or the party's HP slightly.
  • Cura (40 AP, 10 MP Cost): Heals a single target or the party's HP moderately.
  • Curaga (80 AP, 20 MP Cost): Heals a single target or the party's HP greatly.
  • Regen (80 AP, 40 MP Cost): Inflicts Regen status on the target, healing 3% of their max HP each turn.
  • Full Cure (80 AP, 99 MP Cost): Fully restores the user's HP and heals all ailments except KO and Doom. HP healed cannot exceed 9,999 without Break Damage Limit.
  • Esuna (20 AP, 10 MP Cost): Cures most status ailments from the target, except for Doom and KO.
  • Dispel (20 AP, 12 MP Cost): Removes status effects from the target, including Protect, Shell, Reflect, Haste, Regen, Auto-Life, and Spellspring, if they were not always present.
  • Life (30 AP, 18 MP Cost): Revives a target from KO with approximately 50% of their max HP.
  • Full-Life (120 AP, 60 MP Cost): Revives a target from KO with full HP. If the target's max HP is 10,000 or more, the caster must have Break Damage Limit to heal more than 9,999 HP.
  • Shell (30 AP, 10 MP Cost): Applies Shell to a party, halving all magical damage.
  • Protect (30 AP, 12 MP Cost): Applies Protect to a party, halving all physical damage.
  • Reflect (30 AP, 14 MP Cost): Applies Reflect to a party, bouncing most White/Black Magic between parties.

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