Complete Death's Embrace in fire emblem awakening. Recruit Est by defeating the boss within 10 turns and navigating spike traps.
- At least six units with the Galeforce skill (learned by Dark Fliers at Level 15).
- Load all units with Elixirs (two per unit recommended).
- Units capable of wielding the Mire spell (bought from Gharnef or Raydrik via the Bonus Box).
- Magic unit with Vantage and Vengeance (e.g., Avatar or Morgan).
- Celica's Gale (bought from Celica via the Bonus Box) for Vantage+Vengeance users.
Walkthrough
- 1The map features spike tiles that reduce any unit’s HP to 1 at the start of each turn.
- 2The primary objective is to defeat the boss, Algol (Level 20 Berserker with Silver Axe), and the Risen Chief (Level 20 Soldier with Brave Lance) within 10 turns to recruit Est (Pegasus Knight Level 5).
- 3Deploy four units to deal with enemies on the spikes, with two ideally capable of using Mire.
- 4Deploy the remaining two units towards the boss, equipped with powerful, ranged weaponry (e.g., forged Brave weapons). Avoid swords if heading west.
- 5A magic unit with Vantage and Vengeance, like your Avatar or Morgan, can be highly effective when at 1 HP. Equip them with Celica's Gale for reliable damage.
- 6Be wary of enemy Snipers with Longbow, Sorcerers with Mire, and enemies with Counter. Tomebreaker can negate Mire.
- 7Upon starting, use Elixirs or Fortify staves to restore HP if units begin at 1 HP.
- 8The center of the map has tiles that fully restore HP at the start of each turn, but be cautious as they can also heal enemies and you want to avoid being hit.
- 9Study enemy skills carefully; watch out for Counter, Vantage, Vengeance, and weapon “breaker” skills like Swordbreaker, especially when paired with Vengeance.
- 10A common strategy is to leave most units near the start, away from spikes, and let enemies approach. Use Mire and Galeforce hit-and-run tactics.
- 11Once enemy density decreases and there are no Vengeance users nearby, move units to the central healing tiles to deal with reinforcements more easily.
- 12On the first turn, have two strong units kill the two nearby Assassins with Vengeance, then heal off the spikes. These units can then move around the map's perimeter, engaging full HP enemies.
- 13Warriors with Counter should be attacked from range.
- 14Units with Mire should prioritize enemies with Vengeance and can snipe the boss and the Soldier from the bottom of the healing tiles.
- 15With max stats, defeating the boss and Soldier should take no longer than 3 turns; with Limit Break, 2 turns may suffice.
- 16If Mire is unavailable, use perimeter units to engage the boss. Employ bait tactics and heal immediately when taking significant damage.
- 17Near the boss, skillful baiting is crucial due to dangerous units and reinforcements.
- 18When baiting the Soldier, unequip your weapon (unless it's a bow) to avoid Counter damage.
- 19Approach the final engagement with the boss and Soldier cautiously, do not rush.
Tips
- The Future Past pack and Rogues and Redeemers pack missions are recommended to be played first for smoother progression.
- Attempting this map with conventional strategies is extremely difficult due to the spike gimmick.
- Units with Vantage and Vengeance can be powerful when at 1 HP.
- Be vigilant and your units won’t face the same fate as enemies on the spikes.
- When engaging enemies with Counter, hit them from range.
- When baiting the Soldier, unequip your weapon (unless you have a bow) to avoid Counter damage.
- Do not rush the boss and Soldier at the end; keep calm and engage strategically.
- Est (Pegasus Knight, Level 5) if the boss is defeated within 10 turns.
- Silver Axe (from Algol).
- Brave Lance (from Risen Chief).
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