Skip to content
a) General Formula List ------------------------------------------------ [1010]
Fire Emblem Heroes

a) General Formula List ------------------------------------------------ [1010]

Learn the essential combat formulas in Fire Emblem Heroes, including attack speed, hit rate, avoid, damage, criticals, and staff accuracy for strategic gameplay.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn the essential combat formulas in Fire Emblem Heroes, including attack speed, hit rate, avoid, damage, criticals, and staff accuracy for strategic gameplay.

Formulas are extremely important in several considerations of the game. This is definitely a worthwhile section to learn and memorise.

Attack speed
Weapon Wt. > Con = Speed + (Con - Weapon Weight)
Weapon Wt. < Con = Speed
Weapon Wt. = Con, = Speed
Hit rate
2* Skill + 0.5* Luck - Target avoid + weapon hit rate + Bonuses (+5% from S rank in weapon level and 0-25% depending on supports & 1-9% for tactician's bonus)
Avoid
2* attack speed + luck + bonuses (0-25% from supports, 0-40% from different terrain, 1-9% for tactician's bonus and +10% if Set's Litany is in use)
Damage
Power + Effective Weapon Might - Target Effective Defence + Bonuses (0-5 Def from supports & +10 if Fillia's Might is in use)
Effective weapon might
(Might + Weapon Triangle advantage)*2 if weapon is effective against target
Effective defence
Def/Res + Bonuses (0-5 Def supports, 0-2 from terrain & +10 if Nini's Grace is in use)
Rune Sword/Light Brand damage range 2
Power/2 rounded up affecting resistance
Rune Sword/Light Brand damage range 1
Power affecting resistance
Critical rate
Weapon critical + 0.5*skill - target critical evade + bonuses (+5% if S in weapon, +15% for swordmasters/berserkers, 0-25% supports & +10% if Thor's Ire is in use)
Critical evade
Luck + Bonuses (0-25% supports, 1-9 from tactician rank)
Criticals
deal damage*3 and you can only critical if you hit
Magic swords
cannot critical when casting a spell
Staff accuracy
30% + Power*5 + Skill - Enemy staff evade + bonuses (+5% from S rank staff level, 0-25% supports)
Staff evasion
Res*5 + Distance from target*2 + bonuses (0-25% supports)
Effective against weapons
double their normal might
Steal
if a space is free in the thief's inventory and they have greater speed than the enemy (cannot miss)
Aid
CON - 1 for unmounted units
20 - CON for mounted females
25 - CON for mounted males
Devil Axe
{[(RN from 12 to 16) - User's Luck] * 2 / 255} * 100 = % chance of self-injury

NOTE: Supports to defence raise both DEF & RES, as denoted by Effective Defence

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content