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Chapter Twenty Six Gaiden: Night of Farewells ---------------------------------
Fire Emblem Heroes

Chapter Twenty Six Gaiden: Night of Farewells ---------------------------------

Walkthrough for Fire Emblem Heroes' Chapter Twenty Six Gaiden: Night of Farewells. Includes objectives, enemy list, reinforcements, boss data, item locations, and strategy.

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Walkthrough for Fire Emblem Heroes' Chapter Twenty Six Gaiden: Night of Farewells. Includes objectives, enemy list, reinforcements, boss data, item locations, and strategy.

Walkthrough
  1. 1
    Jaffar joins automatically at the start.
  2. 2
    Ensure Nino talks to Jaffar.
  3. 3
    Objective: Seize throne.

Enemies:

  • Bishop L8 w/ Divine, Berserk
  • Cavalier L14 w/ Poison Lance, Antitoxin
  • Druid L8 w/ Luna, Physic
  • General L14 w/ Silver Lance
  • Hero L14 w/ Light Brand, Red Gem
  • Mage L14 w/ Bolting, Elfire
  • Mercenary L14 w/ Poison Sword
  • Monk L14 w/ Divine
  • Myrmidon L14 w/ Lancereaver
  • Nomad Trooper L14 w/ Silver Bow, Steel Sword
  • Paladin L8 w/ Silver Lance
  • Pirate L14 w/ Poison Axe
  • Pirate L14 w/ Swordreaveaver
  • Pirate L14 w/ Swordslayer
  • Pirate L14 w/ Devil Axe
  • Pirate L14 w/ Hand Axe
  • Sage L8 w/ Elfire, Physic
  • Shaman L14 w/ Nosferatu
  • Sniper L8 w/ Silver Bow
  • Wyvern Lord L8 w/ Steel Lance, Blue Gem
  • Wyvern Lord L8 w/ Silver Lance
  • 6 Wyvern Rider L14 w/ Steel Lance

Reinforcements:

  • Turn 1 (stairs near paladin): Pegasus Knight L13 w/ Steel Lance, Cavalier L13 w/ Steel Lance, Pirate L13 w/ Iron Axe
  • Turn 2 (stairs near paladin): Cavalier L13 w/ Slim Sword, Pegasus Knight L13 w/ Steel Lance, Pirate L13 w/ Iron Axe
  • Turn 2 (north western stairs): Nomad L13 w/ Steel Bow, Cavalier L13 w/ Steel Lance, Cavalier L13 w/ Horseslayer
  • Turn 7 (stairs near sage): Cavalier L13 w/ Steel Lance, Nomad L13 w/ Steel Bow
  • Turn 7 (south west, lone stairs): Mercenary L13 w/ Poison Sword
  • Turn 8 & 9 (stairs near sage): Cavalier L13 w/ Steel Lance, Nomad L13 w/ Steel Bow
  • Turn 9 (stairs near paladin): Pegasus Knight L13 w/ Steel Lance, Pirate L13 w/ Iron Axe, Cavalier L13 w/ Steel Lance
  • Turn 9 & 10 (north eastern stairs): Thief L13 w/ Iron Sword, Lockpick, Wyvern Rider L13 w/ Steel Lance
  • Turn 11 & 12 (south two sets stairs): Pirate L13 w/ Steel Axe, Pirate w/ Hammer
  • Turn 11 & 12 (south eastern stairs): Shaman L13 w/ Flux, Nomad L13 w/ Steel Bow

Boss Data:

  • Sonia (Sage L17)
  • HP: 44, MAG: 19, SKL: 18, SPD: 18, DEF: 19, RES: 23, LUC: 0, MOV: 6, CON: 7
  • Skills: Bolting, Fimbulvetr, Fell Contract
  • Drops: Fell Contract

Items:

  • Angelic Robe (steal from bishop)
  • Antitoxin (steal from cavalier)
  • Red Gem (steal from hero)
  • Blue Gem (steal from wyvern lord)
  • Fenrir (north east chest)
  • Thor's Ire (centre north east chest)
  • Recover (right north east chest)
  • Speedwings (chest under difficult-to-reach nomad trooper)

Strategy:

  • This is a large chapter; focus on speed to maintain rank.
  • Consider training Nino here, but be mindful of the time cost.
  • Promote your second lord during this chapter.
  • Use fliers to eliminate high-threat enemies like the Bolting mage and Berserk Bishop.
  • Rescue stronger units to clear paths as they disappear.
  • When approaching Sonia's range, use a strong magic user to absorb Bolting attacks.
  • Split your party to allow weaker units to gain EXP and to secure chests.
  • Use fliers to protect chests from being stolen.
  • Strong units like Lyn, Hector, and Oswin, along with Eliwood, can advance south to confront Sonia.
  • Oswin and Hector are effective against Sonia; Canas and Luna can also finish her quickly.
  • Seize with Eliwood after all chests are collected.
  • Note: The paths across the water shift every few turns. You can either stay on the initial island to gain EXP or rush the chapter with fliers.

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