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e) Anima --------------------------------------------------------------- [1250]
Fire Emblem Heroes

e) Anima --------------------------------------------------------------- [1250]

Explore the Anima magic in Fire Emblem Heroes! Learn about Fire, Thunder, Elfire, Bolting, Fimbulvetr, Excalibur, and Forblaze, their stats, uses, and effectiveness.

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Explore the Anima magic in Fire Emblem Heroes! Learn about Fire, Thunder, Elfire, Bolting, Fimbulvetr, Excalibur, and Forblaze, their stats, uses, and effectiveness.

Hey there! So, you're curious about Anima magic in Fire Emblem Heroes? It's basically your go-to for elemental spells like ice, fire, thunder, and wind. While they're super handy for taking down those common enemies early on, they tend to fall off a bit later in the game. Let's break down what each spell offers!

Anima Spells:

  • Fire — Uses: 40, Mt: 5, Hit: 90, Crit: 0, Wt: 4, WL: E, Rg: 1-2, Cost: 560G. This one's mostly for Lyn Mode. Honestly, Thunder is a much better choice, so you'll probably want to stick with that.
  • Thunder — Uses: 35, Mt: 8, Hit: 80, Crit: 5, Wt: 6, WL: D, Rg: 1-2, Cost: 700G. This is a really powerful Anima spell that can rip through weaker foes. It's light, has a decent critical chance, and packs a nice punch.
  • Elfire — Uses: 30, Mt: 10, Hit: 85, Crit: 0, Wt: 10, WL: C, Rg: 1-2, Cost: 1200G. Elfire offers more power than Thunder but at the cost of being heavier, which can slow down your units. Still, Thunder is generally superior.
  • Bolting — Uses: 5, Mt: 12, Hit: 60, Crit: 0, Wt: 20, WL: B, Rg: 3-10, Cost: 2500G. This spell is valuable and worth saving. Its extra range isn't super helpful for general use, but watch out for specific enemies like Ursula, Sonia, and Limstella who can be dangerous with their double attacks.
  • Fimbulvetr — Uses: 20, Mt: 13, Hit: 80, Crit: 0, Wt: 12, WL: A, Rg: 1-2, Cost: 6000G. This one's pretty much useless for combat. Just keep it for selling if you need the gold.
  • Excalibur — Uses: 25, Mt: 18, Hit: 90, Crit: 10, Wt: 13, WL: S, Rg: 1-2, Cost: ???. Don't expect this spell to do much against the final boss or Nergal. It's pretty much useless, so save your uses.
  • Forblaze — Uses: 20, Mt: 14, Hit: 85, Crit: 5, Wt: 11, WL: Prf, Rg: 1-2, Cost: ???. This spell gives a +5 Luck boost and is effective against dragons. However, it's still pretty useless compared to Aureola, which Athos will likely be using against Nergal and the Dragon anyway.

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