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b) Operations ---------------------------------------------------------- [0320]
Fire Emblem Heroes

b) Operations ---------------------------------------------------------- [0320]

Learn essential Fire Emblem Heroes game operations, including battle commands, unit interactions, landform actions, menu options, and preparation strategies for a smoother gameplay experience.

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Learn essential Fire Emblem Heroes game operations, including battle commands, unit interactions, landform actions, menu options, and preparation strategies for a smoother gameplay experience.

This section covers basic operations and useful buttons in Fire Emblem Heroes that are not part of the standard controls.

Useful Buttons:

  • START: View overall map mini version.
  • SELECT: Toggle the yellow text tutorial on/off.
  • R: View more details.

Resets:

  • Soft Reset: Press A + B + L + R or A + B + SELECT + START to reset the game.
  • Hard Reset: Manually switch the game off and back on using the hardware.

Basic Battle Operations:

  • ATTACK: Available when in range of a foe. Select target, confirm battle statistics.
  • PLAY/DANCE: Allows a unique class (bard/dancer) unit to act again.
  • STAFF: Use healing or spell effects on units.
  • STEAL: Thieves can steal items (not weapons) from adjacent opponents if they have at least 2 more speed than the enemy.
  • ITEM: Re-equip weapons, use items, and view inventory.
  • WAIT: End a unit's turn after actions are completed.
  • RIDE/EXIT: Archers/snipers can use or leave a ballista, which offers more power and range but less ammunition.

Unit Interactions:

  • RESCUE: Available when adjacent to another unit. The rescuer must have higher aid than the other unit's constitution.
  • GIVE: Transfer a rescued comrade to another unit that has enough aid capacity.
  • TAKE: The reverse of GIVE, where a vacant unit receives a rescued comrade.
  • DROP: The rescuer can drop a rescued unit in an adjacent square.
  • TRADE: Exchange items with an adjacent unit.
  • MERCH: Exchange items with Merlinus's stock when adjacent to him.
  • SUPPORT: Appears between compatible units after a certain number of turns (up to 3 times). Provides special battle bonuses.
  • TALK: Available between two units for in-game insights.

Landform Interactions:

  • ARMORY: Purchase weapons.
  • VENDOR: Purchase magic items.
  • INN: (Chapter 16xE only) Talk to Anna.
  • ARENA: Units can train and bet money at the risk of survival.
  • VISIT: Interact with villages and houses for information or recruitment.
  • SEIZE: Use on thrones to complete a chapter.
  • CHEST: Open chests with a key or lockpick.
  • DOOR: Use on doors.

In-Chapter Menu (Press A on a blank square):

  • UNITS: View detailed character information (stats, equipment, personal data, weapon level, supports).
  • STATUS: View objective, turn count, funds, leaders, and army unit counts.
  • OPTIONS: Adjust animation, text speed, game speed, terrain viewing, unit information display, combat stats detail, objective display, controller settings, subtitles, autocursor, music/sound, and window color. Recommended settings: Animation 2, Text speed Max, Combat Detail, Unit Burst, Game Speed Fast.
  • SUSPEND: Save game progress mid-chapter for a quick save.
  • END: End the army's turn.

Main Menu Options:

  • RESUME CHAPTER: Continue from the exact state of a mid-chapter save.
  • RESTART CHAPTER: Restart the entire chapter from the last save point.

Preparation Menu (Available after Chapter 14 Eliwood: False Friends):

  • PICK UNITS: Select units for the chapter. Compulsory units are indicated by green flashing names.
  • TRADE: Exchange items between units.
  • FORTUNE: Pay for chapter hints. Becomes free and shows support compatibility after Nils takes over.
  • CHECK MAP: View the starting map, change unit formation, and adjust options.

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