Skip to content
Chapter Seventeen: Pirate Ship ------------------------------------------------
Fire Emblem Heroes

Chapter Seventeen: Pirate Ship ------------------------------------------------

A complete Fire Emblem Heroes walkthrough for Chapter 17: Pirate Ship. Learn enemy placements, reinforcements, boss stats, and strategies to survive or defeat Zoldam.

By ···10 min read·Multi-source verified
1 reading this guide  

A complete Fire Emblem Heroes walkthrough for Chapter 17: Pirate Ship. Learn enemy placements, reinforcements, boss stats, and strategies to survive or defeat Zoldam.

Walkthrough
  1. 1
    Objective: Survive for 11 turns or defeat Zoldam.
  2. 2
    Enemies:
    • Archer L4 w/Steel Bow (DROPPED Red Gem)
  3. 3
    Mercenary L5 w/Iron Sword (DROPPED Pure Water)
  4. 4
    Mercenary L5 w/Longsword (DROPPED Longsword)
  5. 5
    Mercenary L6 w/Iron Sword (Vulnerary)
  6. 6
    Mercenary L6 w/Steel Sword
  7. 7
    2 Mercenary L6 w/Iron Sword
  8. 8
    2 Mercenary L8 w/Iron Sword
  9. 9
    Shaman L4 w/Flux (Pure Water)
  10. 10
    Shaman L6 w/Nosferatu (Pure Water)
  11. 11
    Shaman L6 w/Flux (DROPPED Guiding Ring)
  12. 12
    5 Shaman L7 w/Flux (2 have Vulneraries)
  13. 13
    Reinforcements:
    • Turn 2 (north east): Myrmidon L4 w/Armorslayer
  14. 14
    Turn 2 (eastern stairs): Mercenary L4 w/Iron Sword
  15. 15
    Turn 4 (western stairs): Shaman L5 w/Flux + Shaman L6 w/Flux
  16. 16
    Turn 7 (other ship): 2 Mercenary L5 w/Iron Sword + Myrmidon L5 w/Iron Sword + Shaman L6 w/Flux
  17. 17
    Turn 8 (south east): Myrmidon L5 w/Iron Sword
  18. 18
    Turn 8 (south near sea): Pegasus Knight L5 w/Slim Lance + Pegasus Knight L5 w/Steel Lance
  19. 19
    Turn 8 (southern stairs): Mercenary L4 w/Iron Sword + Mercenary L5 w/Slim Sword
  20. 20
    Turn 9 (north east): Myrmidon L4 w/Armorslayer
  21. 21
    Turn 9 (eastern stairs): Mercenary L4 w/Iron Sword
  22. 22
    Boss Data:
    • Zoldam (Shaman L18)
  23. 23
    HP: 28, MAG: 12, SKL: 11, SPD: 10, DEF: 7, RES: 15, LUC: 8, MOV: 5, CON: 7
  24. 24
    Weapon: Luna
  25. 25
    Item: Speedwings (can be stolen)
  26. 26
    Quote: "You possess... this much... power...?"
  27. 27
    Items:
    • Red Gem (dropped by Archer)
  28. 28
    Pure Water (dropped by Mercenary, can be stolen)
  29. 29
    Longsword (dropped by Mercenary)
  30. 30
    Guiding Ring (dropped by Shaman)
  31. 31
    3 Vulnerary (steal)
  32. 32
    Pure Water (steal)
  33. 33
    Speedwings (steal off Zoldam)
Tips
  • Slower Strategy: Wait and tank enemies using units like Oswin, Lowen, and Hector on the right. Use Lucius, Canas, and Florina to pick off mages on the left. Eventually, move towards Zoldam and use Matthew to steal items. Rescue Matthew with Florina and retreat. Use incoming reinforcements to level weaker units. Consider buying a Heal staff and Iron Axes. Promote Oswin if he reaches level 20.
  • Faster Strategy: Tank with Oswin and Lowen. Use Canas, Hector, and others to defeat shamans, healing as needed. Florina can rescue Matthew and move over the sea to drop him when needed for stealing. After stealing, rescue Matthew with Florina. Be prepared for Zoldam to potentially critical hit. Attack Zoldam with multiple units. Weapons like Wolf Beil can weaken him significantly. Lucius, Canas, and even Matthew can attack.
  • General: Stealing from Zoldam is risky due to potential critical hits. Attacking Zoldam directly is also a risk. The chapter ends once Zoldam is defeated.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content