Understand every stat in Fire Emblem Heroes, including HP, STR, MAG, SKL, SPD, LUC, DEF, RES, MOV, and CON. Learn about growth rates, caps, and special bonuses.
The game doesn't explain much about any of the stats. This section aims to clarify what EXACTLY each stat does. Again, another almost exact replica from my Game Mechanics Guide.
- HP
- Health Points; If it reaches 0 your unit dies and cannot be used again
- STR
- Strength; damage you deal to opponents but is dependant on defence
- MAG
- Magic; damage you deal to opponents but is dependant on resistance
- SKL
- Skill; affects hit rate and critical rate
- SPD
- Speed; affects evasion rate and attack speed (AS), with 4+ more speed than the opponent you can double attack them
- LUC
- Luck; affects hit rate, evasion rate & critical evasion rate
- DEF
- Defence; affects the damage taken from strength-based attacks
- RES
- Resistance; affects the damage taken from magic-based attacks
- MOV
- Movement; affects how far your unit can move
- CON
- Constitution; affects what weapons your unit can wield without AS loss, who they can rescue and who can rescue them- it is to your advantage to use higher constitution units to wield weapons with greater WEIGHT (Wt) but keep in mind they cannot be rescued by lower constitution units. There is an exception- if the unit is mounted even if their CON is low they can rescue higher constitution units. For example, a cavalier with 9 con has 16 aid, so any unit with 16 or less con can be rescued. When a unit is rescued, the unit who is rescuing suffers a severe speed and skill penalty where they are both halved.
GROWTH RATE is the % chance a unit has to level up a stat
CAPS refer to the maximum of each unit's potential in a stat
THE TACTICIAN'S BONUS for having the same affinity as some characters is as follows: 1-9% for hit rate and avoid rates and critical evasion rates)
HECTOR HARD MODE BONUSES are the special bonuses that some enemy units receive in Hector Hard Mode. They are typically random, little is known about them. Most observations indicate a +1-2 boost in all stats except LUCK at best, however the general trend is that boosts are given based on classes. The characters that receive HHM Bonuses are: Guy, Raven, Legault, Heath, Geitz, Harken and Vaida
Pay special attention to ATTACK SPEED, LUCK and CONSTITUTION which are rarely mentioned in the game.
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