Complete this comprehensive guide to unlock every achievement in Gears of War 3, including campaign progression, difficulty challenges, and the notoriously time-consuming Seriously 3.0.
Campaign Progression Achievements:
- 5 G | Marcus, It's Your Father: Story Progression in Prologue (Standard or Arcade)
- 10 G | Swimmin' in Glowie Gravy: Story Progression in Act 1 Chapter 2 (Standard or Arcade)
- 10 G | We Struck Gold, Son!: Story Progression in Act 1 Chapter 3 (Standard or Arcade)
- 10 G | My Turf! Cougars Territory!: Story Progression in Act 1 Chapter 5 (Standard or Arcade)
- 10 G | Putting it Scientifically?: Story Progression in Act 1 Chapter 6 (Standard or Arcade)
- 10 G | Okay, Now We Find Hoffman: Story Progression in Act 2 Chapter 1 (Standard or Arcade)
- 10 G | Oh Yeah, It's Pirate Time: Story Progression in Act 2 Chapter 5 (Standard or Arcade)
- 10 G | Thanks For Flying GasBag Airways: Story Progression in Act 2 Chapter 7 (Standard or Arcade)
- 10 G | Anvil Gate's Last Resort: Story Progression in Act 3 Chapter 1 (Standard or Arcade)
- 10 G | Was it Good For You?: Story Progression in Act 3 Chapter 2 (Standard or Arcade)
- 10 G | Lost Your Good Driver Discount: Story Progression in Act 3 Chapter 3 (Standard or Arcade)
- 10 G | Brothers to the End: Story Progression in Act 3 Chapter 5 (Standard or Arcade)
- 10 G | Think You Can Handle That?: Story Progression in Act 4 Chapter 3 (Standard or Arcade)
- 10 G | Baird's Favorite Kind of Toy: Story Progression in Act 4 Chapter 5 (Standard or Arcade)
- 10 G | Welcome To -redacted-: Story Progression in Act 4 Chapter 6 (Standard or Arcade)
- 10 G | Look at That, Instant Summer.: Story Progression in Act 5 Chapter 2 (Standard or Arcade)
- 10 G | Ok. Faith. Yeah. Got It.: Story Progression in Act 5 Chapter 5 (Standard or Arcade)
- 10 G | We've Finally Got a Tommorrow: Story Progression in Act 5 Chapter 6 (Standard or Arcade)
Difficulty Achievements:
- 50 G | Ready for More: Complete all campaign Acts on Casual or Normal Difficulty (Standard or Arcade)
- 50 G | Ain't My First Rodeo: Complete all campaign Acts on Hardcore Difficulty (Standard or Arcade)
- 75 G | That's Just Crazy: Complete all campaign Acts on Insane Difficulty (Standard or Arcade)
Tips for Hardcore and Insane
- Insane difficulty significantly increases damage taken, requiring extensive use of cover and periodic shooting.
- Maintain long-range engagements; close-range fights with Locust drones can result in one-hit kills. Prioritize rifles over shotguns.
- The Lancer is recommended for Insane due to its high ammo, speed, and close-range one-hit kill. The Hammerburst is good for long range, and the Retro Lancer for mid-close range.
- Certain sections can be particularly frustrating on solo Hardcore/Insane: the beginning of Act 1 Chapter 6, the first Armored Kantus encounter in Act 4 Chapter 5, and the final fight. Co-op in Arcade Mode with easy mutators (like Super Reload, Infinite Ammo) is highly suggested for these parts.
- Mutators like Headless Chicken and Big Explosions can increase difficulty.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content