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Dom's Psych Report
Gears of War 3

Dom's Psych Report

Navigate Dom's Psych Report in Gears of War 3 with our comprehensive guide. Find collectibles, understand enemy tactics, and master the challenges of this critical mission.

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Navigate Dom's Psych Report in Gears of War 3 with our comprehensive guide. Find collectibles, understand enemy tactics, and master the challenges of this critical mission.

Walkthrough
  1. 1
    Upon starting, proceed through the door and take a right. The first collectible is in a cell door just to your right.
  2. 2
    Continue through the door at the end of the hall and outside. Take cover and eliminate the dream grubs.
  3. 3
    After a narrative and cutscene, the prologue concludes.
  4. 4
    In Act 1, Chapter 1: Anchored, a collectible paper is on a desk behind you when you wake up.
  5. 5
    In the hallway, follow the lady into the room to the left. Hug the left wall; a collectible is on a dinner tray near the cots.
  6. 6
    Go to the next door on the right, then the next door on the right which is open. A collectible is on the table in front of Jack.
  7. 7
    Continue down the hall, up the stairs, and around the table to the next flight of stairs.
  8. 8
    Take a couple of rights and talk to Anya. Follow the objective marker to witness Nash's attack.
  9. 9
    Clear the polyps, turn right, and go up the stairs.
  10. 10
    Encounter the Drudge; shoot its glowing belly. Head left, shoot the drudge by the edge, and go up the stairs to activate the dock lift.
  11. 11
    After a cutscene with Prescott, proceed through the gardens.
  12. 12
    Cross the deck, taking cover and aiming for glowing parts to defeat the lambent.
  13. 13
    After clearing the lambent with Raven support, go to the back left corner of the deck. Shoot the hanging dead Gear to collect its tags.
  14. 14
    Head for the stairs up to the catwalk on the right, go through the door at the end.
  15. 15
    Turn around and go back the way you came. Before descending the stairs, clear the area of lambent using your height advantage.
  16. 16
    Return to the deck and head back towards the lifts, clearing enemies.
  17. 17
    Once the area is clear, a COG will raise the lift. Use it to cross to the other side of the deck.
  18. 18
    Cross over to where you first met the drudge and go down the stairs to where Nash was attacked.
  19. 19
    Pick up the extinguisher and put out the fire, aiming slightly higher than expected.
  20. 20
    Proceed through the next hall, eliminating lambent enemies.
  21. 21
    At the end of the hall, turn right to save Prescott.
  22. 22
    In Act 1, Chapter 2: Abandon Ship, head straight down the hall and take a left. Tip a table for cover and eliminate the lambent.
  23. 23
    Go right and talk to the people moving the vending machine, then proceed through the door on the left.
  24. 24
    In the open room, find cover and eliminate the lambent ahead, also watching the catwalk above and to the right. The left side offers a safe angle for flanking.
  25. 25
    Defeat the Drudge and lambent grubs, then drop down and follow the path to the first Deck lift.
  26. 26
    After the Raven pilot's dialogue, enemies will attack from the right. Ascend the stairs quickly to gain cover.
  27. 27
    Clear the enemies, go past the door they emerged from, and ascend the stairs to the catwalk.
  28. 28
    Follow the catwalk to the control room to raise the lift.
  29. 29
    Exit the control room, go down the stairs to your right. After speaking with the next Raven pilot, the chopper is destroyed, and you must proceed on foot.
Tips
  • Use cover effectively, especially when facing enemies with a height advantage.
  • Aim for the glowing weak points on enemies like the Drudge and lambent.
  • Collectibles are often found in side rooms, on tables, or near specific NPCs.
  • Conserve ammunition when possible, especially against groups of weaker enemies.
This section of the walkthrough contributes to the overall progression of Gears of War 3 and helps in finding all collectibles within the campaign.

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