Master all 13 Parachuting Jumps in Grand Theft Auto VI. Learn locations, types (Checkpoint, Target, Vehicle), and tips for 100% completion and cash bonuses.
This guide covers all 13 Parachuting Jumps in Grand Theft Auto VI, essential for 100% completion. These activities appear as parachutes on your map. There are two categories: seven Helicopter Jumps and six Base Jumps. Completing each category counts towards the Hobbies and Pastimes for 100% completion.
Accuracy in landing determines your grade and money bonus. Landing closer to the center of the target results in a higher Accuracy rating and more money. You only need to land within the target area to succeed; landing too far away will cause you to fail the jump. Success is easier if you've practiced the parachuting lessons from Flight School. Completing these jumps also grants you a free Parachute when entering aircraft. Note that you cannot attempt a jump if you have a Wanted Rating.
Each jump listing includes:
- Name: The specific name of the jump.
- Neighborhood: The general area where the jump is located.
- Location: The precise spot within the neighborhood.
- Type: The type of jump:
- Checkpoint: Requires flying through checkpoints on the way to the final target. Bonuses are awarded for collecting all checkpoints.
- Target: Requires landing on a stationary target. No checkpoints are involved.
- Vehicle: Requires landing on a moving vehicle. No checkpoints are involved.
- Notes: Additional relevant information about the jump.
Base Jumps
A. Blaine County
Base Jump #1: Falling Mouse
- Neighborhood: Raton Canyon.
- Location: Just northeast of "Carving the Mountain".
- Type: Checkpoint.
- Notes: You need to get to the starting point via helicopter or by finding a foot path east of the jump. This is a very short jump with only two checkpoints that can be easily missed.
Base Jump #2: Razor Rock Dive
- Neighborhood: Raton Canyon.
- Location: South of "Runaway Train".
- Type: Checkpoint.
- Notes: This is an extremely short dive with one checkpoint.
Base Jump #3: The Decline
- Neighborhood: Paleto Bay.
- Location: At the end of a pier.
- Type: Checkpoint.
- Notes: You are flown to the top of Mount Chiliad by helicopter for this jump.
Base Jump #4: Aim for the Fairway
- Neighborhood: Rockford Hills.
- Location: Just north of Michael's house.
- Type: Target.
- Notes: This jump can be accessed from ground level using the parachute located on the sidewalk. Deploy the parachute immediately after jumping and carefully guide yourself to the target for a precision landing.
C. Los Santos
Base Jump #5: Photo Finish
- Neighborhood: Vinewood Racetrack.
- Location: At the north end of the oval.
- Type: Checkpoint.
Helicopter Jumps
A. Blaine County
Helicopter Jump #1: Carving the Mountain
- Neighborhood: Raton Canyon.
- Location: At the west end of Cassidy Creek.
- Type: Checkpoint.
Helicopter Jump #2: Runaway Train
- Neighborhood: Raton Canyon.
- Location: East of "Falling Mouse".
- Type: Vehicle.
- Notes: You must land on a moving train. To successfully complete the jump, aim for the flat car, which is the second to last car.
Helicopter Jump #3: The Fall of the Alamo
- Neighborhood: Grapeseed.
- Location: Near the destroyed O'Neil Farm.
- Type: Checkpoint.
- Notes: This is a long jump with multiple checkpoints.
B. Los Santos County
Helicopter Jump #4: Turbine Terror
- Neighborhood: Ron Alternatives Wind Farm.
- Location: Near the south end of the development.
- Type: Checkpoint.
Helicopter Jump #5: Photo Finish
- Neighborhood: Vinewood Racetrack.
- Location: At the north end of the oval.
- Type: Checkpoint.
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