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Technology Modules: Base Tech Modules
No Man's Sky

Technology Modules: Base Tech Modules

List of all Base Tech Modules from the Construction Research Station in no mans sky, including build materials and uses.

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List of all Base Tech Modules from the Construction Research Station in no mans sky, including build materials and uses.

The Construction Research Station on board the Space Anomaly in no mans sky provides access to numerous Technology Modules. These modules cover (press the cover button to crouch behind walls or objects) a wide range of functions, including production (Nutrient Processor, refiners, resource extractors), utility (Base Teleport Module, Appearance Modifier, Galactic Trade Terminal), Exosuit recharging (Health Station, Hazard Protection Unit), and miscellaneous decorative or experimental items (Noise Box, ByteBeat Device, Sphere Creator).

Walkthrough
  1. 1
    Interact with the Construction Research Station on the Space Anomaly.
  2. 2
    Browse the available Technology Modules.
  3. 3
    Select a module to view its description, use, and build materials.
  4. 4
    Gather the required materials to craft the module at your base.

Technology Modules Available:

  • Alternative Landing Pad: Provides a platform for visiting starships to land. Build Materials: 25 Carbon.
  • Antimatter Reactor: Autonomously harvests Antimatter, fuelled by Carbon and Condensed Carbon. Build Materials: 5 Storm Crystal, 2 Antimatter, 2 Metal Plating.
  • Appearance Modifier: Allows you to customize your appearance. Build Materials: 10 Ferrite Dust.
  • Atmosphere Harvester: Autonomously harvests various gasses from a planet atmosphere. Build Materials: 100 Ammonia, 2 Metal Plating, 2 Hermetic Seal.
  • Automated Feeder: Autonomously provides nearby creatures with food. Build Materials: 4 Metal Plating, 1 Amino Chamber, 10 Creature Pellets.
  • Autonomous Mining Unit: Autonomously mines a resource deposit until depleted. Build Materials: 100 Uranium, 2 Metal Plating, 1 Ion Battery.
  • Base Teleport Module: Allows you to teleport between other teleport modules in the universe. Build Materials: 4 Metal Plating, 2 Carbon Nanotubes, 40 Sodium.
  • ByteBeat Cable: A cable which allows you to connect different ByteBeat Devices, switches, or synchronized lights. Build Materials: N/A.
  • ByteBeat Device: An audio synthesiser device which can be connected to synchronized lights. Build Materials: 3 Metal Plating, 50 Gold, 1 Antimatter.
  • ByteBeat Switch: A switch designed to function with ByteBeat devices. Build Materials: 25 Ferrite Dust, 15 Ionised Cobalt.
  • Communications Station: Allows you to create and store brief messages for other online players to encounter when they interact with the device. Build Materials: 20 Pure Ferrite.
  • Galactic Trade Terminal: A trade terminal which allows you to browse the local galactic economy. Build Materials: 25 Magnetised Ferrite, 3 Microprocessor.
  • Hazard Protection Unit: A module which allows you to recharge your Exosuit hazard protection. Build Materials: 1 Metal Plating, 20 Ionised Cobalt, 50 Phosphorus.
  • Health Station: A module which allows you to recharge your Exosuit health. Build Materials: 1 Metal Plating, 20 Ionised Cobalt, 50 Uranium.
  • Landing Pad: Provides a platform for visiting starships to land. Build Materials: 10 Metal Plating, 2 Ion Battery, 2 Microprocessor.
  • Large Refiner: A large stationary refiner which allows you to refine up to three different substances at once. Build Materials: 200 Chromatic Metal, 100 Sodium Nitrate, 5 Microprocessor.
  • Light Box: A large box which emits light according to your color preferences. Build Materials: 5 Sodium.
  • Light Floor: A type of flooring which emits light according to your color preferences. Build Materials: 5 Sodium.
  • Livestock Unit: A device which autonomously harvests milk, eggs or other specialist produce from nearby creatures. Build Materials: 4 Metal Plating, 2 Poly Fibre, 50 Faecium.
  • Medium Refiner: A medium stationary refiner which allows you to refine up to two different substances at once. Build Materials: 100 Magnetised Ferrite, 5 Di-hydrogen Jelly.
  • Message Module: A similar device to the Communications Station, but the message automatically displays as the player approaches it. Build Materials: 1 Metal Plating, 1 Carbon Nanotube.
  • Noise Box: An audio device which emits a high-frequency noise that can be adjusted to your preference. Build Materials: 2 Metal Plating, 2 Ion Battery, 40 Phosphorus.
  • Nutrient Processor: A device which allows you to cook products with up to three different ingredients. Build Materials: 2 Metal Plating, 1 Hermetic Seal, 25 Sodium.
  • Oxygen Harvester: A device which autonomously extracts oxygen, allowing you to consume it when necessary. Build Materials: 5 Metal Plating, 5 Life Support Gel, 3 Di-hydrogen Jelly.
  • Portable Refiner: A simple, portable refiner which allows you to refine one substance at a time. Build Materials: 1 Metal Plating, 30 Oxygen.
  • Save Beacon: A simple device which allows you to save the game when interacted with, also provides a navigational waypoint (a marker on your map you've manually placed as a destination) on your compass. Build Materials: 2 Metal Plating, 15 Sodium Nitrate.
  • Short Range Teleporter: Allows you to teleport between two different spaces in a large base, particularly useful for quickly travelling between multiple floors. Build Materials: 2 Metal Plating, 40 Chromatic Metal, 30 Gold.
  • Signal Booster: A device which allows you to locate nearby structures and drop pod data, requires Navigation Data. Build Materials: 1 Metal Plating, 1 Carbon Nanotube, 15 Sodium Nitrate.
  • Sphere Creator: A fun device with no specific intended use, requires experimentation in your base to extract value (try shooting at it!). Build Materials: 5 Metal Plating, 4 Ion Battery, 100 Paraffinium.
  • Teleport Cable: A cable used to connect two Short Range Teleporter devices. Build Materials: N/A.
Tips
  • Other base technology modules, such as Transport, Industrial, Agricultural, and Storage Unit modules, are available on separate pages.
  • Some modules, like the ByteBeat Cable and Teleport Cable, have no build materials and are used to connect other devices.
  • Modules like the Sphere Creator and Noise Box offer creative or experimental options for base customization.

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