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Sanity Drain Mechanics and Mitigation Strategies by Ghost Type
Phasmophobia

Sanity Drain Mechanics and Mitigation Strategies by Ghost Type

Understand Phasmophobia's sanity drain mechanics and discover ghost-specific behaviors. Learn effective mitigation strategies to survive paranormal investigations and identify your ghost.

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Sanity Drain Mechanics and Mitigation Strategies by Ghost Type

Understand Phasmophobia's sanity drain mechanics and discover ghost-specific behaviors. Learn effective mitigation strategies to survive paranormal investigations and identify your ghost.

This guide details the mechanics of sanity drain in Phasmophobia and how different ghost types influence it. Learn how to mitigate sanity loss and identify ghosts based on their sanity-related behaviors.

Mechanics

Equipment can be bought or sold in the Shop while in the lobby. Upon player death, all equipment added to the mission is lost, except for the default starter equipment. Players who survive a contract automatically retain their equipment; it does not need to be collected. Consumable items like incense and sanity medication are not lost if the player survives but must be repurchased if used. Players can store up to 999 of each item. Ghosts disrupt nearby electronic equipment when visible, including during hunts or manifestations. Holding active electronic equipment during a hunt attracts nearby ghosts.

Equipment Types:

  • Starter equipment
  • Optional equipment
  • Truck equipment

Starter Equipment

Starter equipment is always provided at the beginning of an investigation. Additional pieces can be purchased.

EquipmentPriceMax limitDescription
D.O.T.S. Projector$652Creates a field of green lights for detecting D.O.T.S. Projector evidence.
EMF Reader$452Detects EMF presence, used for EMF Level 5 evidence.
Flashlight$304Provides a basic light source.
Ghost Writing Book$402Used to obtain Ghost Writing evidence.
Spirit Box$502Used to communicate with a ghost through questions.
Thermometer$302Displays local temperature, used for detecting Freezing Temperatures.
UV Light$352Reveals fingerprints and footprints created by ghosts.
Video Camera$504Relays video feed to the truck's computer for detecting Ghost Orbs and making recordings.

Optional Equipment

This equipment must be purchased from the game's shop.

EquipmentPriceMax limitDescription
Crucifix$302Prevents ghosts from hunting in a certain radius.
Firelight$154Used for optional objectives and to provide light.
Head Gear$604Tier 1: Camera for Ghost Orb detection.
Tier 2: LED flashlight.
Tier 3: Night-vision goggles.
Igniter$104Used to light firelights and incense.
Incense$154Prevents ghost hunting temporarily; can blind ghosts during a hunt.
Motion Sensor$1004Detects ghost or player movement, signals the Truck.
Parabolic Microphone$502Listens to paranormal sounds in a large range.
Photo Camera$403Takes photos for additional rewards.
Salt$153Places salt piles that ghosts can interact with to leave footprints.
Sanity Medication$204Restores sanity based on difficulty.
Sound Recorder$302Records paranormal sounds for additional rewards.
Sound Sensor$804Detects sounds and relays data to the Truck.
Tripod$254Mount for Video Cameras, reduces ghost throwing chance.

Truck Equipment

Stationary equipment located in the truck.

EquipmentDescription
ClipboardsShows current Daily and Weekly Tasks.
ComputerView onsite cameras and video feeds.
Objective BoardDisplays all mandatory and optional objectives.
Sanity MonitorProvides a real-time summary of all players' sanity levels.
Site Activity MonitorDisplays ghost activity, indicating ghost events or hunts.
Site MapProvides a detailed map of the case location.
Sound MonitorConnects to Sound Sensors to detect and display sound activity.

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