Explore Barbarian, Chanter, Cipher, and Druid builds for Pillars of Eternity, including recommended attributes, skills, and abilities.
Barbarian Build
Race: Human (Fighting Spirit)
Culture: Deadfire Archipelago
Background: Slave
Attributes: MIG: 18, CON: 9, DEX: 9, PER: 14, INT: 18, RES: 10
Skills: Athletics (3), Survival (2)
Level Progression:
- Level 1: Carnage; Frenzy
- Level 2: Weapon Focus - Soldier
- Level 3: Savage Defiance
- Level 4: Two-Handed Style
- Level 5: One Stands Alone
- Level 6: Stalwart Defiance
- Level 7: Threatening Presence
- Level 8: Accurate Carnage
- Level 9: Barbaric Shout
- Level 10: Apprentice's Sneak Attack
- Level 11: Thick-skinned
- Level 12: Barbaric Blow
- Level 13: Dragon Leap
- Level 14: Greater Frenzy
- Level 15: Barbaric Retaliation
- Level 16: Bull's Will
Tips: Frenzy is not optimal at low levels due to its Accuracy penalty, but it is superior to Barbaric Yell long-term. Savage Defiance synergizes with Fighting Spirit, allowing self-healing when combat boosts are triggered by taking sufficient damage. Many abilities are passive, weakening nearby enemies while you are engaged in combat. One Stands Alone grants a damage bonus based on enemy proximity, not requiring Engagement.
The recommended Weapon Focus is for the Tall Grass pike or the Hours of St. Rumbauld great sword, both capable of knocking enemies Prone (a status effect) on a critical hit. Carnage extends this effect to an Area of Effect (AoE), and Threatening Presence increases its likelihood by reducing enemy Fortitude.
Chanter Build
Race: Coastal Aumaua (Towering Physique)
Culture: Old Vailia
Background: Merchant
Attributes: MIG: 18, CON: 10, DEX: 6, PER: 10, INT: 18, RES: 16
Skills: Lore (3), Mechanics (2)
Level Progression:
- Level 1: Chants: Come, Come, Soft Winds...; Blessed Was Wengridh...; But Reny Daret's Ghost...; Talents: -
- Level 2: Chants: White Worms Writhed...; Talents: Ancient Memory
- Level 3: Chants: At the Sight of Their Comrades...; Talents: -
- Level 4: Chants: Not Felled By the Axe...; Talents: Weapon Focus - Peasant
- Level 5: Chants: Sure-Handed Ila...; Talents: -
- Level 6: Chants: My Son, Do You See Your Sisters...? ; Talents: Weapon and Shield Style
- Level 7: Chants: Rime and Frost...; Talents: -
- Level 8: Chants: At the Sound of His Voice...; Talents: Beloved Spirits
- Level 9: Chants: The Dragon Thrashed...; Talents: -
- Level 10: Chants: Seven Nights She Waited...; Talents: Secrets of Rime
- Level 11: Chants: The Silver Knights' Shields...; Talents: -
- Level 12: Chants: Oh, But Knock Not on the Door...; Talents: Superior Deflection
- Level 13: Chants: Old Slec Would Not Rest...; Talents: -
- Level 14: Chants: So Singt Thy Biting Winds...; Talents: Hold the Line
- Level 15: Chants: Mercy and Kindness...; Talents: -
- Level 16: Chants: Called to His Bidding...; Talents: Two-handed Style
Tips: This build prioritizes defense and passive offense, as Chanters are not typically fast damage dealers. The Weapon Focus benefits hatchets for deflection and provides a general Accuracy bonus. Higher-level Invocations are enhanced by Secrets of Rime. For most encounters, continuously chanting _Come, come..._ is recommended to enable damaging Invocations or speed up summons. _Old Slec_ or _Mercy and Kindness_ can be used for powerful self and party heals.
Cipher Build
Race: Moon Godlike (Silver Tide)
Culture: The Living Lands
Background: Scientist
Attributes: MIG: 16, CON: 10, DEX: 16, PER: 12, INT: 16, RES: 8
Skills: Lore (2), Mechanics (2), Stealth
Level Progression:
- Level 1: Spells: Antipathetic Field; Eyestrike; Talents: Soul Whip
- Level 2: Spells: Whisper of Treason; Talents: Greater Focus
- Level 3: Spells: Psychovampiric Shield; Mental Binding; Talents: -
- Level 4: Spells: Recall Agony; Talents: Biting Whip
- Level 5: Spells: Puppet Master; Ectopsychic Echo; Talents: -
- Level 6: Spells: Secret Horrors; Talents: Draining Whip
- Level 7: Spells: Body Attunement; Silent Scream; Talents: -
- Level 8: Spells: Pain Block; Talents: Psychic Backlash
- Level 9: Spells: Borrowed Instinct; Tactical Meld; Talents: -
- Level 10: Spells: Fractured Volition; Talents: Brutal Backlash
- Level 11: Spells: Amplified Wave; Disintegration; Talents: -
- Level 12: Spells: Mind Plague; Talents: Weapon Focus - Adventurer
- Level 13: Spells: Pain Link; Time Parasite; Talents: -
- Level 14: Spells: Soul Ignition; Talents: Apprentice's Sneak Attack
- Level 15: Spells: Defensive Mindweb; Reaping Knives; Talents: -
- Level 16: Spells: Phantom Foes; Talents: Bull's Will
Tips: This build offers a balance of crowd control and direct damage. Initially, a bow is recommended, but upon acquiring Greater Focus at level 2, opening with Eyebite can improve the landing of physical attacks. For a melee-focused approach, starting with Psychovampiric Shield at level 3 and engaging in combat is viable. The Weapon Focus supports a hybrid playstyle with reach and missile weapons.
Disintegration is the primary high-damage spell. Fractured Volition can be used to reduce the Fortitude of high-defense targets before engaging them. Antipathetic Field and Ectopsychic Echo can be used prior to this.
Druid Build
Race: Pale Elf (Elemental Endurance)
Form: Cat
Culture: The Living Lands
Background: Colonist
Attributes: MIG: 15, CON: 10, DEX: 16, PER: 10, INT: 18, RES: 9
Skills: Lore, Survival (4)
Level Progression:
- Level 1: Spells: 1st level spells; Mastery: -; Talents: Spiritshift
- Level 2: Spells: -; Mastery: -; Talents: Wildstrike Shock
- Level 3: Spells: 2nd level spells; Mastery: -; Talents: -
- Level 4: Spells: -; Mastery: -; Talents: Heart of the Storm
- Level 5: Spells: 3rd level spells; Mastery: -; Talents: -
- Level 6: Spells: -; Mastery: -; Talents: Two-Weapon Style
- Level 7: Spells: 4th level spells; Mastery: -; Talents: -
- Level 8: Spells: -; Mastery: -; Talents: Weapon Focus - Peasant
- Level 9: Spells: 5th level spells; Mastery: Nature's Mark; Talents: -
- Level 10: Spells: -; Mastery: -; Talents: Greater Wildstrike Shock
- Level 11: Spells: 6th level spells; Mastery: Autumn's Decay; Talents: -
- Level 12: Spells: -; Mastery: -; Talents: Apprentice's Sneak Attack
- Level 13: Spells: 7th level spells; Mastery: Stag's Horn; Talents: -
- Level 14: Spells: -; Mastery: -; Talents: Savage Attack
- Level 15: Spells: 8th level spells; Mastery: Form of the Delemgan; Talents: -
- Level 16: Spells: -; Mastery: -; Talents: Interrupting Blows
Tips: This build focuses on Spiritshifting rather than pure casting, as a dedicated caster role is better suited for a Wizard. The cat form is preferred for its synergy with high attack speed. The combination of Elemental Endurance and Form of the Delemgan is highly advantageous, making Pale Elf a strong choice over Nature Godlike.
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