Learn how to play the Monk class in Pillars of Eternity, including their Wound mechanic, key attributes, and abilities like Transcendent Suffering.
Walkthrough
- 1Monks accumulate 1 Wound for every 10 points of damage taken.
- 2Wounds can be spent immediately or saved, with a maximum of 10 Wounds.
- 3Unspent Wounds expire after 20 seconds (duration reduced by Intellect), and all Wounds are lost at the end of combat.
- 4Two Monk-specific talents, Lesser Wounds and Mortification of the Soul, affect Wound acquisition and self-infliction.
- 5When playing a Monk, avoid a strategy of intentionally taking excessive damage, as this can lead to being knocked out. Instead, view Wounds as a resource to be used when needed.
- 6Consider taking the Swift Strikes ability, especially with the Lightning Strikes talent for increased damage. Be mindful that the 10-second buff from Swift Strikes might expire before Wounds can be spent.
- 7The Turning Wheel and Iron Wheel abilities allow you to benefit from unspent Wounds. Select burst abilities like Force of Anguish, which can remove an enemy from the fight.
- 8The Long Pain ability provides a ranged option. Allies can assist in injuring you with Area of Effect (AoE) attacks to generate Wounds for this ability.
- 9The Dichotomous Soul ability can be used more safely if allies injure you with AoE attacks, as it requires meditation.
- 10The key attribute for a Monk is Might. A decent Constitution score is important to mitigate damage taken.
- 11Good Dexterity, combined with Swift Strikes and Two Weapon Style, enables rapid attacks. High Perception is beneficial for abilities like Enervating Blows.
Tips
- Monks have high Endurance (42 + 14 per level) and Health (6 x Endurance).
- Their Accuracy is very high (30 + 3 per level), and Deflection is high (25 + 3 per level).
- Monks receive skill bonuses of +1 to Athletics, +1 Lore, and +1 Stealth.
- The Transcendent Suffering ability, gained at level 1, increases Unarmed damage and accuracy based on level and scales with Might.
- Swift Strikes grants +25% attack speed for 10s, costing 1 Wound.
- Torment's Reach adds +50% Crush damage to full attacks and damages enemies in a cone behind the target, imposing a -2 penalty to Might.
- Force of Anguish (requires Level 3) can knock targets back and potentially Prone them.
- Long Stride (requires Level 3) grants +2 move speed.
- Turning Wheel grants 5% Burn damage per Wound.
- Clarity of Agony (2 / rest, requires Level 5) reduces the duration of hostile effects by 50%.
- Soul Mirror reflects 50% of missed ranged attacks back at the attacker.
- Stunning Blow (2 / encounter, requires Level 5) may Stun the target for 3s.
- Crucible of Suffering (requires Level 7) grants +10 Fortitude, Reflex, and Will for 20s when a hostile effect expires.
- Duality of Mortal Presence (requires Level 7) allows a choice between a +8 bonus to Deflection or a +8 bonus to Fortitude, Reflex, and Will.
- The Long Pain ability (requires Level 7) summons fists with a range of 12m, with damage and accuracy scaling with level.
- Rooting Pain (requires Level 7) generates a shockwave dealing Crush damage when a Wound is gained.
- Enervating Blows (requires Level 9) grants a bonus when the Monk scores a critical hit.
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