Explore all six races and their subraces in Pillars of Eternity, including Humans, Aumaua, Dwarfs, Elves, Godlike, and Orlan, with their unique racial talents and attribute bonuses.
Races and Subraces:
- Human: Divided into Meadow Folk, Ocean Folk, and Savannah Folk. All human subraces share the 'Fighting Spirit' racial talent.
- Fighting Spirit: Once per encounter and 5 seconds after Endurance falls below 50%, gain +7 Accuracy and +15% damage for 20s. Duration scales with Intellect.
- Aumaua: Divided into Coastal and Island subraces.
- Towering Physique (Coastal Aumaua): Gain +20 defence vs. Stunned and Prone.
- Armed to the Teeth (Island Aumaua): Can equip an additional weapon set.
- Dwarf: Divided into Mountain and Boreal subraces.
- Hale and Hearty (Mountain Dwarfs): Gain +20 defence vs. Poison and Disease.
- Hunter's Instincts (Boreal Dwarfs): Gain +15 Accuracy against Primordial and Wilder enemies.
- Elf: Divided into Wood and Pale subraces.
- Distant Advantage (Wood Elves): Gain +5 Accuracy, Deflection, and Reflex against enemies more than 4m away.
- Elemental Endurance (Pale Elves): Gain 10 Damage Reduction vs. Burn and Freeze.
- Godlike: Divided into four playable subraces: Death, Fire, Moon, and Nature. Avian Godlike (like companion Pallegina) are a distinct type. Godlike cannot equip helmets due to cranial growths.
- Death's Usher (Death Godlike): Inflict +20% damage against enemies at 25% or lower Endurance.
- Battle Forged (Fire Godlike): When Endurance is below 50%, inflict 2 Burn damage per level against melee attackers and gain +4 Damage Resistance. Burn damage scales with Might.
- Silver Tide (Moon Godlike): Once per encounter when Endurance reaches 75%, 50%, and 25%, project an aura restoring 10 points (+3 per character level) of Endurance to nearby party members. Radius scales with Intellect.
- Wellspring of Life (Nature Godlike): When Endurance is below 50%, gain +3 Might, Constitution, and Dexterity.
- Elusive Quarry (Avian Godlike): Receive +10 Deflection vs. ranged attacks.
- Orlan: Divided into Hearth and Wild subraces.
- Minor Threat (Hearth Orlan): When attacking the same enemy as an ally, gain a +10% hit-to-critical conversion rate.
- Defiant Resolve (Wild Orlan): When targeted by a will attack, gain +10 Deflection, Fortitude, Reflex, and Will for 10s.
- Human: +1 Might, +1 Resolve
- Aumaua: +2 Might
- Dwarf: +2 Might, +1 Constitution, -1 Dexterity
- Elf: +1 Dexterity, +1 Perception
- Godlike: +1 Dexterity, +1 Intellect
- Orlan: -1 Might, +2 Perception, +1 Resolve
Attribute Bonuses:
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