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antenna that will connect this building to the Core building.
Quake IV

antenna that will connect this building to the Core building.

Walkthrough for Quake IV's antenna section. Learn how to destroy Blaster Turrets, rotating teleporters, and fend off Strogg Marines to connect to the Core building.

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Walkthrough for Quake IV's antenna section. Learn how to destroy Blaster Turrets, rotating teleporters, and fend off Strogg Marines to connect to the Core building.

Walkthrough
  1. 1
    Exit the initial room, grab supplies (health, armor, ammo), and ride the lift up.
  2. 2
    Go through the door at the top and help Raven Squad fight Strogg Marines.
  3. 3
    After the lights turn off, equip your Shotgun and destroy the two Blaster Turrets and two rotating teleporters that appear.
  4. 4
    Proceed to the next hallway and activate the bridge.
  5. 5
    Cross the bridge and enter the room with a large central elevator. Call the elevator and kill the Gunner riding down.
  6. 6
    As the elevator arrives, quickly destroy the four teleporters in the corners of the room that spawn Tactical Transfers. Use the Shotgun for mobility.
  7. 7
    Get on the elevator and ride it up.
  8. 8
    Upon arrival, face a Light Tank and Strogg Marines spawning from a teleporter. Prioritize destroying the Light Tank, then the Marines and the teleporter.
  9. 9
    Leave through the door to the next room, where you'll face a Gunner and two teleporters spawning Tactical Transfers. Grab the LARGE ARMOR VEST before proceeding.
  10. 10
    Enter the next room, which contains a Berserker and two teleporters spawning up to six Tactical Transfers. A Gladiator and more Tactical Transfers will then enter. Destroy the nearest teleporter immediately, then the one on the other side. Use strong weapons if needed. Pick up two SMALL HEALTH PACKS.
  11. 11
    Proceed to the next room, take the door that doesn't lead back, and enter the teleporter to complete the level.
  12. 12
    Upon re-materializing, turn left and jump to the upper level. Pick up the MACHINEGUN near the broken door and head through the other door.
  13. 13
    Carefully jump across the broken bridge. On the other side, kill the Gunner and use the HEALTH STATION.
  14. 14
    In the next room, a Berserker will charge. Destroy the two teleporters on the right that spawn Strogg Marines and Tactical Transfers.
  15. 15
    Run into the next room where the Network Guardian appears. Quickly run right and crouch under the next door to avoid its attacks.
  16. 16
    Head left and walk across the large blue pipes. Jump to the destroyed platform and head through the door.
  17. 17
    In the next room, kill the two Tactical Transfers and find the CLIP.
  18. 18
    Enter the next room to face two Berserkers. Look under the central platform where the floor is destroyed, crawl under it, and follow the cables into a small hallway. Go through the unlocked door and activate the lift.
  19. 19
    Exit the lift, turn left, and enter the room with a teleporter and a crate of four ARMOR SHARDS. Destroy the teleporter.
  20. 20
    Go back to the previous room and run through the other door. You'll find a LARGE ARMOR VEST, NAILS, ROCKETS, and two LARGE HEALTH PACKS.
Tips
  • Protecting Raven Squad members, especially Tech Raffel, can make subsequent fights easier as they provide support fire.
  • The Shotgun is recommended for its effectiveness against multiple close-range threats like turrets and teleporters, and for its utility in quickly moving around rooms.
  • Prioritize destroying teleporters as soon as they appear to prevent enemy spawns.
  • The Light Tank is the primary threat in its encounter; focus fire on it first.
  • In the room with the Berserker and Gladiator, use strong weapons like the DMG if Raven Squad is not present or has been eliminated.
  • Be aware of the Network Guardian's powerful rockets and try to outrun its attacks.
  • Crouching under the door after the Network Guardian encounter can help avoid its initial attacks.

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