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take out the Strogg hangars.
Quake IV

take out the Strogg hangars.

Quake IV Hangar Perimeter walkthrough: Learn how to defeat the Strogg Gunner and secure the Shotgun with Viper Squad.

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Quake IV Hangar Perimeter walkthrough: Learn how to defeat the Strogg Gunner and secure the Shotgun with Viper Squad.

Walkthrough
  1. 1
    Follow the trenches until you reach a fork. You will be attacked by a Berserker.
  2. 2
    Up to five Strogg Marines will attack from the right. Use cover (press the cover button to crouch behind walls or objects) behind crates and snipe them with your Machinegun, or explode nearby barrels.
  3. 3
    Continue along the path the Berserker came from.
  4. 4
    You will encounter two more Strogg Marines.
  5. 5
    Reach the red exit door to complete this section.
  6. 6
    Proceed through the next door into a tunnel with Morris.
  7. 7
    Prepare to face a new enemy: the Strogg GUNNER (a tall, heavily armored Strogg with a massive gun that functions as a nailgun and grenade launcher). Stay in cover near the door and take shots from there. Be ready to move if it throws a grenade.
  8. 8
    After defeating the Gunner, deal with its two supporting Strogg Marines.
  9. 9
    Run through the hallway until you meet two more Strogg Marines and a Berserker.
  10. 10
    Go through the door at the end of the hallway to meet Viper Squad.
  11. 11
    Corporal Mahler will give you his SHOTGUN.
  12. 12
    You will now travel with three members of Viper Squad, including a Medic and a Tech marine.
  13. 13
    Take the Viper Squad's reserves: a SMALL ARMOR VEST, two MACHINEGUNS, a CLIP, and three boxes of SHELLS for your Shotgun.
  14. 14
    Ready your Machinegun and go through the doors into a new area.
  15. 15
    A Gunner will appear ahead; snipe it with your Machinegun.
  16. 16
    Face about six Strogg Marines; your teammates will help defeat them quickly.
  17. 17
    Walk around the area and up some steps to find a door.
Tips
  • The Strogg Gunner is tough and can launch grenades. It telegraphs grenade launches by pumping its gun first. If you get too close, it can punch you. Strong weapons are advised, but the Machinegun can work.
  • The Shotgun has a clip size of 8 (upgradeable to 10 with the Extended Clip Mod (a community-made modification that changes the game) found in "Operation: Last Hope"), max ammo of 50, and is powerful at close range. It has a slow rate of fire and reload speed.
  • The Viper Squad members can keep you at full health and armor as long as they are alive. Protect them to practice escorting skills.

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