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Resource Management — Rue Valley Guide
Rue Valley

Resource Management — Rue Valley Guide

Master resource management in Rue Valley with our comprehensive guide. Learn about personality traits, intentions, and key interactions to navigate the game's loops and challenges effectively.

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Master resource management in Rue Valley with our comprehensive guide. Learn about personality traits, intentions, and key interactions to navigate the game's loops and challenges effectively.

This guide covers the initial steps and resource management in Rue Valley, focusing on character personality, dialogue choices, and early game intentions. It details how to navigate the first loop, gain Inspiration, and unlock various intentions like 'Memory or Fantasy?' and 'Fix Vending Machine'. The guide also touches upon interactions with NPCs like Dr. Finck, Robin, and Riley, and introduces mechanics such as Social Checks and status effects.

Walkthrough
  1. 1
    Define your character's personality using 9 points; traits influence dialogue and can block certain options.
  2. 2
    Wake up and talk to Dr. Finck; dialogue choices don't matter initially.
  3. 3
    Exit the motel and attempt to talk to the woman at the vending machine (you'll fail due to 'Total Lack of Motivation').
  4. 4
    Enter the motel reception and talk to Robin. A Social Check for 'Extraverted +1' is required to pass. Dialogue choices here also don't matter initially.
  5. 5
    Obtain your room key card and go upstairs. Interact with the suitcase; its outcome depends on personality traits.
  6. 6
    Sit on the chair to pass time, receive a phone call (accept/reject doesn't matter), and review memories by clicking icons.
  7. 7
    Experience a dream sequence; read carefully for character insights.
  8. 8
    After the dream, an icon appears; you cannot 'Hold to Recall' yet.
  9. 9
    Exit your room and witness a truck hitting a transformer.
  10. 10
    Achievement: Tap Out! Go to your room's bathroom and drink from the tap.
  11. 11
    Go downstairs and interact with the vending machine. Press the 'reddish button' to get water and lose the 'Thirsty' status.
  12. 12
    The sky turns red, explosions occur, and you wake up in Dr. Finck's office. He gives you a Purple Pill.
  13. 13
    Repeat the process of getting your key card and entering your room. Attempt to put the suitcase away (you won't be able to). Take the purple pill or not, then sit on the chair to pass time.
  14. 14
    Receive the same phone call. Pass time until you can review memories again.
  15. 15
    You will receive your first Intention. 'Hold to Commit' but you lack 'Willpower'.
  16. 16
    Take the pill, try to sleep, and lose the 'Anxious Apprehension' status. You will lose 'Total Lack of Motivation' and gain 1 Inspiration (same as 'Willpower').
  17. 17
    Commit to the 'Memory or Fantasy?' Intention and go outside.
  18. 18
    Investigate the transformer that was hit. Select all dialogue options to complete the Intention. The sky turns red, ending the loop.
  19. 19
    After talking to Dr. Finck, open the memories screen, select the Intention, and 'Hold to Wrap Up' to gain 1 Inspiration.
  20. 20
    Your character decides to go home, unlocking an Intention to leave. Commit to it and interact with your car.
  21. 21
    You will fail to leave and end up back in Dr. Finck's office. A dialogue option related to this intention will appear.
  22. 22
    As you try to leave again, you will lose control of the car, triggering a Decisional Check.
  23. 23
    If you have Calculated +1, you regain control; otherwise, you lose control. You gain 2 Inspiration regardless. The intention fails, unlocking the achievement: The Escape Failed Successfully.
  24. 24
    Select the Intention again and 'Hold to Give up'.
  25. 25
    Free Roaming: Talk to the woman hitting the vending machine to gain the Fix Vending Machine Intention. Commit to it in your memories.
  26. 26
    Speak to the woman again and select 'Maybe I can help?'. Attempt and fail to fix the vending machine, then 'give up'.
  27. 27
    Go to the motel reception and speak to Robin. Select the vending machine Intention-related dialogue option to learn how to fix it.
  28. 28
    If the clock is 8:07 or less, give Riley a coffee to complete the Intention and earn 3 Inspiration. You learn her name is Riley.
  29. 29
    Gain memories: Robin's and Ben Fleming (Robin's father). Ask Riley about the red sky to gain the Coral Destiny memory. Update the Rocket Launch memory by asking if she's going to watch it.
  30. 30
    Wrap up the vending machine Intention. Go to the second floor and interact with the door left of yours to gain the The Stocky Man Memory.
  31. 31
    Speak to Robin about the time loop and Ben Fleming. The 'Stocky Man' (Jason Burns) enters at 8:12. If present, you can hear their conversation and learn his name and backstory from Robin afterwards.
  32. 32
    Driving South - Max Gas: Drive south to Max Gas. Interact with the camera to the left of the store to unlock the Reality Show Intention.
  33. 33
    Inside Max Gas, talk to Max (and possibly Riley). Listening to them updates/creates memories: Careless Driver, Max Gas Lady, Where's Walter?.
  34. 34
    Talking to Max alone updates her memory to Maxine Kay. Asking about Jason Burns updates Maxine's and Jason Burns' memories.
  35. 35
    Interact with the Kitty Poster for 1 Inspiration. Select Time Loop and Reality TV dialogue options.
  36. 36
    Use your phone to ask the police about Walter Kay. Use your phone to pass time and restart the loop. You need 5 Willpower/Inspiration to recall the dream.
  37. 37
    Next Loop: In Dr. Finck's office, ask about Coral Destiny and select options for the Reality Show Intention.
  38. 38
    Outside, give Riley coffee again. Ask her about Coral Destiny and the Reality Show Intention. Learn she worked there and update her memory.
Tips
  • Personality traits are crucial for dialogue options and passing checks.
  • Inspiration (Willpower) is needed to commit to Intentions and recall memories.
  • Pay attention to dialogue and memory updates as they reveal plot points and character backstories.
  • The game features a loop mechanic; utilize it to gather information and progress.
  • Unlock achievements like 'Tap Out!' and 'The Escape Failed Successfully'.
  • Gain Inspiration (currency for Willpower) throughout the game.
  • Progress through various Intentions to uncover the story.

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