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Brynnlaw
Shadows of Doubt

Brynnlaw

Brynnlaw walkthrough for Shadows of Doubt. Learn how to deal with Bodhi or Aran Linvail's allies, infiltrate Lady Galvena's Festhall, and find your contact.

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Brynnlaw walkthrough for Shadows of Doubt. Learn how to deal with Bodhi or Aran Linvail's allies, infiltrate Lady Galvena's Festhall, and find your contact.

Walkthrough
  1. 1
    Upon arrival in Brynnlaw, if you sided with Bodhi, Saemon Havarian will escort you to the Vulgar Monkey without incident.
  2. 2
    If you sided with Aran Linvail, Havarian will apologize for what he must do. Three vampires—Del, Parisa, and Valen—will attack. The Mace of Disruption is effective against them.
  3. 3
    After defeating the vampires, Sime will direct you to the Vulgar Monkey to speak with Sanik.
  4. 4
    Head to the dock, ignoring the locked door to Lady Galvena's Festhall. Witness the inconsequential duel and ignore Calahan for now.
  5. 5
    Proceed through a doorway and up steps to find yourself outside the Vulgar Monkey.
  6. 6
    Ignore Chremy for the moment and enter the inn, which is frequented by pirates.
  7. 7
    Speak to your contact, Sanik.
  8. 8
    An assassin will teleport in and murder Sanik, then turn his attention to you. Defeat the assassin.
  9. 9
    The innkeeper explains that Lady Galvena sent the assassin because Sanik and Claire, an employee of hers, eloped. You need to infiltrate the Festhall to rescue Claire, who knows what Sanik knew.
  10. 10
    Go east from the Vulgar Monkey and up an alley to find Ginia.
  11. 11
    Give Ginia one gold piece and inquire about her unhappiness. She reveals that Chremy, a lieutenant of Pirate Lord Desharik, is her pimp and threatens her brother Ason if she refuses to work for him.
  12. 12
    Ginia also mentions a smuggler named Calahan who can help her and Ason escape the island, but she cannot afford his price.
  13. 13
    Return to the Vulgar Monkey and confront Chremy. He will become violent; kill him and search his body for Galvena's Medallion.
  14. 14
    Go to the lower dock and speak with Calahan. He will agree to help Ginia and Ason for 200G.
  15. 15
    Return to Ginia and inform her that her passage is arranged, earning 12100 XP.
  16. 16
    Backtrack to Lady Galvena's Festhall and speak to a courtesan outside.
  17. 17
    Tell the courtesan you are looking for Claire. If you have a high Charisma, ask her to trust you; otherwise, you can pay her. State your intention to kill Lady Galvena, and the courtesan will agree to help you get inside, mentioning the medallion you possess.
  18. 18
    The courtesan will lead you to her room and devise a plan to get you past the guards.
  19. 19
    She suggests using a Sleeping Draught, given to you by the courtesan, to drug the guards' food.
  20. 20
    Leave the courtesan's room and go to the adjacent kitchen. If challenged by a guard, claim to be a new employee.
  21. 21
    In the kitchen, tell the cook, Ellie, that you are there to free Claire and that she can help.
  22. 22
    Persuade Ellie, and she will agree to spike the guards' ale. Her assistant will deliver the poisoned ale, earning you 1000 XP.
  23. 23
    Follow the assistant out and witness the guards being poisoned.
  24. 24
    The assistant informs you that Captain Rerdes is in Lady Galvena's room and opens the door for you.
  25. 25
    You can choose to kill the sleeping guards for 4000 XP each.
  26. 26
    Follow the courtesan into Lady Galvena's room and she will poison the guard captain, earning you 4000 XP.
  27. 27
    You can also kill the captain for 6000 XP.
  28. 28
    Take Lady Galvena's Key from the cupboard.
  29. 29
    Go through the door at the end of the corridor to enter Lady Galvena's dungeons.
  30. 30
    Proceed through the next door to find Galvena confronting Claire.
  31. 31
    Galvena and her wizard Vadek will attack. Defeat them and loot a Flail +2, a Quarterstaff +2, and Leather Armour +3 from their remains.
  32. 32
    Speak to Claire and inform her of Sanik's death.
  33. 33
    Ask Claire where she can go; she will mention Golin, the captain of Sanik's ship. Escort her to Golin for 2000 XP and 22G if you ask for a reward.
  34. 34
    Ask Golin how to get into Spellhold. He explains that only Cowled Wizards and "deviants" are admitted.
  35. 35
    A Cowled Wizard named Perth the Adept lives in town. Pirate Captain Desharik can also order people confined. Getting locked up yields more XP, but Perth offers a unique item.
  36. 36
    To find Perth's house, go to the alley where you found Ginia and ascend the steps to the next level. A niche in the wall contains a Wand of Paralyzation.
  37. 37
    Continue up to the next level to find Perth's door.
  38. 38
    Cast Protection From Evil and Remove Fear on your party before entering Perth's residence.
  39. 39
    Perth the Adept will initiate a "test of your limits." If Yoshimo is present, Perth will make an interesting remark.
  40. 40
    Perth will become hostile. Breach and missile attacks are effective. You will earn 20000 XP for defeating him.
  41. 41
    Search Perth's remains for his Wardstone for Asylum and a Book of Infinite Spells, which allows a non-Mage to cast a specific spell.
Tips
  • You can brute-force Lady Galvena's Festhall by using Galvena's Medallion to enter and killing the guards directly.
  • If you choose to kill the sleeping guards and the captain in Lady Galvena's room, you can earn significant XP.
  • Consider the XP gain from getting locked up versus obtaining the Wand of Paralyzation from Perth's area.
  • 12100 XP and 22G (if requested) for escorting Claire to Golin.
  • 20000 XP for defeating Perth the Adept.
  • Flail +2, Quarterstaff +2, Leather Armour +3 from Galvena and Vadek.
  • Galvena's Medallion.
  • Wand of Paralyzation.
  • Wardstone for Asylum.
  • Book of Infinite Spells.

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