Skip to content
Monks
Shadows of Doubt

Monks

Shadows of Doubt Monk class guide: Learn about unarmed combat, level progression, special abilities, immunities, and Monk kits like Dark Moon and Sun Soul.

By ···10 min read·Multi-source verified
1 reading this guide  

Shadows of Doubt Monk class guide: Learn about unarmed combat, level progression, special abilities, immunities, and Monk kits like Dark Moon and Sun Soul.

Monks in Shadows of Doubt do not cast spells but are mechanically similar to priests, with their primary characteristic being unarmed combat.

  • Alignment restricted to Lawful.

Monk Level Progression & Abilities:

Monks gain 8 HP per level for the first nine levels, and 2 HP per level thereafter. They cannot wear armor but may become proficient in one-handed weapons usable by Thieves and the Single Weapon Style. Their THAC0 progression is the same as a Fighter.

Monks can use Thief skills: Move Silently, Hide in Shadows, and Find Traps, but cannot remove traps. They acquire 10 points per level to invest in Thief skills.

Monks move faster than other characters, with their movement rate increasing every five levels.

  • Level 1: Attacks: 1, Damage: 1-6, AC: 9, Enchantment: 0, Magic Resistance (MR): 0
  • Level 2: AC: 8
  • Level 3: Attacks: 3/2, Damage: 1-8
  • Level 4: AC: 7
  • Level 5: AC: 7, Immune to disease; may not be slowed or hasted.
  • Level 6: Attacks: 2, Damage: 1-10, AC: 6
  • Level 7: Attacks: 2, Damage: 1-10, AC: 6. Gains 1/2 attack when fighting with weapons. May use Lay on Hands once per day.
  • Level 8: AC: 5. Gains +1 weapon speed.
  • Level 9: Attacks: 5/2, Damage: 1-12, AC: 5, Enchantment: +1. Gains +1 to all saving throws; immune to charm. Unarmed strikes count as magical weapons.
  • Level 10: AC: 4, Enchantment: +1
  • Level 11: AC: 4, Enchantment: +1. Immune to poison.
  • Level 12: Attacks: 5/2, Damage: 1-12, AC: 3, Enchantment: +2. Gains +1 weapon speed.
  • Level 13: Attacks: 5/2, Damage: 1-12, AC: 3, Enchantment: +2. Gains an additional 1/2 attack when fighting with weapons. May use Quivering Palm (save vs. Spell or die) once per day.
  • Level 14: AC: 2, Enchantment: +2, MR: 42%. Gains magic resistance.
  • Level 15: Attacks: 7/2, Damage: 1-20, AC: 2, Enchantment: +3.
  • Level 16: AC: 1, Enchantment: +3.
  • Level 17: AC: 1, Enchantment: +3.
  • Level 18: Attacks: 7/2, Damage: 1-20, AC: 0, Enchantment: +3.
  • Level 20: Attacks: 4, Damage: 1-20, AC: -1, Enchantment: +3. Immune to non-magical weapons.
  • Level 24: AC: -2, Enchantment: +3.
  • Level 25: AC: -2, Enchantment: +4.
  • Level 27: AC: -3, Enchantment: +4.
  • Level 30: AC: -4, Enchantment: +4.
  • Level 35: AC: -5, Enchantment: +4.
  • Level 40: AC: -6, Enchantment: +4.

Monks gain +1 bonus / 3 levels to AC vs. missiles. They may use Stunning Blow once per day per four levels. They gain magic resistance at level 14, increasing by 3% per level thereafter to a maximum of 78%.

Tips
  • Monks are not front-line capable until mid-levels due to lower HP and inability to equip shields or most headgear.
  • Until mid-levels, use a sling or punch already-engaged opponents while colleagues take the brunt of attacks.
  • Monks keep growing for longer than Fighters.

Monk Kits:

Dark Moon Monk

  • Alignment restricted to Lawful Evil.
  • May place points into Detect Illusion and gains +10% to the ability.
  • May use Frozen Fist (+2 cold damage for one turn) once per day per four levels.
  • May cast Blindness once per day.
  • At 3rd level, may cast Blur once per day.
  • At 7th level, may cast Vampiric Touch once per day.
  • At 11th level, may cast Mirror Image once per day.
  • May not use Lay on Hands or Stunning Blow.

Sun Soul Monk

  • Alignment restricted to Lawful Good.
  • At levels 2, 6, 10, and 15 gains the ability to cast Sun Soulray (low damage, max 5d8).
  • At 5th level may use Flaming Fists (+2-12 fire damage for up to five rounds at level 25) once per day.
  • At 8th level, may use Greater Sun (= Fireshield, Red) once per day.
  • At 13th level, may use Sun Soulbeam (9d6, 30' radius) once per day.
  • May not use Lay on Hands or Stunning Blow.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content