Learn about the Akkan Battlecruiser in Sins of a Solar Empire II, its abilities like Colonise and Ion Bolt, and its support role.
Abilities:
- Colonise
- Antimatter Cost: 90
- Cooldown (secs): 120
- Range: 5000
- Duration (secs): 0
This ability allows the Akkan Battlecruiser to colonise planets, removing the need for a separate colony frigate and saving fleet supply.
- Ion Bolt
- Antimatter Cost: 85
- Cooldown (secs): 10
- Range: 7000
- Duration (secs): 3
This powerful ability disables enemy ships or structures entirely, preventing them from moving, fighting, or using abilities. It is crucial for finishing off retreating, weakened enemy capital ships.
- Targeting Uplink
- Passive Ability
- Range: 8000
This passive ability increases the weapons range of nearby ships by 6% and their chance to hit by 5%. This effect stacks if multiple capital ships are present.
- Armistice
- Antimatter Cost: 150
- Cooldown (secs): 180
- Range: 12000
- Duration (secs): 60
Accessible at Level 6 Only, this ability makes the Akkan Battlecruiser invulnerable for 60 seconds and disables all abilities of ships within its range. All weapons are also disabled during this time.
Supports: 1 Squadron Initially, Maximum of 3 Squadrons.
- The Colonise ability makes the Akkan Battlecruiser useful from the start, as it can take over planets without a dedicated colony frigate.
- Ion Bolt is essential for preventing enemy ships from escaping after being damaged.
- Be aware of enemy Akkan Battlecruisers at Level 6 or above, as their Armistice ability can render your fleet useless.
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