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Part 41
Sins of a Solar Empire II

Part 41

Sins of a Solar Empire II research details for Distortion Field, Enforcer Prototype, Inertial Field, Jump Inhibition Immunity, and Kostura Prototype.

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Sins of a Solar Empire II research details for Distortion Field, Enforcer Prototype, Inertial Field, Jump Inhibition Immunity, and Kostura Prototype.

Distortion Field

Levels: 1

Cost: 1400 Credits, 250 Metal, 400 Crystals.

Effect: Unlocks Distortion Field for the Stilakus Subverter.

Enforcer Prototype

Levels: 1

Cost: 1200 Credits, 200 Metal, 325 Crystals.

Effect: Unlocks the Skarovas Enforcer.

Inertial Field

Levels: 1

Cost: 1600 Credits, 300 Metal, 475 Crystals.

Effect: Unlocks the Inertial Field ability for the Skarovas Enforcer.

Jump Inhibition Immunity

Levels: 1

Cost: 1400 Credits, 250 Metal, 400 Crystals.

Effect: Unlocks Infallible Jump Drive for the Jikara Navigator.

Kostura Prototype

Levels: 1

Cost: 1800 Credits, 350 Metal, 550 Crystals.

Effect: Unlocks the Kostura Cannon Weapon.

Assault Technologies

Rapid Pulse Cycling

Levels: 2

Cost: 400 Credits, 25 Crystals.

Cost - Level 2: 500 Credits, 50 Crystals.

Effect: All Pulse Weapons deal 5% more damage.

Enhanced Pulse Emission

Levels: 2

Cost: 600 Credits, 50 Metal, 100 Crystals.

Cost - Level 2: 700 Credits, 75 Metal, 125 Crystals.

Effect: All Pulse Weapons deal an extra 5% damage.

Quick Pulse Streaming

Levels: 2

Cost: 800 Credits, 100 Metal, 175 Crystals.

Cost - Level 2: 900 Credits, 125 Metal, 200 Crystals.

Effect: All Pulse Weapons deal another 5% more damage.

Intense Pulse Beams

Levels: 2

Cost: 1000 Credits, 150 Metal, 250 Crystals.

Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals.

Effect: All Pulse Weapons deal a final 5% more damage again.

Pinpoint Bombardment

Levels: 3

Cost: 1400 Credits, 250 Metal, 400 Crystals.

Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals.

Cost - Level 3: 1600 Credits, 300 Metal, 450 Crystals.

Effect: Planetary Bombardment Range increased by 13%.

Phase Miniaturization

Levels: 2

Cost: 400 Credits, 25 Crystals.

Cost - Level 2: 500 Credits, 50 Crystals.

Effect: Phase Missiles have an extra 5% chance to bypass shields.

Phase Prediction

Levels: 2

Cost: 800 Credits, 100 Metal, 175 Crystals.

Cost - Level 2: 900 Credits, 125 Metal, 200 Crystals.

Effect: Phase Missiles have another 5% chance to bypass enemy shields.

Superior Missile Phasing

Levels: 2

Cost: 1200 Credits, 200 Metal, 325 Crystals.

Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals.

Effect: Phase Missiles get another 5% chance to bypass enemy shields.

NME Warheads

Levels: 2

Cost: 1400 Credits, 250 Metal, 400 Crystals.

Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals.

Effect: Phase Missiles deal an extra 10% damage.

Basic Wave Cannons

Levels: 2

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