Explore Part 38 technologies in Sins of a Solar Empire II, including Exports, Priceless Goods, and Phase Space Monitoring.
Exports
Exports increase Trade Port Income by 8%.
- Levels: 2
- Cost: 1200 Credits, 200 Metal, 325 Crystals
- Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals
Priceless Goods
Priceless Goods further increase Trade Port Income by an additional 8%.
- Labs Required: 7 Viturska Imperial Labs
- Technology Required: 2 Levels in Valuable Goods
- Levels: 2
- Cost: 1600 Credits, 300 Metal, 475 Crystals
- Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals
Power Draining Nanites
Power Draining Nanites unlocks the Nano Weapon Jammer.
- Labs Required: 5 Viturska Imperial Labs
- Technology Required: None
- Levels: 1
- Cost: 1200 Credits, 200 Metal, 325 Crystals
Enhanced Nanites
Enhanced Nanites increases the maximum number of ships targeted by the Nano Weapon Jammer.
- Labs Required: 6 Viturska Imperial Labs
- Technology Required: 1 Level in Power Draining Nanites
- Levels: 2
- Cost: 1400 Credits, 250 Metal, 400 Crystals
- Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals
Molecular Assembly
Molecular Assembly decreases Structure Build Time by 5%.
- Labs Required: 6 Viturska Imperial Labs
- Technology Required: None
- Levels: 2
- Cost: 1400 Credits, 250 Metal, 400 Crystals
- Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals
Optimized Construction
Optimized Construction decreases the Build Cost for Structures and Ships by 4%.
- Labs Required: 7 Viturska Imperial Labs
- Technology Required: None
- Levels: 2
- Cost: 1600 Credits, 300 Metal, 475 Crystals
- Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals
Phase Mastery
Phase Space Monitoring
Phase Space Monitoring detects enemies jumping into your systems 1 phase jump away.
- Labs Required: 1 Viturska Imperial Lab
- Technology Required: None
- Levels: 1
- Cost: 400 Credits, 25 Crystals
Extended Range Sensors
Extended Range Sensors detects enemies jumping into your systems 2 phase jumps away.
- Labs Required: 4 Viturska Imperial Labs
- Technology Required: 1 Level in Phase Space Monitoring
- Levels: 1
- Cost: 1000 Credits, 150 Metal, 250 Crystals
Highly Attuned Sensors
Highly Attuned Sensors detects all enemies phase jumping.
- Labs Required: 8 Viturska Imperial Labs
- Technology Required: 1 Level in Extended Range Sensors
- Levels: 1
- Cost: 1800 Credits, 350 Metal, 550 Crystals
Long Range Jumps
Long Range Jumps allows ships to phase jump between stars.
- Labs Required: 2 Viturska Imperial Labs
- Technology Required: None
- Levels: 1
- Cost: 600 Credits, 50 Metal, 100 Crystals
Phasic Barrier
Phasic Barrier unlocks a barrier for structures that increases their shields significantly, but disables production.
- Labs Required: 3 Viturska Imperial Labs
- Technology Required: None
- Levels: 1
- Cost: 800 Credits, 100 Metal, 175 Crystals
Phasic Cloaking
Phasic Cloaking unlocks the Phasic Cloaking ability for Jikara Navigators.
- Labs Required: 4 Viturska Imperial Labs
- Technology Required: None
- Levels: 2
- Cost: 1000 Credits, 150 Metal, 250 Crystals
- Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals
Worm Hole Stabilization
Worm Hole Stabilization allows travel through Wormholes.
- Labs Required: 4 Viturska Imperial Labs
- Technology Required: None
- Levels: 1
- Cost: 1000 Credits, 150 Metal, 250 Crystals
Gravity Tolerance
Gravity Tolerance increases Gravity Tolerance by 5%, allowing ships to phase jump 5% closer to planets.
- Labs Required: 5 Viturska Imperial Labs
- Technology Required: None
- Levels: 2
- Cost: 1200 Credits, 200 Metal, 325 Crystals
- Cost - Level 2: 1300 Credits, 250 Metal, 350 Crystals
Phase Tunneling
Phase Tunneling unlocks Phasic abilities.
- Labs Required: 5 Viturska Imperial Labs
- Technology Required: None
- Levels: 1
- Cost: 1200 Credits, 200 Metal, 325 Crystals
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