Skip to content
Part 36
Sins of a Solar Empire II

Part 36

Sins of a Solar Empire II Part 36 covers unlocking abilities like Steal Antimatter, ship designs like Illuminator, and upgrades.

By ···10 min read·Multi-source verified
1 reading this guide  

Sins of a Solar Empire II Part 36 covers unlocking abilities like Steal Antimatter, ship designs like Illuminator, and upgrades.

  • Steal Antimatter: 3 Temples of Hostility
  • Illuminator Design: 3 Temples of Hostility
  • Deceptive Illusion: 5 Temples of Hostility, 1 Level in Illuminator Design
  • Basic Crew Training: 4 Temples of Hostility
  • Martyrdom: 4 Temples of Hostility
  • Crusader Design: 5 Temples of Hostility
  • Ruthlessness: 7 Temples of Hostility, 1 Level in Crusader Design
  • Subjugator Design: 5 Temples of Hostility
  • Perseverance: 6 Temples of Hostility, 1 Level in Subjugator Design
  • Unfettered Phase Jumps: 6 Temples of Hostility
  • Mass Transcendence: 8 Temples of Hostility
  • Refined Frameworks: 1 Temple of Hostility
  • Elegant Hull Design: 3 Temples of Hostility, 2 Levels in Refined Frameworks
  • Supreme Architecture: 5 Temples of Hostility, 2 Levels in Elegant Hull Design
  • Augmented Launchers: 2 Temples of Hostility
  • PsiTech Propelled Bolts: 3 Temples of Hostility, 2 Levels in Augmented Launchers
Walkthrough
  1. 1
    Steal Antimatter: Unlocks the Steal Antimatter ability for Disciple Vessels. Costs 800 Credits, 100 Metal, 175 Crystals.
  2. 2
    Illuminator Design: Unlocks the Illuminator Vessel. Costs 800 Credits, 100 Metal, 175 Crystals.
  3. 3
    Deceptive Illusion: Unlocks the Deceptive Illusion ability for Illuminator Vessels. Costs 1200 Credits, 200 Metal, 325 Crystals.
  4. 4
    Basic Crew Training: Increases the maximum trainable level for Capital Ships to 3. Costs 1000 Credits, 150 Metal, 250 Crystals.
  5. 5
    Martyrdom: Unlocks the Martyrdom ability for Seeker Vessels. Costs 1000 Credits, 150 Metal, 250 Crystals.
  6. 6
    Crusader Design: Unlocks the Crusader ship. .
  7. 7
    Ruthlessness: Unlocks the Ruthlessness ability for Crusaders. Costs 1600 Credits, 300 Metal, 475 Crystals.
  8. 8
    Subjugator Design: Unlocks the Subjugator ship. .
  9. 9
    Perseverance: Unlocks the Perseverance ability for the Subjugator. Costs 1400 Credits, 250 Metal, 400 Crystals.
  10. 10
    Unfettered Phase Jumps: Unlocks Infalliable Jump Drives for Seeker Vessels. Costs 1400 Credits, 250 Metal, 400 Crystals.
  11. 11
    Mass Transcendence: All Capital Ships gain an extra .92 experience per second until Level 2 and gain an extra 25% experience from battle. Level 1 costs 1800 Credits, 350 Metal, 550 Crystals. Level 2 costs 1900 Credits, 375 Metal, 575 Crystals.
  12. 12
    Refined Frameworks: Increases maximum hull points and regeneration by 5%. Level 1 costs 400 Credits, 25 Crystals. Level 2 costs 500 Credits, 50 Crystals.
  13. 13
    Elegant Hull Design: Increases maximum hull points and regeneration by a further 5%. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals.
  14. 14
    Supreme Architecture: Increases maximum hull points and regeneration by a final 5%. .
  15. 15
    Augmented Launchers: Increases Bomb Damage by 5%. Level 1 costs 600 Credits, 50 Metal, 100 Crystals. Level 2 costs 700 Credits, 75 Metal, 125 Crystals.
  16. 16
    PsiTech Propelled Bolts: Increases Bomb Damage by a further 5%. Level 1 costs 800 Credits, 100 Metal, 175 Crystals. Level 2 costs 900 Credits, 125 Metal, 200 Crystals.
Tips
  • Mass Transcendence is highly recommended for faster Capital Ship leveling.
  • Upgrades to hull points and regeneration (Refined Frameworks, Elegant Hull Design, Supreme Architecture) are useful for ship survivability, especially in late-game fleet battles.
  • Augmented Launchers and PsiTech Propelled Bolts are beneficial for planetary bombardment.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content