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Part 42
Sins of a Solar Empire II

Part 42

Sins of a Solar Empire II tech guide covering assault and support technologies like Wave Amplification, Skeletal Reinforcement, and more.

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Sins of a Solar Empire II tech guide covering assault and support technologies like Wave Amplification, Skeletal Reinforcement, and more.

Assault Technologies:

Wave Amplification

  • Labs Required: 5 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Basic Wave Cannons
  • Levels: 2
  • Cost (Level 1): 1000 Credits, 150 Metal, 250 Crystals
  • Cost (Level 2): 1100 Credits, 175 Metal, 275 Crystals
  • Effect: All Wave Weapons deal an extra 5% damage.

Wave Amplification

  • Labs Required: 5 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Basic Wave Cannons
  • Levels: 2
  • Cost (Level 1): 1200 Credits, 200 Metal, 325 Crystals
  • Cost (Level 2): 1300 Credits, 225 Metal, 350 Crystals
  • Effect: All Wave Weapons deal an additional 5% damage.

Superior Wave Cannons

  • Labs Required: 6 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Wave Amplification
  • Levels: 2
  • Cost (Level 1): 1400 Credits, 250 Metal, 400 Crystals
  • Cost (Level 2): 1500 Credits, 275 Metal, 425 Crystals
  • Effect: All Wave Weapons deal an extra 5% damage.

Support Technologies:

Skeletal Reinforcement

  • Labs Required: 1 Lirtestra Weapons Lab
  • Technology Required: None
  • Levels: 2
  • Cost (Level 1): 400 Credits, 25 Crystals
  • Cost (Level 2): 500 Credits, 50 Crystals
  • Effect: Hull Points Capacity increased by 6%, Hull Point Regeneration boosted by 3%.

Self-Repairing Systems

  • Labs Required: 2 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Skeletal Reinforcement
  • Levels: 2
  • Cost (Level 1): 600 Credits, 50 Metal, 100 Crystals
  • Cost (Level 2): 700 Credits, 75 Metal, 125 Crystals
  • Effect: Hull Points Capacity increased by a further 2%, Hull Point Regeneration boosted by an additional 10%.

Reintegration

  • Labs Required: 2 Lirtestra Weapons Labs
  • Technology Required: 1 Level in Self-Repairing Systems
  • Levels: 2
  • Cost (Level 1): 600 Credits, 50 Metal, 100 Crystals
  • Cost (Level 2): 700 Credits, 75 Metal, 125 Crystals
  • Effect: Unlocks Reintegration for Ravastra Skirmishers and Skarovas Enforcers.

Enhanced Hull Integrity

  • Labs Required: 4 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Self-Repairing Systems
  • Levels: 2
  • Cost (Level 1): 1000 Credits, 150 Metal, 250 Crystals
  • Cost (Level 2): 1100 Credits, 175 Metal, 275 Crystals
  • Effect: Hull Points Capacity increased by a further 7%, Hull Point Regeneration boosted by an additional 3%.

Bifurcative Shielding

  • Labs Required: 3 Lirtestra Weapons Labs
  • Technology Required: None
  • Levels: 2
  • Cost (Level 1): 800 Credits, 100 Metal, 175 Crystals
  • Cost (Level 2): 900 Credits, 125 Metal, 200 Crystals
  • Effect: Shields Capacity improved by 5%, Shield Regeneration boosted by 5%.

Multi-Pass Shield Arrays

  • Labs Required: 5 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Bifurcative Shielding
  • Levels: 2
  • Cost (Level 1): 1200 Credits, 200 Metal, 325 Crystals
  • Cost (Level 2): 1300 Credits, 225 Metal, 350 Crystals
  • Effect: Shields Capacity improved by 5%, Shield Regeneration boosted by 5%.

Atomic Engineering

  • Labs Required: 3 Lirtestra Weapons Labs
  • Technology Required: None
  • Levels: 2
  • Cost (Level 1): 800 Credits, 100 Metal, 175 Crystals
  • Cost (Level 2): 900 Credits, 125 Metal, 200 Crystals
  • Effect: All Ships get an extra 1 armour point.

Flawless Armour

  • Labs Required: 4 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Atomic Engineering
  • Levels: 2
  • Cost (Level 1): 1000 Credits, 150 Metal, 250 Crystals
  • Cost (Level 2): 1100 Credits, 175 Metal, 275 Crystals
  • Effect: All ships get an additional 1 point in armour.

Atomic Lattice Armour

  • Labs Required: 6 Lirtestra Weapons Labs
  • Technology Required: 2 Levels in Flawless Armour
  • Levels: 2
  • Cost (Level 1): 1400 Credits, 250 Metal, 400 Crystals
  • Cost (Level 2): 1500 Credits, 275 Metal, 425 Crystals
  • Effect: All ships get an additional 0.5 points in armour, mass decreased by 4%.

Improved Reactor Design

  • Labs Required: 3 Lirtestra Weapons Labs
  • Technology Required: None
  • Levels: 2
  • Cost (Level 1): 800 Credits, 100 Metal, 175 Crystals
  • Cost (Level 2): 900 Credits, 125 Metal, 200 Crystals
  • Effect: Antimatter Capacity and Antimatter Regeneration increased by 5%.

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