Explore Part 22 of the Sins of a Solar Empire II guide, detailing powerful ship abilities like Vengeance and Domination, and Vasari units like the Kortul Devastator and Skirantra Carrier.
This section details several ship abilities and introduces two Vasari units: the Kortul Devastator and the Skirantra Carrier.
Vengeance is an ability where 40% of the damage a targeted ship deals to you is reflected back at that ship. It has no duration limit and is particularly effective against capital ships.
Concentration Aura is a passive ability that increases the damage of all strike craft by 10%. It is highly recommended for use with carriers.
Domination (Accessible at Level 6 Only) costs 150 Antimatter, has a 90-second cooldown, and a range of 6000. For 0 duration, it permanently captures an enemy frigate. Suggested uses include capturing missile frigates to attack their former fleet or colony frigates to colonize planets. While useful, Advent ships are generally weak and not heavily armored.
Vasari Units
Kortul Devastator
Faction: Vasari
Cost: 3000 Credits, 400 Metal, 250 Crystals
Health: 2650
Shields: 1425
Antimatter: 225
Armour: 5
Weapon Damage: Pulse Beam (30), Wave (12), Phase Missiles (6), Bomb (45)
Supply Needed: 50
Good Against: Everything
Weak Against: Nothing
Researchables: Nil
Supports: 1 Squadron Initially, Maximum of 2 Squadrons
Abilities:
- Power Surge: Costs 60 Antimatter, 30-second cooldown, 0 range, 20-second duration. Reduces weapon cooldown by 25% and increases shield regeneration by 75%. Useful for front-line combat.
- Jam Weapons: Costs 75 Antimatter, 15-second cooldown, 3500 range, 15-second duration. Renders all strike craft useless, making it effective for hunting carriers.
- Disruptive Strikes: Passive Ability, 10-second duration. Increases target ship's ability cooldown by 10% and decreases their antimatter stores by 8. Useful against capital ships to prevent them from using ultimate abilities.
- Volatile Nanites (Accessible at Level 6 Only): Costs 150 Antimatter, 180-second cooldown, 6000 range, 60-second duration. Decreases damage dealt by all ships in radius by 30%. When an enemy within the radius is destroyed, they deal 150 splash damage to nearby ships.
Skirantra Carrier
Faction: Vasari
Cost: 3000 Credits, 400 Metal, 250 Crystals
Health: 2475
Shields: 1275
Antimatter: 250
Armour: 4
Weapon Damage: Wave (9), Phase Missiles (12), Bombs (35)
Supply Needed: 50
Good Against: Everything
Weak Against: Nothing
Researchables: Nil
Supports: 2 Squadrons Initially, Maximum of 6 Squadrons
Abilities:
- Repair Cloud: Costs 100 Antimatter, 12-second cooldown, 3000 range, 10-second duration. Repairs all friendly ships within range by 20 hull points per second, up to a maximum of 200 hull points.
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