Unlock the Trade Port and enhance weapon damage with Sins of a Solar Empire II technology upgrades like Interplanetary Trade and Refined Laser Cannons.
Interplanetary Trade
Levels: 1
Cost: 800 Credits, 100 Metal, 175 Crystals
Effect: Unlocks the Trade Port, providing an additional source of income.
Karmic Retribution
Levels: 2
Cost (Level 1): 1200 Credits, 200 Metal, 325 Crystals
Cost (Level 2): 1300 Credits, 225 Metal, 350 Crystals
Effect: Unlocks Karmic Retribution for Trade Ships, placing a 100 credit bounty on the nation that destroyed them.
Resource Focus
Levels: 1
Cost: 1000 Credits, 150 Metal, 250 Crystals
Effect: Shuts down trade port credit income and increases metal and crystal extraction by 8% for the system.
Enhanced Focus
Levels: 2
Cost (Level 1): 1600 Credits, 300 Metal, 475 Crystals
Cost (Level 2): 1700 Credits, 325 Metal, 500 Crystals
Effect: Increases the extraction bonus by 9% for Resource Focus.
Energy Technologies
Refined Laser Cannons
Levels: 2
Cost (Level 1): 400 Credits, 25 Crystals
Cost (Level 2): 500 Credits, 50 Crystals
Effect: Improves Laser Weapon Damage by 5%.
Burst Modulated Lasers
Levels: 2
Cost (Level 1): 600 Credits, 50 Metal, 100 Crystals
Cost (Level 2): 700 Credits, 75 Metal, 125 Crystals
Effect: Improves Laser Weapon Damage by a further 5%.
PsiTech Powered Lasers
Levels: 2
Cost (Level 1): 1000 Credits, 150 Metal, 250 Crystals
Cost (Level 2): 1100 Credits, 175 Metal, 275 Crystals
Effect: Improves Laser Weapon Damage by another 5%.
Improved Containment
Levels: 2
Cost (Level 1): 600 Credits, 50 Metal, 100 Crystals
Cost (Level 2): 700 Credits, 75 Metal, 125 Crystals
Effect: Improves Plasma Weapon Damage by 5%.
High Intensity Plasma
Levels: 2
Cost (Level 1): 800 Credits, 100 Metal, 175 Crystals
Cost (Level 2): 900 Credits, 125 Metal, 200 Crystals
Effect: Improves Plasma Weapon Damage by a further 5%.
Strong Plasma Ejection
Levels: 2
Cost (Level 1): 1200 Credits, 200 Metal, 325 Crystals
Cost (Level 2): 1300 Credits, 225 Metal, 350 Crystals
Effect: Improves Plasma Weapon Damage by a final 5%.
Rapid Plasma Regeneration
Levels: 3
Cost (Level 1): 1600 Credits, 300 Metal, 475 Crystals
Cost (Level 2): 1700 Credits, 325 Metal, 500 Crystals
Cost (Level 3): 1800 Credits, 350 Metal, 525 Crystals
Effect: Reduces the Cooldown Time for all Plasma Weapons by 5%.
Improved Beam Emitters
Levels: 2
Cost (Level 1): 800 Credits, 100 Metal, 175 Crystals
Cost (Level 2): 900 Credits, 125 Metal, 200 Crystals
Effect: Improves Beam Weapon Damage by 5%.
Beam Amplification
Levels: 2
Cost (Level 1): 1000 Credits, 150 Metal, 250 Crystals
Cost (Level 2): 1100 Credits, 175 Metal, 275 Crystals
Effect: Improves Beam Weapon Damage by a further 5%.
Superior Emission Coils
Levels: 2
Cost (Level 1): 1400 Credits, 250 Metal, 400 Crystals
Cost (Level 2): 1500 Credits, 275 Metal, 425 Crystals
Effect: Improves Beam Weapon Damage by a final 5%.
Precision Beam Focus
Levels: 2
Cost (Level 1): 1600 Credits, 300 Metal, 475 Crystals
Cost (Level 2): 1700 Credits, 325 Metal, 500 Crystals
Effect: Improves Beam Weapon Damage by an additional 5%.
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