Sins of a Solar Empire II research options like Superior Chain Reactors and structures like Metal Extractors. Learn costs and effects.
Walkthrough
- 1Research Optimized Reactor Design: Levels 2, costs 1200 Credits, 200 Metal, 325 Crystals. Level 2 costs 1300 Credits, 225 Metal, 350 Crystals. Effect: Antimatter Capacity and Antimatter Regeneration boosted by 5%.
- 2Research Superior Chain Reactors: Levels 2, costs 1600 Credits, 300 Metal, 475 Crystals. Level 2 costs 1700 Credits, 325 Metal, 500 Crystals. Effect: Antimatter Capacity and Antimatter Regeneration boosted by 5%. This is the final upgrade.
- 3Build Metal Extractors on asteroids to collect metal, necessary for ship and structure building. Cost: 250 Credits. Hull Points: 2500. Armour: 4.
- 4Build Crystal Extractors on asteroids for crystal income, necessary for research and powerful battle vessels. Cost: 250 Credits. Hull Points: 2500. Armour: 4.
- 5Build Frigate Factories to produce frigates and cruisers for your fleet. Cost: 600 Credits, 80 Metal, 80 Crystals. Hull Points: 4000. Armour: 4.
- 6Build Capital Ship Factories to produce capital ships. Cost: 1000 Credits, 250 Metal, 100 Crystals. Hull Points: 4500. Armour: 6. The first capital ship is free.
- 7Build Military Labs (or Vasari's Lirtestra Weapons Lab) for military technology development. Cost: 750 Credits, 60 Metal, 80 Crystals. Hull Points: 4500. Armour: 6. You need 8 in total.
- 8Build Civics Labs (or Advent's Temple of Harmony, Vasari's Viturska Imperial Lab) for civilian technology research, economic support, and expansion. Cost: 750 Credits, 60 Metal, 80 Crystals. Hull Points: 4500. Armour: 6.
- 9Build Trade Ports to generate credits. You need two to start a trade route. Cost: 750 Credits, 100 Metal, 125 Crystals. Hull Points: 4500. Armour: 5. Requires specific research depending on faction.
- 10Build Orbital Refineries (or Advent's Trade Port, Vasari's Matter Processor) to boost metal and crystal income by sending refinery ships to nearby asteroids. Cost: 1500 Credits, 125 Metal, 175 Crystals. Hull Points: 6500. Armour: 5. Requires specific research depending on faction.
Tips
- Metal Extractors and Crystal Extractors are the most important structures to build when taking control of a planet or entering a new system, respectively.
- Scout crystal asteroids first before building Crystal Extractors.
- Frigate Factories are vital early on for clearing systems, and Cruisers become a mainstay later.
- Capital Ship Factories are needed for powerful capital ships; the first is free, subsequent ones cost resources.
- Only 8 Military Labs are needed for the best military technology.
- Trade routes to foreign empires and those as far away as possible yield more income.
- Orbital Refineries provide a boost to metal and crystal income.
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