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Part 43
Sins of a Solar Empire II

Part 43

Sins of a Solar Empire II research options like Superior Chain Reactors and structures like Metal Extractors. Learn costs and effects.

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Sins of a Solar Empire II research options like Superior Chain Reactors and structures like Metal Extractors. Learn costs and effects.

Walkthrough
  1. 1
    Research Optimized Reactor Design: Levels 2, costs 1200 Credits, 200 Metal, 325 Crystals. Level 2 costs 1300 Credits, 225 Metal, 350 Crystals. Effect: Antimatter Capacity and Antimatter Regeneration boosted by 5%.
  2. 2
    Research Superior Chain Reactors: Levels 2, costs 1600 Credits, 300 Metal, 475 Crystals. Level 2 costs 1700 Credits, 325 Metal, 500 Crystals. Effect: Antimatter Capacity and Antimatter Regeneration boosted by 5%. This is the final upgrade.
  3. 3
    Build Metal Extractors on asteroids to collect metal, necessary for ship and structure building. Cost: 250 Credits. Hull Points: 2500. Armour: 4.
  4. 4
    Build Crystal Extractors on asteroids for crystal income, necessary for research and powerful battle vessels. Cost: 250 Credits. Hull Points: 2500. Armour: 4.
  5. 5
    Build Frigate Factories to produce frigates and cruisers for your fleet. Cost: 600 Credits, 80 Metal, 80 Crystals. Hull Points: 4000. Armour: 4.
  6. 6
    Build Capital Ship Factories to produce capital ships. Cost: 1000 Credits, 250 Metal, 100 Crystals. Hull Points: 4500. Armour: 6. The first capital ship is free.
  7. 7
    Build Military Labs (or Vasari's Lirtestra Weapons Lab) for military technology development. Cost: 750 Credits, 60 Metal, 80 Crystals. Hull Points: 4500. Armour: 6. You need 8 in total.
  8. 8
    Build Civics Labs (or Advent's Temple of Harmony, Vasari's Viturska Imperial Lab) for civilian technology research, economic support, and expansion. Cost: 750 Credits, 60 Metal, 80 Crystals. Hull Points: 4500. Armour: 6.
  9. 9
    Build Trade Ports to generate credits. You need two to start a trade route. Cost: 750 Credits, 100 Metal, 125 Crystals. Hull Points: 4500. Armour: 5. Requires specific research depending on faction.
  10. 10
    Build Orbital Refineries (or Advent's Trade Port, Vasari's Matter Processor) to boost metal and crystal income by sending refinery ships to nearby asteroids. Cost: 1500 Credits, 125 Metal, 175 Crystals. Hull Points: 6500. Armour: 5. Requires specific research depending on faction.
Tips
  • Metal Extractors and Crystal Extractors are the most important structures to build when taking control of a planet or entering a new system, respectively.
  • Scout crystal asteroids first before building Crystal Extractors.
  • Frigate Factories are vital early on for clearing systems, and Cruisers become a mainstay later.
  • Capital Ship Factories are needed for powerful capital ships; the first is free, subsequent ones cost resources.
  • Only 8 Military Labs are needed for the best military technology.
  • Trade routes to foreign empires and those as far away as possible yield more income.
  • Orbital Refineries provide a boost to metal and crystal income.

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