Explore Part 30 of Sins of a Solar Empire II, detailing autocannon and missile upgrades, and unlocking new ships like the Javelis Frigate.
Autocannon Damage Upgrade
- Levels: 2
- Cost: 1200 Credits, 200 Metal, 325 Crystals (Level 1); 1300 Credits, 225 Metal, 350 Crystals (Level 2)
- Effect: Improves all autocannon damage by an additional 5% per level.
Refined Missile Avionics
- Labs Required: 2 Military Labs
- Technology Required: 1 Level in Javelis Prototype
- Levels: 2
- Cost: 600 Credits, 50 Metal, 100 Crystals (Level 1); 700 Credits, 75 Metal, 125 Crystals (Level 2)
- Effect: Improves all missile damage by 5% per level.
Enhanced ACM
- Labs Required: 4 Military Labs
- Technology Required: 2 Levels in Refined Missile Avionics
- Levels: 2
- Cost: 1000 Credits, 150 Metal, 250 Crystals (Level 1); 1100 Credits, 175 Metal, 275 Crystals (Level 2)
- Effect: Improves all missile damage by a further 5% per level.
Cyclotaurite Payloads
- Labs Required: 6 Military Labs
- Technology Required: 2 Levels in Enhanced ACM
- Levels: 2
- Cost: 1400 Credits, 250 Metal, 400 Crystals (Level 1); 1500 Credits, 275 Metal, 425 Crystals (Level 2)
- Effect: Improves all missile damage by another 5% per level.
Extended Range Missiles
- Labs Required: 7 Military Labs
- Technology Required: 1 Level in Cyclotaurite Payloads
- Levels: 3
- Cost: 1600 Credits, 300 Metal, 475 Crystals (Level 1); 1700 Credits, 325 Metal, 500 Crystals (Level 2); 1800 Credits, 350 Metal, 525 Crystals (Level 3)
- Effect: Improves missile range by 4% per level.
Heavy Fallout
- Labs Required: 4 Military Labs
- Technology Required: None
- Levels: 1
- Cost: 1000 Credits, 150 Metal, 250 Crystals
- Effect: Grants Krosov Siege Frigates the Heavy Fallout ability.
High Yield Warheads
- Labs Required: 7 Military Labs
- Technology Required: 1 Level in Heavy Fallout
- Levels: 3
- Cost: 1600 Credits, 300 Metal, 475 Crystals (Level 1); 1700 Credits, 325 Metal, 500 Crystals (Level 2); 1800 Credits, 350 Metal, 525 Crystals (Level 3)
- Effect: Improves planet bombardment damage by 10% per level.
Hangar Defence
- Labs Required: 1 Military Lab
- Technology Required: None
- Levels: 1
- Cost: 400 Credits, 25 Crystals
- Effect: Unlocks the hangar, providing access to two strike craft for planetary defense.
Repair Platform
- Labs Required: 1 Military Lab
- Technology Required: None
- Levels: 1
- Cost: 400 Credits, 25 Crystals
- Effect: Unlocks the Repair Platform, which uses antimatter to repair the hulls of friendly ships and structures.
Superior Repair Bots
- Labs Required: 2 Military Labs
- Technology Required: 1 Level in Repair Platform
- Levels: 2
- Cost: 600 Credits, 50 Metal, 100 Crystals (Level 1); 700 Credits, 75 Metal, 125 Crystals (Level 2)
- Effect: Improves the hull repair efficiency of the Repair Platform, using less antimatter to heal more hull points per level.
Hoshiko Prototype
- Labs Required: 3 Military Labs
- Technology Required: 1 Level in Superior Repair Bots
- Levels: 1
- Cost: 800 Credits, 100 Metal, 175 Crystals
- Effect: Unlocks the Hoshiko Robotics Cruiser.
Demolition Bots
- Labs Required: 5 Military Labs
- Technology Required: 1 Level in Hoshiko Prototype
- Levels: 1
- Cost: 1200 Credits, 200 Metal, 325 Crystals
- Effect: Unlocks Demolition Bots for the Hoshiko Robotics Cruiser.
Krosov Prototype
- Labs Required: 2 Military Labs
- Technology Required: None
- Levels: 1
- Cost: 600 Credits, 50 Metal, 100 Crystals
- Effect: Unlocks the Krosov Siege Frigate for the TEC.
Garda Prototype
- Labs Required: 2 Military Labs
- Technology Required: None
- Levels: 1
- Cost: 600 Credits, 50 Metal, 100 Crystals
- Effect: Unlocks the Garda Flak Frigate for your fleet.
Javelis Prototype
- Labs Required: 2 Military Labs
- Technology Required: None
- Levels: 1
- Cost: 600 Credits, 50 Metal, 100 Crystals
- Effect: Unlocks the Javelis LRM Frigate for the TEC.
Cluster Warheads
- Labs Required: 4 Military Labs
- Technology Required: 1 Level in Javelis Prototype
- Levels: 1
- Cost: 1000 Credits, 150 Metal, 250 Crystals
- Effect: Unlocks Cluster Warheads for Javelis LRM Frigates.
Timed Explosives
- Labs Required: 3 Military Labs
- Technology Required: None
- Levels: 1
- Cost: 800 Credits, 100 Metal, 175 Crystals
- Effect: Unlocks Timed Explosives for the Arcova Scout.
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