Skip to content
Part 30
Sins of a Solar Empire II

Part 30

Explore Part 30 of Sins of a Solar Empire II, detailing autocannon and missile upgrades, and unlocking new ships like the Javelis Frigate.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore Part 30 of Sins of a Solar Empire II, detailing autocannon and missile upgrades, and unlocking new ships like the Javelis Frigate.

Autocannon Damage Upgrade

  • Levels: 2
  • Cost: 1200 Credits, 200 Metal, 325 Crystals (Level 1); 1300 Credits, 225 Metal, 350 Crystals (Level 2)
  • Effect: Improves all autocannon damage by an additional 5% per level.

Refined Missile Avionics

  • Labs Required: 2 Military Labs
  • Technology Required: 1 Level in Javelis Prototype
  • Levels: 2
  • Cost: 600 Credits, 50 Metal, 100 Crystals (Level 1); 700 Credits, 75 Metal, 125 Crystals (Level 2)
  • Effect: Improves all missile damage by 5% per level.

Enhanced ACM

  • Labs Required: 4 Military Labs
  • Technology Required: 2 Levels in Refined Missile Avionics
  • Levels: 2
  • Cost: 1000 Credits, 150 Metal, 250 Crystals (Level 1); 1100 Credits, 175 Metal, 275 Crystals (Level 2)
  • Effect: Improves all missile damage by a further 5% per level.

Cyclotaurite Payloads

  • Labs Required: 6 Military Labs
  • Technology Required: 2 Levels in Enhanced ACM
  • Levels: 2
  • Cost: 1400 Credits, 250 Metal, 400 Crystals (Level 1); 1500 Credits, 275 Metal, 425 Crystals (Level 2)
  • Effect: Improves all missile damage by another 5% per level.

Extended Range Missiles

  • Labs Required: 7 Military Labs
  • Technology Required: 1 Level in Cyclotaurite Payloads
  • Levels: 3
  • Cost: 1600 Credits, 300 Metal, 475 Crystals (Level 1); 1700 Credits, 325 Metal, 500 Crystals (Level 2); 1800 Credits, 350 Metal, 525 Crystals (Level 3)
  • Effect: Improves missile range by 4% per level.

Heavy Fallout

  • Labs Required: 4 Military Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 1000 Credits, 150 Metal, 250 Crystals
  • Effect: Grants Krosov Siege Frigates the Heavy Fallout ability.

High Yield Warheads

  • Labs Required: 7 Military Labs
  • Technology Required: 1 Level in Heavy Fallout
  • Levels: 3
  • Cost: 1600 Credits, 300 Metal, 475 Crystals (Level 1); 1700 Credits, 325 Metal, 500 Crystals (Level 2); 1800 Credits, 350 Metal, 525 Crystals (Level 3)
  • Effect: Improves planet bombardment damage by 10% per level.

Hangar Defence

  • Labs Required: 1 Military Lab
  • Technology Required: None
  • Levels: 1
  • Cost: 400 Credits, 25 Crystals
  • Effect: Unlocks the hangar, providing access to two strike craft for planetary defense.

Repair Platform

  • Labs Required: 1 Military Lab
  • Technology Required: None
  • Levels: 1
  • Cost: 400 Credits, 25 Crystals
  • Effect: Unlocks the Repair Platform, which uses antimatter to repair the hulls of friendly ships and structures.

Superior Repair Bots

  • Labs Required: 2 Military Labs
  • Technology Required: 1 Level in Repair Platform
  • Levels: 2
  • Cost: 600 Credits, 50 Metal, 100 Crystals (Level 1); 700 Credits, 75 Metal, 125 Crystals (Level 2)
  • Effect: Improves the hull repair efficiency of the Repair Platform, using less antimatter to heal more hull points per level.

Hoshiko Prototype

  • Labs Required: 3 Military Labs
  • Technology Required: 1 Level in Superior Repair Bots
  • Levels: 1
  • Cost: 800 Credits, 100 Metal, 175 Crystals
  • Effect: Unlocks the Hoshiko Robotics Cruiser.

Demolition Bots

  • Labs Required: 5 Military Labs
  • Technology Required: 1 Level in Hoshiko Prototype
  • Levels: 1
  • Cost: 1200 Credits, 200 Metal, 325 Crystals
  • Effect: Unlocks Demolition Bots for the Hoshiko Robotics Cruiser.

Krosov Prototype

  • Labs Required: 2 Military Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 600 Credits, 50 Metal, 100 Crystals
  • Effect: Unlocks the Krosov Siege Frigate for the TEC.

Garda Prototype

  • Labs Required: 2 Military Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 600 Credits, 50 Metal, 100 Crystals
  • Effect: Unlocks the Garda Flak Frigate for your fleet.

Javelis Prototype

  • Labs Required: 2 Military Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 600 Credits, 50 Metal, 100 Crystals
  • Effect: Unlocks the Javelis LRM Frigate for the TEC.

Cluster Warheads

  • Labs Required: 4 Military Labs
  • Technology Required: 1 Level in Javelis Prototype
  • Levels: 1
  • Cost: 1000 Credits, 150 Metal, 250 Crystals
  • Effect: Unlocks Cluster Warheads for Javelis LRM Frigates.

Timed Explosives

  • Labs Required: 3 Military Labs
  • Technology Required: None
  • Levels: 1
  • Cost: 800 Credits, 100 Metal, 175 Crystals
  • Effect: Unlocks Timed Explosives for the Arcova Scout.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content