Explore Sins of a Solar Empire II research options like Phase Jump Disruption, Augmented Defence Grid, and Divination, detailing costs and effects.
- 1Phase Jump Disruption
Labs Required: 3 Temples of Harmony
Levels: 1
Cost: 800 Credits, 100 Metal, 175 Crystals
Effect: Unlocks the Phase Jump Inhibitor, which slows down the rate that enemy ships phase jump away.
- 2Augmented Defence Grid
Labs Required: 4 Temples of Harmony
Levels: 2
Cost: 1000 Credits, 150 Metal, 250 Crystals
Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals
Effect: All planets gain 2 Extra Tactical Slots, allowing for more defense platforms.
- 3Induced Leniency
Labs Required: 5 Temples of Harmony
Levels: 2
Cost: 1200 Credits, 200 Metal, 325 Crystals
Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals
Effect: All missions have 30% extra time, and failure loses 15% less happiness.
- 4Worm Hole Passage
Labs Required: 5 Temples of Harmony
Levels: 1
Cost: 1200 Credits, 200 Metal, 325 Crystals
Effect: Allows travel through Wormholes to other star systems.
- 5Antimatter Projection
Labs Required: 6 Temples of Harmony
Levels: 1
Cost: 1400 Credits, 250 Metal, 400 Crystals
Effect: Unlocks the Antimatter Recharger, which boosts antimatter reserves when you move past it.
- 6Antimatter Multicasting
Labs Required: 7 Temples of Harmony
Technology Required: 1 Level in Antimatter Projection
Levels: 2
Cost: 1600 Credits, 300 Metal, 475 Crystals
Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals
Effect: Increases antimatter regeneration for the Antimatter Recharger.
- 7High Efficiency Jumps
Labs Required: 7 Temples of Harmony
Levels: 3
Cost: 1600 Credits, 300 Metal, 475 Crystals
Cost - Level 2: 1700 Credits, 325 Metal, 500 Crystals
Cost - Level 3: 1800 Credits, 350 Metal, 525 Crystals
Effect: Phase Jump costs 11% less Antimatter.
- 8Allure of the Unity
Labs Required: 8 Temples of Harmony
Levels: 2
Cost: 1800 Credits, 350 Metal, 550 Crystals
Cost - Level 2: 1900 Credits, 375 Metal, 575 Crystals
Effect: Increases maximum allegiance of planets by 5%.
- 9Knowledge Aggregation
Labs Required: 1 Temple of Harmony
Levels: 3
Cost: 400 Credits, 25 Crystals
Cost - Level 2: 500 Credits, 50 Crystals
Cost - Level 3: 600 Credits, 75 Crystals
Effect: Rate of Research increased 11%.
- 10Lingering Presence
Labs Required: 2 Temples of Harmony
Levels: 2
Cost: 600 Credits, 50 Metal, 100 Crystals
Cost - Level 2: 700 Credits, 75 Metal, 125 Crystals
Effect: Unlocks Lingering Presence for Seeker Vessels.
- 11Forewarning
Labs Required: 2 Temples of Harmony
Levels: 1
Cost: 600 Credits, 50 Metal, 100 Crystals
Effect: See enemies phase-jumping one system away.
- 12Acute Premonitions
Labs Required: 5 Temples of Harmony
Technology Required: 1 Level in Forewarning
Levels: 1
Cost: 1200 Credits, 200 Metal, 325 Crystals
Effect: See enemies phase-jumping two systems away.
- 13Divination
Labs Required: 3 Temples of Harmony
Levels: 2
Cost: 800 Credits, 100 Metal, 175 Crystals
Cost - Level 2: 900 Credits, 125 Metal, 200 Crystals
Effect: All structure build times decreased by 40%, price reduced by 25%.
- 14False Belief Monitoring
Labs Required: 4 Temples of Harmony
Technology Required: 1 Level in Unwavering Belief
Cost: 1000 Credits
- Knowledge Aggregation is exceptionally useful for faster research if you have the resources.
- Divination is one of the most important upgrades for a budding empire, speeding up structure build times and reducing costs.
- High Efficiency Jumps is useful for large capital ships to reduce antimatter costs for phase jumps.
- Allure of the Unity is beneficial on larger maps to increase resource production from distant planets.
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