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Part 40
Sins of a Solar Empire II

Part 40

Sins of a Solar Empire II Part 40 covers Regimented Thought, Shock and Awe, and various prototypes like the Destructor. Learn costs and effects.

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Sins of a Solar Empire II Part 40 covers Regimented Thought, Shock and Awe, and various prototypes like the Destructor. Learn costs and effects.

Regimented Thought

Levels: 1

Cost: 1000 Credits, 150 Metal, 250 Crystals

Cost - Level 2: 1100 Credits, 175 Metal, 275 Crystals

Effect: Spread of Culture increased by 5%, damage dealt by friendly ships in your culture's influence increased by 4%

Shock and Awe

Levels: 2

Cost: 1200 Credits, 200 Metal, 325 Crystals

Cost - Level 2: 1300 Credits, 225 Metal, 350 Crystals

Effect: Spread of Enemy Culture decreased by 20% in gravity wells with a capital ship.

Cunning Sympathizers

Levels: 2

Cost: 1400 Credits, 250 Metal, 400 Crystals

Cost - Level 2: 1500 Credits, 275 Metal, 425 Crystals

Effect: Spread of Culture increased by 5%, damage dealt by friendly ships in your culture's influence increased by 3%

Prototypes

Regeneration Bay

Levels: 1

Cost: 400 Credits, 25 Crystals

Effect: Unlocks Regeneration Bay.

Destructor Prototype

Levels: 1

Cost: 400 Credits, 25 Crystals

Effect: Unlocks the Karrastra Destructor.

Assailant Prototype

Levels: 1

Cost: 400 Credits, 25 Crystals

Effect: Unlocks the Kanrak Assailant.

Sentinel Prototype

Levels: 1

Cost: 600 Credits, 50 Metal, 100 Crystals

Effect: Unlocks the Junsurak Sentinel.

Charged Missiles

Levels: 1

Cost: 1000 Credits, 150 Metal, 250 Crystals

Effect: Unlocks Discharging Missiles for the Kanrak Assailant and the Junsurak Sentinel.

Phase Jump Disruption

Levels: 1

Cost: 600 Credits, 50 Metal, 100 Crystals

Effect: Unlocks Phase Jump Inhibitor.

Hangar Defence

Levels: 1

Cost: 600 Credits, 50 Metal, 100 Crystals

Effect: Unlocks Hangar Defence.

Transporter Prototype

Levels: 1

Cost: 800 Credits, 100 Metal, 175 Crystals

Effect: Unlocks the Lasurak Transporter.

Basic Crew Training

Levels: 1

Cost: 800 Credits, 100 Metal, 175 Crystals

Effect: Max Trainable Level of Capital Ships raised to 3.

Interference

Levels: 1

Cost: 1000 Credits, 150 Metal, 250 Crystals

Effect: Unlocks Interference Ability for Skirmishers.

Overseer Prototype

Levels: 1

Cost: 1000 Credits, 150 Metal, 250 Crystals

Effect: Unlocks the Serevun Overseer.

Mobile Phase Detection

Levels: 1

Cost: 1200 Credits, 200 Metal, 325 Crystals

Effect: Unlocks Mobile Phase Detection ability for Serevun Overseer.

Jump Degradation

Levels: 1

Cost: 1400 Credits, 250 Metal, 400 Crystals

Effect: Unlocks Jump Degradation for Serevun Overseer.

Subverter Prototype

Levels: 1

Cost: 1200 Credits, 200 Metal, 325 Crystals

Effect: Unlocks the Stilakus Subverter.

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