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Part 48
The Sims 3

Part 48

Detailed guide for The Sims 3 Medical career, covering job levels, work tones, performance requirements, and daily schedules from Organ Donor to Medical Intern.

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Detailed guide for The Sims 3 Medical career, covering job levels, work tones, performance requirements, and daily schedules from Organ Donor to Medical Intern.

This section details the Medical career in The Sims 3. It's a demanding path requiring significant work outside of regular hours, with long shifts and a pager that can summon your Sim at any time. The pay is not luxurious, but the career offers unique challenges and progression.

There are 6 work tones available in this career:

  • Work Hard: Increases job performance gain but also mood decay, especially Fun.
  • Watch TV in Ready Room: Allows Sims to relax and sometimes gain Fun, but slows job performance gain.
  • Chat with Medical Personnel: Builds relationships with co-workers, though not particularly useful for career advancement.
  • Do Boss's Paperwork: Helps replenish the social bar and provides extra work, though not strictly necessary.
  • Sleep in Ready Room: Sells off job performance to replenish energy, useful given the difficulty of getting a full night's sleep.
  • Suck Up to Boss: Similar to doing the boss's paperwork, it replenishes the social bar and offers extra work.

The Medical career follows a traditional, non-branching path with several perks. Here are the initial job levels:

--==Organ Donor==--

In a profession where the patient always comes first, the Organ Donor is the epitome of that philosophy. Donating with a smile will go a long way towards getting you on the other side of the scalpel, so try to make the best of this dicey situation.

  • Job Level: 1
  • § Per Hour: §22
  • § Per Day: §128
  • Base Weekly Pay: §640
  • Pension Pay: §40 / day
  • Carpool Arrival: 8 AM
  • Time You Start Work: 9 AM
  • Time You Finish Work: 3 PM
  • Total Length of Day: 6 hours
  • Work Days: Monday, Tuesday, Wednesday, Thursday, Friday
  • Days Off: Saturday, Sunday
  • Performance Requirements: Mood, Logic Skill

--==Bed Pan Cleaner==--

A hospital full of patients leads to stacks of bed pans that needs to be cleaned. The only thing worse than smelling bed pans is cleaning them, but that's no reason to slack. Remember, it's all for the patients!

  • Job Level: 2
  • § Per Hour: §25
  • § Per Day: §150
  • Base Weekly Pay: §750
  • Pension Pay: §40 / day
  • Carpool Arrival: 8 AM
  • Time You Start Work: 9 AM
  • Time You Finish Work: 3 PM
  • Total Length of Day: 6 hours
  • Work Days: Monday, Tuesday, Wednesday, Thursday, Friday
  • Days Off: Saturday, Sunday
  • Performance Requirements: Mood, Logic Skill

--==Paramedic==--

Finally, some hands-on medical care! Paramedics are first on the scene to provide emergency care, so it's important for you to touch up on Logical reasoning so that the split-second decisions you make are the correct ones!

  • Job Level: 3
  • § Per Hour: §28
  • § Per Day: §190
  • Base Weekly Pay: §950
  • Pension Pay: §50 / day
  • Carpool Arrival: 8 AM
  • Time You Start Work: 9 AM
  • Time You Finish Work: 4 PM
  • Total Length of Day: 7 hours
  • Work Days: Monday, Tuesday, Wednesday, Thursday, Friday
  • Days Off: Saturday, Sunday
  • Performance Requirements: Mood, Logic Skill

--==Medical Intern==--

Doctor or not, there's a long way to go before you will earn the respect of peers and the right to use a scalpel on patients. Pay attention to the other doctors and study the latest medical journals, or else it's back to the bedpans for you.

  • Job Level: 4
  • § Per Hour: §33
  • § Per Day: §330
  • Base Weekly Pay: §1,650
  • Pension Pay: §80 / day
  • Carpool Arrival: 8 AM
  • Time You Start Work: 9 AM
  • Time You Finish Work: 7 PM
  • Total Length of Day: 10 hours
  • Work Days: Monday, Tuesday, Wednesday, Thursday, Friday
  • Days Off: Saturday, Sunday
  • Performance Requirements: Mood, Logic Skill, Medical Journals Read

At this level, Sims will begin using their pager, requiring them to go to the hospital at unpredictable times. This, combined with long shifts, makes managing your Sim's mood crucial. Reading Medical Journals becomes a requirement for advancement, keeping Sims updated on the latest procedures.

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