Unlock the secrets of The Sims 3 Part 59! Master the Mad Scientist career, explore job details, and discover performance requirements for top-tier Sims.
Hey there! So, you've reached Part 59 in our Sims 3 journey, and we're diving deep into the exciting world of part-time careers. These are great for teens after school, or for adults and elders who want a bit more free time to enjoy life, even if it means a bit less cash than a full-time gig. You can snag these jobs by heading to the right building and asking for a part-time position. Just remember, all part-time jobs last exactly three hours, and you'll have three work tones to choose from: normal, work hard, and take it easy. Let's break down some of the coolest ones!
Aquatic Ecosystem Tweaker
This job is all about science, but with a splash! You'll be adding and removing fish from different watery spots to study their evolution and keep ecosystems healthy. Think of it as fishing for discovery!
- Job Level: 6
- Pay: §140 per hour, §699 per day, §2,796 per week
- Pension Pay: §140 per day
- Work Schedule: Arrive at carpool by 8 AM, start work at 9 AM, finish at 2 PM (5-hour day).
- Work Days: Monday, Tuesday, Thursday, Friday
- Days Off: Wednesday, Saturday, Sunday
- Performance Requirements: Mood, Gardening Skill, Handiness Skill, Fishing Skill
Genetic Resequencer
Ready to play with genes? As a Genetic Resequencer, you'll help clients discover new genes to bottle and sell. It's a profitable business, full of intrigue and, apparently, fashionable genes!
- Job Level: 7
- Pay: §187 per hour, §839 per day, §3,356 per week
- Pension Pay: §160 per day
- Work Schedule: Arrive at carpool by 8 AM, start work at 9 AM, finish at 1:30 PM (4.5-hour day).
- Work Days: Monday, Tuesday, Thursday, Friday
- Days Off: Wednesday, Saturday, Sunday
- Performance Requirements: Mood, Gardening Skill, Handiness Skill, Fishing Skill
Top Secret Researcher
The government's noticed your skills and wants you to head up a super hush-hush research program. Your work will benefit all of Simanity... or so they say. This is where things get really interesting!
- Job Level: 8
- Pay: §224 per hour, §1,007 per day, §4,028 per week
- Pension Pay: §200 per day
- Work Schedule: Arrive at carpool by 8 AM, start work at 9 AM, finish at 1:30 PM (4.5-hour day).
- Work Days: Monday, Tuesday, Thursday, Friday
- Days Off: Wednesday, Saturday, Sunday
- Performance Requirements: Mood, Gardening Skill, Handiness Skill, Fishing Skill
At this level, you'll get a special seed that can grow into a Flame Fruit, Life Fruit, Money Tree, or Omni Plant. Pretty neat, huh?
Creature-Robot Cross Breeder
The government's happy, which means new lab toys for you! Your mission: create a new species by combining living organisms and robots. Think sharks and sea bass, but with lasers!
- Job Level: 9
- Pay: §269 per hour, §1,209 per day, §3,627 per week
- Pension Pay: §180 per day
- Work Schedule: Arrive at carpool by 8 AM, start work at 9 AM, finish at 1:30 PM (4.5-hour day).
- Work Days: Monday, Tuesday, Friday
- Days Off: Wednesday, Thursday, Saturday, Sunday
- Performance Requirements: Mood, Gardening Skill, Handiness Skill, Fishing Skill
You also get the same special seed benefits as Level 8 here.
Mad Scientist
This is it – the pinnacle! You're the undisputed, possibly not-so-sane, head of the lab. Tucked away in secret labs, you'll create, destroy, and innovate science for the good (or evil!) of Simanity. Nobody questions your methods; they're just impressed (or terrified).
- Job Level: 10
- Pay: §404 per hour, §1,814 per day, §5,442 per week
- Pension Pay: §260 per day
- Work Schedule: Arrive at carpool by 8 AM, start work at 9 AM, finish at 1:30 PM (4.5-hour day).
- Work Days: Monday, Tuesday, Friday
- Days Off: Wednesday, Thursday, Saturday, Sunday
- Performance Requirements: Mood, Gardening Skill, Handiness Skill, Fishing Skill
At this ultimate level, you can 'Do Science to It!' This means you can interact with almost any object, and it can lead to two wild outcomes. If things go right, the object gets an environmental boost, plays music (yes, really!), gives a nice moodlet, and might even get a Handiness upgrade or a Beautiful Vista moodlet. But, if it goes wrong... well, it could catch fire, electrocute Sims, break down, give negative moodlets like 'Disgusted,' or even just disappear! It's the mad scientist life, after all!
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