Dive into The Sims 3 traits! Discover the 'Evil', 'Excitable', 'Easily Impressed', and 'Dislikes Children' traits, their benefits, disadvantages, and usefulness.
These Sims are crazy. With their normal household duties, they can have an EXTREME option of it, which sort of gives them a little fun. They can also use the Watch This social interaction, which pretty much means that they will do some extreme stuff, and receive the Adrenaline Rush moodlet for their troubles. It pays to be crazy for these guys.
Dislikes Children
These Sims don't want to do anything to do with children. They don't want to talk to them, play or entertain them, teach them, and more importantly, they don't want to give birth or be part of the birth of a child. These Sims will not take it lightly to be around children; they will go out of their way to make their life, and the life of the guardian, a living hell. If children and these Sims are on the same lot, prepare for some fireworks. These Sims feel evil around children, and when they are near children, they will get a negative moodlet. Don't worry, if they hate children so much, they don't reproduce, and as such, they will not have the opportunity to be near them.
- Requirements: CANNOT HAVE COWARD TRAIT
- Usefulness: 3.5/5
Easily Impressed
These Sims are just easy to impress, even the smallest of successes, like not falling over on the pavement when doing one's shoelaces. They aren't hard to impress. Maybe they just have low standards. These Sims, as you can already gather, will always have a positive response to social interactions that involve boasting in some way, shape or form. None, except the disturbing lack of any high standards that these Sims seem to possess. Sims who are easily impressed are the best for Sims who like boasting, and they make easy friends; you can just boast to them twice a day and they'll be happy. This is quite useful in making friends, however, it is only useful if that is the person on the receiving end of a boast, rather than the delivering end. However, it is useful in inter-family affairs, and if you keep a tight knit family, useful in a parent, how doesn't like their kid succeeding?
- Usefulness: 4/5
Evil
These guys, as you can already tell by the name of the trait, are evil. They love the dark side, and if they had a choice, they'd all be using dual red lightsabres. Anyway, they love taking enjoyment when other fail, which is pretty much all of society, and they love to be as far away from the goody goodies as possible. Imagine loving next to a police station... These Sims get moodlets around the failure of others. When one of the mood bars of others reach the breaking point, so when others are quite hungry or need to use the toilet, or are droopy, they will get a nice positive moodlet out of that. And of course, they will always have an affinity to the dark arts, and in this game, that means that they will do very well in the Criminal career path. Of course, they do not get along with those with the Good trait. That means that should a person with the Good trait meets your Sim, expect a fair share of disagreements. It is possible to keep that friendship going, though it is under a fair amount of strain. They also don't do well with those in Law Enforcement either. These guys have a head start in crime, and they are one side of the battle between good vs evil. Other than that, they don't have much in terms of uniqueness. This is exceptionally useful if you love to be evil, though it is the bane of those who are good. They excel in crime, and they take enjoyment out of the misery of others, but that is about it. Now, if only there were lightsabres already included, or maybe a chicken costume.
- Requirements: CANNOT HAVE THE GOOD TRAIT
- Usefulness: 4.5/5
Excitable
These guys are so excited about anything and everything. These will get a nice boost when things go right, if something good happens, they get a positive vibe, but they don't get the reverse, which is a pretty good thing, if you come to think about it. These Sims can get the positive moodlet of being excited from a large amount of activities that have them doing something that is beneficial. Things like dancing to their favourite music, eating their favourite food, catching a fish or winning an opportunity event, will have them gaining that moodlet. Fun, eh? The best thing about being excitable is, besides the lack of caffeine, is that they have no disadvantages. These guys can get the positive moodlet before anything, and this is a very powerful benefit in it's own right. I mean, if their favourite meal was a stack of pancakes before going to work, you can see where I'm going. And no, you don't need to pack a suitcase.
- Requirements: CANNOT HAVE GRUMPY TRAIT
- Usefulness: 5/5
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